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Bend your knees, use your arms.
—A Dunerider speeding around

The Dunerider is an Epsilon infantry unit that specializes as a fast response unit.

Official description

Acting in loose groups as quick response teams to any threat that may compromise the security of Epsilon settlements, Duneriders use anti-gravity hover boards that allow them to maneuver across any terrain with extreme ease and great speed. Lobbing grenades with toxic charges makes the Dunerider an effective jack-of-all-trades to infantry and buildings.[1]

Overview

The Duneriders are Tier 2 units used by all of the Epsilon subfactions. Their toxic grenades are effective against infantry and buildings to an extent. Also, their long attack range (although a Virus can more safely pick off infantry from a longer distance) allow them to easily kite enemy infantry that try to give chase.

Being fast and amphibious are both strengths of the Dunerider, and most infantry in general can’t compete with a Dunerider over water. This powerful advantage allows the Proselyte to use several Duneriders to speed through a poorly defended waterway before the enemy commander can react, eliminate key buildings, then flee immediately after.

However, it's worth noting that Duneriders are very weak on attack vehicles, so it is ill-advised to use them to attack armor units unless you intend to use them as bait. Duneriders also have no way to defend themselves against aircraft; an issue that is exacerbated by the low count of anti-air infantry in Epsilon arsenals.

Appearances

Act Two

Assessment

+
  • Effective against infantry and structures. Also deals a good amount of damage against lightly armed vehicles.
  • Good speed and attack range.
  • Outranges basic enemy defenses like Sentry Gun and Pillbox.
  • Amphibious.
  • Can detect cloaked and submerged units.
  • Cannot be crushed by normal vehicles.
  • Infantry killed by the Dunerider leaves poison clouds, allowing it to heal inside.

  • Very fragile, easy to kill with anti-infantry weapons.
  • Also vulnerable to naval threats and magnetic weapons.
  • Defenseless against aircraft.
  • Not very effective against armored vehicles.
  • May cause friendly fire.

References

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