Unit | Old version(s) | Quotes | Gallery | Changelog |
“ | Takin' 'em down! | ” |
—Stryker IFV on the offensive |
The Stryker IFV (Infantry Fighting Vehicle) is a versatile multipurpose combat support vehicle used by the United States. The IFV weapon configuration depends on the loaded infantry.
Official description[]
The Stryker Infantry Fighting Vehicle is the newest development in multipurpose support vehicles. It comes equipped with standard light anti-armor missiles capable of accurately taking down enemy aircraft with great ease even while on the move. Its great speed, the highest among its peers, allows it to effectively perform hit and run tactics. The Stryker can be deployed through the "Bloodhounds" as well.
But the Stryker's greatest strength lies in its ability to adapt to almost any situation presented to an Allied commander. This vehicle houses a complex weapons system which allows any infantry that enters it to integrate their weapon into the turret of the Stryker. This allows the IFV to quickly be equipped to handle almost any problem efficiently. Since Tanya is the only Allied heroine that can enter an IFV, the Stryker will gain a powerful portable laser mode when she enters the vehicle.[1]
Overview[]
For a detailed list of changes from the original game, click here.
The Stryker is the standard IFV of the Allied Nations; other factions will gain the ability to build this unit when they possess an Allied War Factory.
The Stryker IFV serves as the jack-of-all-trades unit for the United States. Available at Tier 1, it functions as a troop-carrying vehicle and at the same time, an anti-aircraft light vehicle of the US ground forces. Compared to the equivalents of other subfactions (Archon AMC and Tsurugi Powersuit), it trades armor for speed, making it very useful for harassment tactics and rapid response. Uniquely designed as a multipurpose combat support unit, the Stryker is extremely versatile and capable of performing a variety of roles, including anti-infantry, anti-air, and vehicle repair, depending on the infantry unit garrisoned within.
Loading an Engineer converts the IFV into a mobile repair vehicle, enabling quick field repairs and effectively counters Terror Drones. Multiple Engineer-loaded IFVs can stack their repair effects, restoring the health of friendly vehicles with incredible speed, allowing the unit-under-repair to withstand huge amounts of damage. Note that it cannot repair aircraft, unlike Tech Machine Shops which can auto repair.
Other useful combinations include Siege Cadres and Riot Troopers, as the extra mobility the Stryker grants them allows one to pick off enemy buildings, garrisoned buildings or infantry easily.
Configurations[]
Infantry | Armament | Picture |
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Default "Mist" missiles | |
Repair beam
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Machine gun – ineffective against vehicles
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Crazy Ivan | Ivan Bomb launcher – attaches Ivan Bomb to target
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Submachine gun – ineffective against heavy vehicles
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Sniper rifle
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Dual Tesla Coils – briefly disables vehicles
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Pyro | Flamethrower
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Psychic blasts
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Rad cannon
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Chrono Legionnaire | Temporal displacement device
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Riot Trooper | Flash grenades – kills garrisoned infantry
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Siege Cadre | Prism rifle
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Dunerider | Toxic grenades
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Clairvoyant | Stun beam – temporarily immobilizes target infantry
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Tanya | Laser gun
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Guardian GI | "Seeker" missiles – ineffective against infantry
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Bloatick | Toxic warhead – detonates on attack, releasing poison clouds
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Duplicant | Nanoid warhead – detonates on attack, turning infantry killed into Duplicants; does not heal Foehn infantry
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Virus | Virus sniper rifle
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Field Medic | Heal bullets
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Archer | Long bow with AROs
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Initiate | Psychic jab
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Suppressor | Negation Field
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Explosive warhead – detonates on attack; does not create radiation as in the vanilla Red Alert 2
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Mortar Quad | Mortar
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Flak Trooper | Flak cannon – can only attack air targets
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Brute | "Jagdpanther" cannon – more effective against infantry than regular tank cannons
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Stalker | Imploder – cannot target infantry
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Arsonist | Napalm charges – attaches napalm charges to buildings
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Morales | Incendiary sniper rifle – deals damage in a line; depilots Tier 1 and Tier 2 vehicles
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Malver | Kinetic blade – effective against infantry and vehicles; cannot target buildings
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Libra | Custom explosive darts – effective against all targets
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Libra Clones | Fake custom explosive darts – deals less damage than the real version
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Volkov | Chain lightning Tesla cannon – cannot target buildings
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Yunru | Immobilizer
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Rahn | "Terranova" beam
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Knightframe | Dual VHMG – cannot attack air targets
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Kingsframe | Dual power cannon
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Lancer | Pressurizer lance
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Railguneer | Plasma railgun
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Huntress | Nanoid container gun – has an exceptionally long range
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Deviatress | Confusion rifle – cannot attack air targets
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Syncronin | Bond breaker
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Syncronaut | Area bond breaker – ranged attack
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Zorbtrotter | Personal windflow manipulator
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Zorbfloater | Personal windflow manipulator
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Fin | Auto sniper rifle - with longer cooldown
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Alize | Blast rifle
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Eureka | Plasma wave
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Giantsbane | Golden Rocket launchers
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Godsbane | Nanofiber threads
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Scourge | Custom EMP rods
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Repulsor | AG charge
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AI behavior[]
Stryker IFVs controlled by the AI have the following attack patterns:
All difficulties[]
- 4x targeting anything
- This task force will only be constructed if a Tech Center is not present
- Stryker IFVs already present in the battlefield are recruited to form this task force, so infantry composition will vary
- 4x guarding Allied Ore Refineries, Air Force Command Headquarters and Allied War Factories
Medium/Hard[]
- 1x loaded with GI or Guardian GI
- 1x loaded with Tanya, then proceed to target anything
- 1x loaded with Navy SEAL or Riot Trooper, then proceed to target infantry
- This task force may be accompanied by 1 additional IFV with the same passenger
- 1x loaded with Chrono Legionnaire, then proceed to target ore miners
- This task force may be accompanied by 1 additional IFV with the same passenger
- 1x loaded with Siege Cadre, then proceed to target structures
- This task force may be accompanied by 1 additional IFV with the same passenger
Hard[]
- 2x targeting anything, accompanied by 2 Bulldogs and 2 Robot Tanks
- The AI may use Chronoboost on this task force
- If available, Shadow Ring may also be applied
Appearances[]
“ | We've equipped this IFV with the first prototype of a portable laser. Use Tanya to operate it. | ” |
—Allied intel during Operation: Good Old Times |
Act One[]
- The Stryker IFV first appears in Red Dawn Rising as a buildable unit, at the beginning of the Third Great War.
Act Two[]
- In Puppet Master, Insomnia and Parasomnia, Tanya will enter the battlefield via chronoshifting her elite Stryker IFV.
Cooperative[]
- In Good Old Times, 1st player control both Tanya and Stryker IFV. Also the first time she can use laser on Stryker IFV.
Assessment[]
Pros | Cons |
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Behind the scenes[]
The Stryker IFV's original voxel from v3.0-v3.3.3 is a public asset and can be used by other modders. The link can be found here.
Trivia[]
- The Stryker IFV's design is based off the real life M1126 Stryker Interim Armored Vehicle used by the U.S. Marine Corps.[2]