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“ | The mind is quicker than the eye. | ” |
—Epsilon Adept |
Epsilon Adepts are one of the main Epsilon infantry, using their psychic powers to control an enemy's mind or killing nearby infantry with a psychic blast.
The PsiCorps uses Epsilon Elites instead, which are stronger and amphibious due to levitating above ground with their powers, but are otherwise still the same.
Official description
The very core members of Yuri's Epsilon Army and the successors of the original decades-old Soviet PsiCorps division, the Adepts are individuals with above average psychic abilities, allowing them to bend the will of others to suit their goals. They pose a significant threat to almost all soldiers and human-operated vehicles, turning their victims against their compatriots with a mere thought.
Adepts are capable of defending themselves against infantry with a potent psychic blast which overwhelms the brains of unshielded soldiers caught within, resulting in death. Though powerful opponents, Adepts are not able to control the minds of animals and are completely defenseless against robotic units.[1]
Overview
For a detailed list of changes from the original game, click here.
Epsilon Adepts are used to capture enemy units. These units can then be used to fight, but most of the time they are immediately sent to a Grinder or a Bio Reactor. The unit becomes available to train from Epsilon Barracks once a Pandora Hub is established on the field.
Epsilon Adepts could only control the mind of one unit at a time, making them vulnerable to groups of enemy units. Although their psychic blast can instantly kill large groups of infantry, it is difficult for an Adept to come close to them before getting killed.
Some units could not be controlled by Epsilon Adepts: heroes were immune to mind control, as they had been trained to resist it; most non-human units, such as Attack Dogs, were psychologically incompatible with Epsilon's mind-control technology; Robot Tanks, Terror Drones, rogue Stingers and Teratorns were completely robotic and also immune to mind control by definition; ore miners and epic units could not be mind-controlled either. Units that are psychic themselves cannot be mind-controlled by any means.
It is worth noting that if a unit is already mind-controlled, the Epsilon Adept are unable to forcibly break the existing psychic link and assert their own projected will, unless the link is terminated from the other end.
Appearances
“ | Yuri has sent some of his PsiCorps Troopers. They can mind control our enemies. | ” |
—Soviet EVA during Operation: Peace Treaty |
In Act One, Epsilon Adepts are known as PsiCorps Troopers, having the same look with Epsilon Adept. They are the very first Epsilon unit introduced to the player, in Peacekeeper. They appear in almost all Epsilon Act One missions, and are trainable by PsiCorps from the Soviet Barracks (requiring Palace) in Moonlight.
Special Ops
- In Archetype, PsiCorps Troopers (then only identified as Enemy Infantry) will enter the battlefield one by one sneakily. They won't pose threat to Boris and Morales, who are both immune to mind control. They and Allied troops won't fire at each other until player starts evacuating, thereby causing a commotion that alerts the entire Allied base. Chronologically, this mission marks their first appearance.
Cooperative
- PsiCorps Trooper is first controllable in Television Lies, where both players can control one. They cannot control any vehicles in this mission.
Act One
- Russia also grant access to PsiCorps Trooper in the following Act One missions:
- Beautiful Mind
- Peace Treaty
- Impersonal War (cooperative)
- Ravages of War (cooperative)
- Hammer to Fall
- Thunder God (cooperative)
- Road to Nowhere
- Panic Cycle
- Sunlight
- Latin Confederation sometimes can use them as well in special conditions (requiring Battle Lab):
- Lights Out (cooperative)
- Death From Above
- China has no access to PsiCorps Troopers at all.
Act Two
In Act Two, the amount of Adepts among the Epsilon gradually decreases. However, in the first and mid-stage of Act Two, the Epsilon Army, including PsiCorps, will uniformly use Adepts. As the story continues, the Epsilon Elite will gradually replace the Adepts, and both of them will coexist briefly during this time period. The complete replacement of the Adepts by the Elites is in Metaphor and Dance of Blood. From this point on, the Epsilon Army, including the Headquarters will use the Elites uniformly.
- Before betraying, Scorpion Cell can use Epsilon Adepts in these missions:
- Epsilon Adepts are notably absent from the Scorpion Cell forces that rebel against Yuri since Obsidian Sands.
Starting from version 3.3.5, the tech tree unlocking in the battle has been adjusted. Now that non-Epsilon factions cannot produce all weaponry related to psychic technology from capturing the Epsilon base, which means that the players cannot use a series of units and buildings such as Epsilon Adepts, Epsilon Elites, Masterminds and Psychic Towers when capturing enemy Epsilon bases under normal circumstances. But for Adepts and Elites, a special "revolutionary education" method can still allow players to gain access to them. PsiCorps Troopers in Act One also follow the similar rule.
Assessment
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Behind the scenes
- Prior to version 3.3.5, Latin Confederation and even Chinese forces were all possessed the Soviet-PsiCorps equipment. In Sunlight, if the player captures the Chinese base and builds an Atomheart, the player can gain access to PsiCorps Trooper. This was actually an incorrect design.
- Prior to version 3.3.5, while the Scorpion Cell, including their later mind-controlled forces, no longer have any psychic tech after betrayal, the mind-controlled Scorpion Cell forces in Relentless had Adepts. This was also an incorrect design.
See also
External links
- Yuri Clone in the Command & Conquer Wiki