Mental Omega 3.3 for C&C Red Alert 2 Yuri's Revenge, Road Trippin'. Mental Omega 3.3 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0.
The time has come once again, the new version of C&C Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.
Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri's Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.
C&C Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge.
Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
Time for a small challenge for me - all Act I missions done on Mental difficulty in 2017. Because doing the same Act I again on Normal seems useless (did that 3 years ago on 3.0) I decided to make a more difficult and slower approach, when I feel bored I try to make one of the missions on Mental. Road Trippin' by far is so easy mission that even on Mental it's a piece of cake. Ok, some tips: - Capture the 2 Oil Derricks at start of the mission - There are 3 main paths where Latin Confederation forces will attack. Using 2 alternate routes on south and accross the main road. - Just use GGI/GI/Medic combination and utilise bunkers - Stormchildren are handy when dealing with Bolollos, use them in groups of 2 - There are 16 Kirovs coming in the last wave, Rocketeers + GGIs will be enough
Mental Omega 3.3 Download - http://mentalomega.com/download Mental Omega Wiki - https://moapyr.wikia.com/wiki/Mental_Omega_APYR_Wiki Mental Omega 3.3 Soundtrack - http://www.moddb.com/mods/mental-omega/downloads/soundtrack-for-mental-omega-33 Mental Omega 3.3 Install - http://mentalomega.com/index.php?page=install Mental Omega 3.3 Campaign - https://www.youtube.com/playlist?list=PLEeHZfoVZHUapzfksAmRb17BrJC6aHKha Mental Omega 3.3 Multiplayer - http://mentalomega.com/index.php?page=multi My Discord Channel - https://discord.gg/5AfY8EP