Building | Gallery | Changelog |
The Experimental Warpshop is a high-tech Allied structure, acting as a nexus for the most exotic technology of the Allied Nations. Among other things, its presence is required to field the iconic Chrono Legionnaire and the Hummingbird. It also provides an array of specialized, chrono-based support powers.
Official description[]
The Experimental Warpshop allows the Allies to construct additional weapons which heavily rely on the advancements in chrono research, like the Chrono Legion, the Hummingbird or the Warpnode. There are several structures in the Allied tech tree with which the Warpshop will 'cooperate' to provide access to special support powers which might just give the Allied commanders an edge over their opponents.[1]
Overview[]
The Experimental Warpshop is the most advanced tech access structure of the Allied arsenal. Aside from allowing the commander to produce the aforementioned Chrono Legionnaire and Hummingbird, it also allows the deployment of the Warpnode base defense and the Siren Frigate.
The Experimental Warpshop also provides the following support powers:
Support power | Description |
---|---|
Type: Reinforcement Power Cost: $1600 Recharge Time: 7:30 Requires Ore Purifier Deploys an Ultra Miner anywhere on the battlefield | |
Type: Utility Power Cost: $800 Recharge Time: 5:00 Requires Tech Center Restores hit points of friendly units and buildings in a targeted area for 5 instances | |
Type: Utility Power Recharge Time: 1:00 Requires Chronosphere Teleports friendly structures to and from an area around the Experimental Warpshop or a Warpnode | |
Type: Defensive Power Cost: $1000 Recharge Time: 6:30 Requires Air Force Command Headquarters Unique to United States Creates a temporary portal around the Experimental Warpshop or a Warpnode that warps in Kingsnake jet fighters which patrol the vicinity and engage enemies | |
Type: Reinforcement Power Cost: $2600 Recharge Time: 7:30 Requires Allied War Factory Unique to European Alliance Deploys two Paladin Tank Hunters near the Experimental Warpshop |
Appearances[]
“ | The Experimental Warpshop will give you access to new support powers. | ” |
—Allied intel during Operation: Relentless |
Even before the chronological appearance of the Experimental Warpshop, various units and tech provided by it make appearances in several prior missions. In Act Two non-Allied missions, Experimental Warpshop is unavailable to build if the player captures an enemy Allied base.
Act Two[]
- The Experimental Warpshop is first buildable in Relentless after the player is granted a Construction Yard. In this mission, it only unlocks the Hummingbird and Backwarp, which have been already introduced previously in Stone Cold Crazy and Bottleneck. It also grants the Ultra Miner.
- In Insomnia, the Experimental Warpshop becomes mostly functional - all of its support powers are available (with the exception of Paladin Aid). In addition, from this mission onwards, the Warpshop provides access to Chronolift by itself without the need of a Chronosphere, which is unbuildable.
- In the first phase of Reality Check, four Experimental Warpshops are housed in the large base containing the last few Bio Tanks. These Warpshops sustain four portals which will indefinitely deploy Kingsnake jets until destroyed or depowered.
Origins[]
- Due to the significant loss of cutting-edge tech after the Allied failure in the Antarctic campaign, the Experimental Warpshop, along with all units and support powers it provides, are unavailable to the Revolt in The Remnant.