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The EMP (Electromagnetic Pulse) Mines are a stealthed defense used by China. The mines act as a potent deterrent to both enemy infantry and vehicles.

Official description[]

EMP Mines are simple defenses used at choke points or other important locations. Though the blast of a Mine can kill or heavily injure infantry, the most prominent feature is that it can disable enemy vehicles for a significant amount of time. Either giving a Soviet commander more time to set up his defenses, or acting as a trap on the path of unsuspecting enemies, the EMP Mines are a contraption to be feared.[1]

Overview[]

EMP Mines give China an additional defense option against groups of most vehicles. Aside from their obvious benefit of area denial, they are placed in groups of five per placement and are independent of the power supply, providing yet another advantage over other factions' defenses.

Whenever an enemy unit gets close to an EMP Mine, it detonates, dealing damage and disabling any EMP-vulnerable units in the radius for a considerable amount of time. It's not restricted to damaging vehicles - any infantry caught in the explosion will be injured considerably if not outright killed. The EMP Mines themselves are stealthed, granting them an element of surprise that can catch an unsuspecting army off-guard.

However, EMP Mines exhibit obvious weaknesses. Since EMP Mines require a period of time before arming themselves, they must be placed ahead of time, preferably in chokepoints where ground troops have no choice but to pass through the mine-infested area. As such, they are not suited for for sudden emergencies (e.g. Navy SEALs unloaded via a Stallion Transport). Stealth-detection units such as Stingers or Shock Troopers can detect the mines prematurely and disarm them without any harm, and EMP-resistant vehicles such as Gharials will be unaffected by them altogether. Due to their nature as a land-based defense, EMP Mines obviously cannot affect air units.

Appearances[]

In the campaign, EMP Mines are widely used by China. Russia and Latin Confederation use them on several occasions in limited numbers.

Act One[]

Act Two[]

  • In Obsidian Sands, Rashidi deploys numerous EMP Mines around the battlefield as an attempt to stop Libra.
  • In Earthrise, with integrating Chinese arsenal to use, EMP Mines is a buildable structure although the player is playing as Russia.

Cooperative[]

  • In Neuromancers, the Scorpion Cell will utilize a limited number of EMP Mines.

Special Ops[]

  • In Time Capsule, EMP Mines are available as a support power that can only be deployed near Yunru. In the first phase, it is of many one-time support powers that can be found in crates scattered around the facility. The EMP Mines crate can be found in the Rage Inductor area. In the second phase, they become available upon reaching the Helibunker, with 12 seconds of cooldown, with their use limited to 10 times.

Behind the scenes[]

  • In version 3.0, EMP Mines are a Tier 2 defense, and their construction method is similar to Walls.

See also[]

References[]

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