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The mind is quicker than the eye.
—Epsilon Adept

Epsilon Adepts are one of the main Epsilon infantry, using their psychic powers to control an enemy's mind or killing nearby infantry with a psychic blast.

The PsiCorps uses Epsilon Elites instead, which are stronger and amphibious due to levitating above ground with their powers, but are otherwise still the same.

Official description

The very core members of Yuri's Epsilon Army, the Adepts are individuals with above average psychic abilities, allowing them to bend the will of others to suit their goals. They pose a significant threat to almost all soldiers and human-operated vehicles, turning their victims against their compatriots with a mere thought.

Adepts are capable of defending themselves against infantry with a potent psychic blast which overwhelms the brains of unshielded soldiers caught within, resulting in death. Though powerful opponents, Adepts are not able to control the minds of animals and are completely defenseless against robotic units.[1]


For a detailed list of changes from the original game, click here.


An Epsilon Adept unleashing a psychic blast

Epsilon Adepts are used to capture enemy units. These units can then be used to fight, but most of the time they are immediately sent to a Grinder or a Bio Reactor. The unit becomes available to train from Epsilon Barracks once a Pandora Hub is established on the field.

Epsilon Adepts could only control the mind of one unit at a time, making them vulnerable to groups of enemy units. Although their psychic blast can instantly kill large groups of infantry, it is difficult for an Adept to come close to them before getting killed.

Some units could not be controlled by Epsilon Adepts: heroes were immune to mind control, as they had been trained to resist it; most non-human units, such as Attack Dogs, were psychologically incompatible with Epsilon's mind-control technology; Robot Tanks, Terror Drones, rogue Stingers and Teratorns were completely robotic and also immune to mind control by definition; ore miners and epic units could not be mind-controlled either. Units that are psychic themselves cannot be mind-controlled by any means.

It is worth noting that if a unit is already mind-controlled, the Epsilon Adept are unable to forcibly break the existing psychic link and assert their own projected will, unless the link is terminated from the other end.


Our most top secret weapon, the PsiCorps is useful for quickly turning Allied units to our side.
—Soviet EVA during Operation: Death From Above

In Act One, Epsilon Adepts are known as PsiCorps Troopers, having the same look with Epsilon Adept. They are the very first Epsilon unit introduced to the player, in Peacekeeper. They appear in almost all Epsilon Act One missions, and are trainable by PsiCorps from the Soviet Barracks (requiring Palace) in Moonlight.

Covert Ops

  • In the prequel mission Archetype, PsiCorps Troopers (then only identified as Enemy Infantry) will enter the battlefield one by one sneakily. They won't pose threat to Boris and Morales, who are both immune to mind control. They and Allied troops won't fire at each other until player starts evacuating, thereby causing a commotion that alerts the entire Allied base. Chronologically, this mission marks their first appearance.


  • PsiCorps Trooper is first controllable in Television Lies, where both players can control one. They cannot control any vehicles in this mission.

Act One

Act Two


  • Can take control of most enemies and turn them against their comrades.
  • Can release a Psychic Blast which kills all nearby enemy infantry units.
  • Mind-controlled units are good money sources with a Grinder.
  • Decent range.
  • Immune to enemy mind control.
  • Mind-controlling a transport will trap loaded units inside it.
  • Extremely fragile.
  • Quite expensive.
  • Cannot mind-control infantry garrisoned in buildings.
  • Cannot affect airborne units, robots, animals and structures.
  • Cannot mind-control units that are already mind-controlled.
  • Ore miners, Hero units, MCVs are some of the notable exceptions that are immune to mind-control.
  • Can be countered using long ranged weapons.
  • Mediocre speed.
  • Can not be garrisoned in transports while mind-controlling an enemy, leaving them very vulnerable.
  • Dogs are easy ways to decimate groups of Adepts, provided that said Adepts aren't ordered by their proselyte to unleash their psychic blasts.

See also

External links


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