Mental Omega Wiki
  • Version 3.3.5 
    • Fixed: No longer gets randomly stuck when deploying.
    • Change: Speed is no longer affected by terrain type and movement type.
    • Change: Deploy ability now uses cursor with red marks.
    • Change: No longer damages vehicles with psychic wave when elite; instead its radius becomes larger.
    • Change: Slightly updated cameo (undocumented).
    • Buff: Hit points increased from 100 to 110.
    • Nerf: Sight decreased from 10 to 8.
  • Version 3.3.4 
    • Change: Veteran strength multiplier increased from 1.25 to 1.4, elite firepower multiplier from 1.25 to 1.4.
    • Buff: Psychic wave radius increased from 3 to 3.3.
  • Version 3.3.3 
    • Buff: IFV combo will no longer stop firing after a single attack.
  • Version 3.3.1 
    • Buff: Experience gain from mind control increased by 1.5x faster now
    • Nerf: Added build time multiplier of 1.2x (Epsilon Adepts are trained slower).
  • Version 3.3.0 
    • Change: Can now gain experience by taking it from the units it controls.
    • Nerf: Price increased from $900 to $1000.
  • Version 3.0 
    • Note: No longer trained as veteran when playing a specific Epsilon subfaction.
    • Change: Infantry sprite is now bigger (90% of original size).
    • Change: Now requires a Pandora Hub instead of a radar structure.
    • Buff: Recovers faster after deploying psychic blast.
    • Nerf: Price increased from $800 to $900.
  • Version 2.0psi 
    • Change: Build time shortened.
  • Version 2.0b 
    • Fixed: Autoattack of Epsilon Adepts applied.
  • Version 2.0 
    • Note: Known as Epsilon Adepts.
    • Note: Trained as veteran when playing as Epsilon Headquarters.
    • Change: Infantry sprite is now smaller (75% of original size).
    • Graphical Enhancements: Now has updated cameo. Has a scale similar to ones used by Master Mind or old Psychic Tower.
  • Version 1.0 Added.
    • Gameplay Enhancement: Changed name and cameo text to PsiCorps Trooper.
    • Note: Trained as veteran when playing as Yuri.