Building Old version(s) Gallery Changelog

The Naval Shipyard is where the Epsilon navy is assembled and maintained.

Official description

A must on any battlefield with large bodies of water. The Epsilon Naval Shipyard allows for the construction of Epsilon ships and submersibles, and easily repairs any damaged vessels. The more Shipyards a commander has on the field, the faster ships are built.[1]


For a detailed list of changes from the original game, click here.

The Epsilon Naval Shipyard is responsible for the construction of the following naval units:

Unit Description
  • Abilities:
    • Transport units with 12 passenger slots
    • Amphibious
Light Submarine. Strong vs. Armor, Aircraft.
  • Abilities:
    • Detects cloaked units
    • Submerged; leaves a trail while moving
Assault Creature. Strong vs. Infantry, Armor.
  • Requires Radar Spire
  • Abilities:
    • Detects cloaked units
    • Submerged
    • Slows enemy naval vessels
Capital Submarine. Strong vs. Armor.
  • Requires upgraded Pandora Hub
  • Abilities:
    • Detects cloaked units
    • Submerged
    • Slows nearby enemy naval vessels with magnetic field
Capital Submarine. Strong vs. Structures.
  • Requires upgraded Pandora Hub
  • Projectiles can be shot down
  • Abilities:
    • Detects cloaked units
    • Submerged


Act Two

  • The Epsilon Naval Shipyard debuts as an enemy structure in the Covert Ops mission Obstinate.
  • In Dance of Blood, an Epsilon Naval Shipyard will be given to player and unlock after Libra arrives, marking its first appearance to be buildable in campaign missions.


  • Chronologically, Epsilon Naval Shipyard is available to use since Monochromatic (and buildable on low difficulties).

See also


External links

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