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The Construction Yard is the primary base building of the Epsilon Army.

Official description[]

The Epsilon Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Epsilon buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well.

Scorpion Cell has access to a fake decoy version of this structure, once they upgrade their Pandora Hub with a Chemplug. The decoy costs $700 and only one can be built, it can unpack into a Fake MCV.[1]

Overview[]

For a detailed list of changes from the original game, click here.

The Epsilon Construction Yard is responsible for building the following Epsilon structures and defenses:

Structures[]

Structure Description
Power Structure.
  • Provides power
  • Can store 5 infantry to increases power output
Production Structure.
  • Trains Epsilon infantry
    • Infantry train time can be decreased by constructing additional Barracks
Resource Structure.

Comes with a Ghost Miner.

Tech Structure.
Production Structure.
  • Requires Bio Reactor and Epsilon Ore Refinery
  • Produces Epsilon vehicles and aircraft
    • Vehicle/aircraft production time can be decreased by constructing additional War Factories
Production Structure.
  • Requires Bio Reactor and Epsilon Ore Refinery
  • Produces Epsilon navy
    • Navy build time can be decreased by constructing additional Naval Shipyards
  • Repairs one naval unit at a time
Tech Structure.
Production Structure.
  • Requires Bio Reactor and Radar Spire
  • Produces Epsilon jets
    • Jet production time can be decreased by constructing additional Aerodromes
  • Houses and rearms up to 4 jets
Tech Structure.
Resource Structure.
  • Requires Pandora Hub
  • Recycles friendly units to return 50% of its cost
  • Can be unpacked into a Mobile Grinder
Economy Booster Structure.
  • Requires upgraded Pandora Hub
  • Unlocks advanced anti-infantry units
  • Creates a clone of every non-hero infantry trained
  • Generates additional income

Only one Cloning Vats may be built at a time.

Minor Superweapon.

Only one Rage Inductor may be built at a time.

Major Superweapon.

Only one Psychic Dominator may be built at a time.

Defenses[]

Structure Description
Citadel Walls
Citadel Walls
Passive Defense.
Passive Defense.
  • Requires Epsilon Barracks
  • Blocks enemy infantry and vehicles from passing through
  • Allows friendly infantry and vehicles to enter
Base Defense. Strong vs. Infantry, Aircraft.
Base Defense.
  • Requires Synthesis Vault
  • Can be garrisoned by a turreted vehicle to protect it from most ground attacks
  • Garrisoned vehicle receives +40% firepower and +1 range boost
Fake Structure.

Only one Fake Pandora Hub may be built at a time.

Base Defense. Strong vs. Infantry, Armor.
Support Structure.
  • Requires Radar Spire
  • Reveals enemy activity around itself
  • Shows the target of enemy missile support powers
Advanced Base Defense.
  • Requires upgraded Pandora Hub
  • Cloaks friendly units around itself
Advanced Base Defense. Strong vs. Armor.
  • Requires upgraded Pandora Hub
  • Cannot attack enemies at close range
  • Psychic Flash temporarily increases firepower and range
Mind Control Base Defense.
Fake Structure.
  • Requires Pandora Hub with Chemplug
  • Cannot construct buildings or provide ground control
  • Can be unpacked into a Fake MCV

Only one Fake Construction Yard may be built at a time.

Fake Superweapon.

Only one Fake Psychic Dominator may be built at a time.

Advanced Hidden Base Defense. Strong vs. Infantry.
Utility Structure. Strong vs. Armor.
  • Requires Rage Inductor
  • Processes ore
  • Repairs friendly vehicles around itself
  • Boosts the armor of Tank Bunkers around itself
  • Disable weapons of enemy infantry
  • Can be unpacked into a subterranean War Rig
  • Mobile form attacks will immobilize enemy targets

Only two War Rigs may be built at a time.

Appearances[]

We can build a base with our own Construction Yard now. Use it to support this operation.
—Epsilon intel during Operation: The Conqueror

Act Two[]

  • The true Construction Yard debuts in The Conqueror alongside other Epsilon buildings, as Rashidi finished the development of MCV during the two years after Third Great War.
  • In Exist to Exit, only the Construction Yard at top right Epsilon base is the true one, and will be used by the enemy to build base facilities. However, even if the player tries to capture this Construction Yard, when the player's Engineer approaches it, the Construction Yard will self-destruct like the fake one does, preventing the player from capturing it.

See also[]

External links[]

References[]