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The Barracks is the Epsilon's infantry production structure.

Official description

The Epsilon Barracks is a shrine dedicated to Yuri's vision, even so far as to be built in his likeness as Yuri's voice constantly echoes through the structure,[note 1] bringing confidence and bravery to those who serve him. With the Epsilon Barracks, a commander can train basic and advanced Epsilon infantry. The more Barracks a commander has on the field, the faster infantries are trained.[1]


For a detailed list of changes from the original game, click here.

Like all Barracks, the Epsilon Barracks is one of three buildings that are available by default once the Epsilon Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the proselyte can churn out Spooks for reconnaissance, Engineers for capturing of vital tech structures, and Initiates for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Gatling Cannon) when needed.

The Epsilon Barracks trains the following infantry:

Unit Description
Basic Infantry. Strong vs. Infantry.
  • Starting infantry in Skirmish
  • Abilities:
    • Garrison civilian structures
Basic Infantry. Strong vs. Armor, Aircraft.
  • Abilities:
    • Garrison civilian structures; cannot attack aircraft while garrisoned
Scout Creature. Strong vs. Infantry.
  • Abilities:
    • Detects disguised units
    • Amphibious
Epsilon Engineer
Utility Infantry. Unarmed.
  • Abilities:
    • Capture enemy buildings, tech structures, and empty vehicles
    • Repair bridges and friendly structures
    • Detects and defuses explosive charges
Suicide Creature. Strong vs. Ground Targets.
Heavy Infantry. Strong vs. Ground Targets.
Advanced Infantry. Strong vs. Infantry, Structures.
  • Requires Radar Spire
  • Abilities:
    • Detects cloaked units
    • Amphibious
SCicon.png HQicon.png Advanced Infantry. Strong vs. Infantry.
  • Requires Pandora Hub
  • Abilities:
    • Mind control
    • Deploy to release a psychic blast
PCicon.png Advanced Infantry. Strong vs. Infantry.
  • Requires Pandora Hub
  • Abilities:
    • Mind control
    • Deploy to release a psychic blast
    • Amphibious
Espionage Infantry. Unarmed.
  • Requires upgraded Pandora Hub
  • Abilities:
    • Infiltrates enemy structures
    • Disguise as enemy infantry
    • Demolish bridges
SCicon.png Elite Infantry. Strong vs. Armor.
  • Requires Pandora Hub with Chemplug
  • Abilities:
    • EMP disable heavy infantry and mechanical units temporarily
HQicon.png Elite Heavy Infantry. Strong vs. Structures.
Elite Infantry. Strong vs. Infantry.
PCicon.png Hero. Strong vs. Everything.
  • Requires Pandora Hub with Psychplug
  • Abilities:
    • Detects cloaked units
    • Resistant to bullets
    • Amphibious
    • Deploy to use gravity field

Only one Libra may be trained at a time.

SCicon.png Hero. Strong vs. Infantry, Armor.
  • Requires Pandora Hub with Chemplug
  • Abilities:
    • Cloaked
    • Detects cloaked units
    • Deploy or garrison civilian structures to weaken enemy firepower and armor around Malver

Only one Malver may be trained at a time.

HQicon.png Heavy Infantry Hero. Strong vs. Ground Targets.
  • Requires Pandora Hub with Geneplug
  • Abilities:
    • Detects cloaked units
    • Terranova beam mutates infantry into Brutes
    • Regenerates hit points faster

Only one Rahn may be trained at a time.


Act Two

  • The Epsilon Barracks makes its debut as a buildable structure in The Conqueror alongside other Epsilon buildings.

See also


  1. In spite of its official description, the Epsilon Barracks' selection sound actually uses the quote "Yuri is master" from the Initiate, but given an echo effect.

External links


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