Mental Omega 3.3 for C&C Red Alert 2 Yuri's Revenge, Beautiful Mind. Mental Omega 3.3 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0.
The time has come once again, the new version of C&C Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.
Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri's Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.
C&C Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge.
Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
Another mission where I have a feeling that Normal in 3.0 was harder than Mental in 3.3. However, this is one of the harder missions in the Allied Campaign, it's timed and surely full of really really dirty tricks. Here you will meet a lot of sneaky Borillos with Pyros, Tesla Troopers and Crazy Ivans who will wreck your base very quickly if you have no walls or defences to push them away. Same thing is with solo Crazy Ivans, few Kirovs (I have a feeling that in 3.0 on Normal there were more of them) and Dreadnought attack after a certain time. You should push as fast as possible to get the second expansion, there are lot of possible ways to finish that mission, the air route seems to be the safest one. At the beginning, try to have the 3 Aircraft Carriers alive - that's an enough number to destroy the Iron Curtain that covers the Psychic Amplifier. Remember, that losing the Secret Tech Lab means losing buildable Warhawks, and it's not a good thing, wall this against Borillos.
Mental Omega 3.3 Download - http://mentalomega.com/download Mental Omega Wiki - https://moapyr.wikia.com/wiki/Mental_Omega_APYR_Wiki Mental Omega 3.3 Soundtrack - http://www.moddb.com/mods/mental-omega/downloads/soundtrack-for-mental-omega-33 Mental Omega 3.3 Install - http://mentalomega.com/index.php?page=install Mental Omega 3.3 Campaign - https://www.youtube.com/playlist?list=PLEeHZfoVZHUapzfksAmRb17BrJC6aHKha Mental Omega 3.3 Multiplayer - http://mentalomega.com/index.php?page=multi My Discord Channel - https://discord.gg/5AfY8EP