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The EMP (Electromagnetic Pulse) Mines are a hidden defense used by China which essentially act as a deterrent for both infantry and vehicles.

Official description

EMP Mines are simple defenses used at choke points or other important locations. Though the blast of a Mine can kill or heavily injure infantry, the most prominent feature is that it can disable enemy vehicles for a significant amount of time. Either giving a Soviet commander more time to set up his defenses, or acting as a trap on the path of unsuspecting enemies, the EMP Mines are a contraption to be feared.[1]


EMP Mines give China an additional defense option against hordes of vehicles (except Gharial). More importantly, it is independent from power supply, so a Chinese base is far from defenseless from vehicle waves during a power outage (e.g. power sabotaged by an enemy spy) in comparison to other Soviet subfactions.

As EMP Mines require a period of time before arming themselves, they must be placed ahead of time, preferably in chokepoints where ground troops have no choice but to pass through the mine-infested area. As such, they are not for sudden emergencies (e.g. Navy SEAL unloaded via Stallion Transport) like other defenses and thus require some prediction to where enemies will likely attack by the Chinese commander.

EMP Mines not only affect enemy vehicles but also have effect on enemy infantry, it will kill or heavily injure them. But EMP Mines is not activate against disguised spies, meaning a Chinese commander must deal with them through other means.


In the campaign, EMP Mines are widely used by not only China but also Russia and Latin Confederation, in limited numbers.

Act One

Act Two

  • In Obsidian Sands, Rashidi deployed numerous EMP Mines around the battlefield as an attempt to stop Libra. Scorpion Cell also used limited number of EMP Mines in the Co-Op mission Neuromancers.
  • In Earthrise, with integrating Chinese arsenal to use, EMP Mines is a buildable structure although the player is playing as Russia.

Special Ops

  • In Time Capsule, EMP Mines are available as a support power that can only be deployed near Yunru. In the first phase, it is of many one-time support powers that can be found in crates scattered around the battlefield. The EMP Mines crate can be found in the Rage Inductor area. In the second phase, they become available upon reaching the Helibunker, with 12 seconds of cooldown, limited to use in 10 times.

Behind the scenes

  • In version 3.0, EMP Mines are tier 2 defense, and their construction method is similar to Walls.

See also