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The Construction Yard is the primary base building of the Epsilon Army.

Official description

The Epsilon Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Epsilon buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well.

Scorpion Cell has access to a fake decoy version of this structure, once they upgrade their Pandora Hub with a Chemplug. The decoy costs $700 and only one can be built, it can unpack into a Fake MCV.[1]

Overview

For a detailed list of changes from the original game, click here.

The Epsilon Construction Yard is responsible for building the following Epsilon structures and defenses:

Structures

Structure Description
Ypwricon.png
Power Structure.
  • Provides power
  • Can store 5 infantry to increases power output
Brckicon.png
Production Structure.
  • Trains Epsilon infantry
    • Infantry train time can be decreased by constructing additional Barracks
Yreficon.png
Resource Structure.

Comes with a Ghost Miner.

Evlticon.png
Tech Structure.
Ywepicon.png
Production Structure.
  • Requires Bio Reactor and Epsilon Ore Refinery
  • Produces Epsilon vehicles and aircraft
    • Vehicle/aircraft production time can be decreased by constructing additional War Factories
Yyrdicon.png
Production Structure.
  • Requires Bio Reactor and Epsilon Ore Refinery
  • Produces Epsilon navy
    • Navy build time can be decreased by constructing additional Naval Shipyards
  • Repairs one naval unit at a time
Psisicon.png
Tech Structure.
Aerdicon.png
Production Structure.
  • Requires Bio Reactor and Radar Spire
  • Produces Epsilon jets
    • Jet production time can be decreased by constructing additional Aerodromes
  • Houses and rearms up to 4 jets
Ytchicon.png
Pplugicon.png
Cplugicon.png
Gplugicon.png
Tech Structure.
Grndicon.png
Resource Structure.
  • Requires Pandora Hub
  • Recycles friendly units to return 50% of its cost
  • Can be unpacked into a Mobile Grinder
Clonicon.png
Economy Booster Structure.
  • Requires upgraded Pandora Hub
  • Creates a clone of every non-hero infantry trained
  • Generates additional income

Only one Cloning Vats may be built at a time.

Gntcicon.png
Minor Superweapon.

Only one Rage Inductor may be built at a time.

Pupticon.png
Major Superweapon.

Only one Psychic Dominator may be built at a time.

Defenses

Structure Description
Citadel Walls
Passive Defense.
Ygateicon-1.png
Ygateicon-2.png
Passive Defense.
  • Requires Epsilon Barracks
  • Blocks enemy infantry and vehicles from passing through
  • Allows friendly infantry and vehicles to enter
Ggunicon.png
Base Defense. Strong vs. Infantry, Aircraft.
Tbnkicon.png
Base Defense.
  • Requires Synthesis Vault
  • Can be garrisoned by a turreted vehicle to protect it from most ground attacks
  • Garrisoned vehicle receives firepower and range boost
Infticon.png
Base Defense. Strong vs. Infantry, Armor.
Mpsiicon.png
Support Structure.
  • Requires Radar Spire
  • Reveals enemy activity around itself
Rifticon.png
Advanced Base Defense.
  • Requires upgraded Pandora Hub
  • Cloaks friendly units around itself
Antaicon.png
Advanced Base Defense. Strong vs. Armor.
Psyticon.png
PCicon.png Advanced Base Defense.
Fycyiconnew.png
SCicon.png Fake Structure.
  • Requires Pandora Hub with Chemplug
  • Cannot construct buildings or provide ground control
  • Can be unpacked into a Fake MCV

Only one Fake Construction Yard may be built at a time.

Pxpticonnew.png
SCicon.png Fake Superweapon.

Only one Fake Psychic Dominator may be built at a time.

Vnmmicon.png
HQicon.png Advanced Base Defense. Strong vs. Infantry.
Wrigicon.png
Utility Structure.
  • Requires Rage Inductor
  • Processes ore
  • Repairs friendly vehicles around itself
  • Boosts the armor of Tank Bunkers around itself
  • Stops enemy infantry from attacking
  • Can be unpacked into a Mobile War Rig

Only two War Rigs may be built at a time.

Appearances

We can build a base with our own Construction Yard now. Use it to support this operation.
—Epsilon intel during Operation: The Conqueror

Act Two

  • The true Construction Yard debuts in The Conqueror alongside other Epsilon buildings, as Rashidi finished the development of MCV during the two years after Third Great War.
  • In Exist to Exit, only the Construction Yard at top right Epsilon base is the true one, and will be used by the enemy to build base facilities. However, even if the player tries to capture this Construction Yard, when the player's Engineer approaches it, the Construction Yard will self-destruct like the fake one does, preventing the player from capturing it.

See also

External links

References