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The Naval Shipyard is where the Epsilon navy is assembled and maintained.

Official description

A must on any battlefield with large bodies of water. The Epsilon Naval Shipyard allows for the construction of Epsilon ships and submersibles, and easily repairs any damaged vessels. The more Shipyards a commander has on the field, the faster ships are built.[1]

Overview

The Epsilon Naval Shipyard is responsible for the construction of the following naval units:

Unit Description
Yhvricon
  • Epsilon's amphibious transport
  • Faster than other amphibious transports
  • Has 12 passenger slots
Ysubicon
  • Epsilon's primary naval craft
  • ARO launchers can engage surface and aerial targets
  • Can detect cloaked and submerged units
  • Cloaked, but its trail can be seen
  • Must surface to fire its weapon
Sqdicon
  • Epsilon's naval attacker animal
  • Its tentacle attacks slow enemy ships
  • Can detect cloaked and submerged units
  • Cloaked, even while attacking
  • Requires a Radar Spire to be built
Nauticon
  • Epsilon's capital submarine
  • Armed with four anti-ship torpedoes
  • Magnetic field slows down nearby ships
  • Can detect cloaked and submerged units
  • Cloaked, even while attacking
  • Requires a Pandora Hub upgraded with any of the 3 add-ons to be built
Reshicon
  • Epsilon's capital siege submarine
  • Armed with a psychic decimator to ruin enemy bases
  • Can detect cloaked and submerged units
  • Cloaked until charging its psychic decimator
  • Requires a Pandora Hub upgraded with any of the 3 add-ons to be built

Appearances

Act Two

  • The Epsilon Naval Shipyard debuts as an enemy structure in the Covert Ops mission Obstinate.
  • Epsilon Naval Shipyard first becomes buildable in Dance of Blood after Libra arrives.

See also

References

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