Epsilon War Factory
The Epsilon War Factory with Epsilon basic tanks
Armor type
Big Light Structure
Estimated build time
1:30 (base 1:12)
Build time multiplier(s)
1.25
Ability
Can be toggled as the primary vehicle production structure (if the player have multiple
war factories at the same time)
Notes
The more war factories the player have, the faster vehicles are produced Can be infiltrated for veteran vehicle production
The War Factory is yet another important structure for Epsilon , which are responsible for producing Epsilon vehicles.
Official description
The War Factory allows for the production of the Epsilon's varied and often bizarre war machines on the battlefield. What strange technologies are used to produce these strange vehicles is anyone's guess. The more War Factories a commander has on the field, the faster vehicles are built. [1]
Overview
For a detailed list of changes from the original game, click here .
The Epsilon War Factory builds the following vehicles/aircraft:
Standard vehicles
Unit
Description
Resource Vehicle.
Requires Epsilon Ore Refinery
Abilities:
Harvests ore with a capacity of 1000 ores/2000 gems
Cloaked; periodically reveals itself
Light Vehicle. Strong vs. Infantry, Aircraft.
Abilities:
Fires faster the longer it attacks
Main Battle Tank. Strong vs. Armor.
Abilities:
Rapidly fires the first 4 shells
Main Battle Tank. Strong vs. Armor.
Abilities:
Repairs Mantis Tanks around itself when destroyed
Main Battle Tank. Strong vs. Armor.
Abilities:
Transports infantry with 1 passenger slot
Second gun activates when an infantry is onboard
Unmanned Light Walker. Strong vs. Infantry.
Abilities:
Detects cloaked and disguised units
Transports infantry with 1 passenger slot
Repairs vehicles when an Engineer is onboard
Construction Vehicle. Unarmed.
Transport Vehicle. Unarmed.
Requires Radar Spire
Abilities:
Transports infantry with 3 passenger slots
Subterranean
Medium Tank. Strong vs. Infantry, Armor.
Hit-and-Run Vehicle. Strong vs. Armor.
Requires Pandora Hub
Abilities:
Deploy to switch between rapid fire or artillery modes
Medium Tank. Strong vs. Infantry, Armor.
Requires Pandora Hub
Abilities:
Detects cloaked units
Cloaked
Deploy to switch between auto attack or hold fire modes
Monster Tank.
Requires Pandora Hub with Psychplug
Abilities:
Mind control
Damages itself when controlling more than 3 units
Hovercraft Artillery. Strong vs. Structures.
Requires Pandora Hub with Psychplug
Abilities:
Immobilize heavy infantry and mechanical units
Mechanical units near primary target are slowed down
Amphibious
Heavy Vehicle. Strong vs. Aircraft (no ground attack).
Monster Tank. Strong vs. Infantry, Structures.
Medium Artillery. Strong vs. Infantry, Structures.
Requires Pandora Hub with Chemplug
Abilities:
Weakens the armor of enemy ground units. Stackable.
Support Vehicle.
Monster Tank. Strong vs. Armor, Structures, Aircraft.
Requires Pandora Hub with Geneplug
Abilities:
Deploy to switch between anti-ground or anti-air modes
Support Vehicle. Unarmed.
Requires Pandora Hub with Geneplug
Abilities:
Cloaks nearby units (except itself) when deployed
Standard aircraft
Unit
Description
Light Aircraft. Strong vs. Infantry, Aircraft.
Requires Radar Spire
Abilities:
Parasite pull disable defenses and power structures
Parasite pull steal credits from Ore Refineries
Medium Aircraft. Strong vs. Structures.
Epic Super-Heavy Aircraft. Strong vs. Everything.
Only one Aerial Fortress Irkalla may be produced at a time.
Stolen Tech
Unit
Description
Advanced Multirole Vehicle. Strong vs. Everything.
Advanced Vehicle. Strong vs. Infantry, Armor.
Advanced Gunship. Strong vs. Armor, Aircraft.
Appearances
Act Two
The Epsilon War Factory makes its debut as a buildable structure in The Conqueror alongside other Epsilon buildings.
In the Covert Ops mission Brothers in Arms , destroying all Epsilon War Factories is one of the mission objectives.
See also
External links
References