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The Construction Yard is the primary base building of the Epsilon Army.

Official description

The Epsilon Construction Yard is the single most important structure in Yuri's arsenal, providing all the construction options needed for Epsilon buildings and defenses. As such, it is a very high priority target for enemies. Destruction of your last construction unit means inability to continue base expansion. A Construction Yard provides a small amount of power as well.

Scorpion Cell has the access to a fake decoy version of this structure once they upgrade their Pandora Hub with a Chemplug. The decoy costs $700 and only one can be built, it includes the mobile form.[1]

Overview

The Epsilon Construction Yard is responsible for building the following Epsilon structures and defenses:

Structures

Structure Description
Ypwricon
  • Epsilon's power supply
  • Provides +150 power units on default
  • Infantry can enter a Bio Reactor (+50 per infantry), leading to a total of +400 power units
Brckicon
  • Epsilon's infantry training facility
  • Infantry build time can be decreased by constructing additional Barracks
Yreficon
  • Epsilon's resource processor
  • Comes with a Ghost Miner to begin mining operations immediately
Ywepicon
  • Epsilon's vehicle production facility
  • Vehicle build time can be decreased by constructing additional War Factories
  • Requires a Bio Reactor and an Epsilon Ore Refinery to be built
Yyrdicon
  • Epsilon's naval production facility
  • Capable of repairing one ship at a time
  • Navy build time can be decreased by constructing additional Naval Shipyards
  • Requires a Bio Reactor and an Epsilon Ore Refinery to be built
Psisicon
Aerdicon
  • Epsilon's jet production structure
  • Houses and rearms up to 4 jets
  • Aircraft build time can be decreased by constructing additional Aerodomes
  • Requires a Bio Reactor and a Radar Spire to be built
Ytchicon
Pplugicon
Cplugicon
Gplugicon
Clonicon
  • Epsilon's cloning facility and economy booster
  • Produces a clone of every infantry trained (with the exception of heroes)
  • Also produces funds similar to a Tech Oil Derrick
  • Requires a Pandora Hub upgraded with any of the 3 add-ons to be built
  • Only one can be present at a time
Gntcicon
  • Epsilon's support superweapon
  • After 6 minutes of accumulating Terminus gas, it can be released to friendly Epsilon units to enhance their firepower and regenerate their wounds (in the case of infantry) significantly.
  • Requires a Pandora Hub upgraded with any of the 3 add-ons to be built
  • Only one can be present at a time
Pupticon
  • Epsilon's offensive superweapon
  • After 10 minutes of harnessing vast amounts of psychic energy, it can be unleashed to enemy installations to decimate buildings and dominate the minds of Epsilon's enemies in ground zero permanently.
  • Requires a Pandora Hub upgraded with any of the 3 add-ons to be built
  • Only one can be present at a time

Defenses

Structure Description
Citwicon
  • Epsilon's passive defense
  • Blocks infantry and vehicles from passing through it
  • Requires an Epsilon Barracks to be built
Ygateicon-1
Ygateicon-2
  • Epsilon's passive defense
  • Blocks enemies, but let friendly forces enter through it
  • Requires an Epsilon Barracks to be built
Ggunicon
  • Epsilon's anti-infantry and anti-aircraft defense
  • Armed with twin gatling guns designed to rip through infantry and aircraft
  • Its damage output increases over time when firing continuously
  • Requires an Epsilon Barracks to be built
Tbnkicon
  • Epsilon's garrisonable defense
  • A single turreted vehicle can enter it to defend from enemy attacks
  • Only airstrikes can eliminate the Tank Bunker's occupant without destroying the bunker itself
  • Requires an Epsilon Barracks to be built
Infticon
  • Epsilon's advanced defense
  • Fires a thermal beam that is effective against infantry and vehicles
  • Deals splash damage in a small radius
  • Requires a Radar Spire to be built
Mpsiicon
  • Epsilon's support defense
  • Capable of detecting and predicting the movement of enemy forces within its radius
  • Requires a Radar Spire to be built
Grndicon
  • Epsilon's recycling structure
  • Recycles units that enter it, returning 50% of its original cost
  • Requires a Pandora Hub to be built
Rifticon
  • Epsilon's stealth generator
  • Cloaks friendly units around it, unseen to enemy forces without detection
  • Requires a Pandora Hub upgraded with any of the 3 add-ons to be built
Antaicon
  • Epsilon's long range defense
  • Fires a more intense thermal beam to burn approaching enemies from afar
  • Requires a Pandora Hub upgraded with any of the 3 add-ons to be built
Psyticon
  • PCicon PsiCorps' mind control defense
  • Able to seize control of up to 3 enemy units within its range
  • Can gain experience by taking it from the mind-controlled units
  • Requires a Pandora Hub upgraded with Psychplug to be built
Fycyicon
  • SCicon Scorpion Cell's diversion structure
  • Unable to construct buildings or provide ground control by itself
  • Can unpack into a fake MCV to fool enemies even more
  • Requires a Pandora Hub upgraded with Chemplug to be built
Pxpticon
  • SCicon Scorpion Cell's diversion superweapon
  • Creates a fake timer and activation alert to fool enemies even more
  • Requires a Pandora Hub upgraded with Chemplug to be built
Vnmmicon
  • HQicon Epsilon Headquarters' hidden defense
  • Deployed in clusters
  • When enemies are in close proximity, the Genomine explodes, releasing Terminus gas that mutates nearby enemies into Brutes
  • Requires a Pandora Hub upgraded with Geneplug to be built

Appearances

Act Two

  • The true Construction Yard debuts in The Conqueror alongside other Epsilon buildings, as Rashidi finished the development of MCV during the two years after Third Great War.
  • In the Covert Ops mission Dawnbreaker, the enemy will sell Epsilon Construction Yards if the player's Engineer approaches any of them, preventing the player from capturing them. However, on Mental difficulty, the additional Construction Yard that enemy will built at bridgehead is available to capture.

See also

References

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