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{{stub}}
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{{UnitTabs}}
 
{{UnitBox
 
{{UnitBox
 
|theme = soviet
 
|theme = soviet
|name =
 
 
|image = Sovdred.png
 
|image = Sovdred.png
|slides =
+
|icon = Dredicon.png
|imgsize =
 
|imgdesc =
 
 
|faction = {{Icon|Soviet}} {{Icon|Confederation}} [[Latin Confederation]]<br>{{Icon|Soviet}} {{Icon|China}} [[China]]<br>{{Icon|Soviet}} {{Icon|Russia}} [[Russia]] <small>(campaign only)</small>
 
|faction = {{Icon|Soviet}} {{Icon|Confederation}} [[Latin Confederation]]<br>{{Icon|Soviet}} {{Icon|China}} [[China]]<br>{{Icon|Soviet}} {{Icon|Russia}} [[Russia]] <small>(campaign only)</small>
|baseunit =
 
 
|role = Siege
 
|role = Siege
 
|useguns = 2x "Snowstorm" ballistic missiles
|eliteability =
 
|useguns = "Snowstorm" ballistic missiles (2x)
 
|usearmor =
 
 
|tier = 3
 
|tier = 3
 
|techlvl = 9
 
|hp = 1100
 
|hp = 1100
|shield =
 
|energy =
 
|timedlife =
 
 
|armortype = Heavy
 
|armortype = Heavy
|trans =
+
|speed = 4
|amphibious =
+
|turn = 1
|techlvl =
+
|sight = 8
 
|cost = $2200
 
|cost = $2200
|time = 1:28
+
|time = 1:20
 
|produced = [[Soviet Naval Shipyard]]
 
|produced = [[Soviet Naval Shipyard]]
 
|req =
 
|req =
 
* {{Icon|Confederation}} [[Battle Lab]]
 
* {{Icon|Confederation}} [[Battle Lab]]
 
* {{Icon|China}} [[Atomheart]]
 
* {{Icon|China}} [[Atomheart]]
  +
|groundattack = 300-75 * 2 (600-150 total)
|hotkey =
 
  +
* 110% vs. Light
|squadsize =
 
  +
* 100% vs. Basic/Animal
|groundattack =
 
  +
* 90% vs. Flak, Medium/Harvester and Heavy
|airattack =
 
  +
* 80% vs. Plate/Cyborg and Drone
|cooldown =
 
  +
* 85% vs. (Big) Light Structure
|airspeed =
 
  +
* 65% vs. ((Very) Big) Defensive Structure
|landspeed = 4
 
  +
* 30% vs. (Big) Heavy Structure
|seaspeed =
 
|range = 23, minimum 6
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|cooldown = 80 frames (5.3 in-game seconds)
|sight =
+
|range = 23, minimum 6, radius 1.5
  +
* 30, minimum 6 in [[The Great Beyond]]
|parent =
 
 
|ability = Detects cloaked/submerged enemies (range 7)
|addons =
 
  +
|veteranbonus = +40% hit points
|evolvesto =
 
|upgrades =
+
|elitebonus =
  +
* +33% firepower
|power =
 
  +
* +25% speed
|produce =
 
|allows =
 
|research =
 
|ability = Detects stealth (range 7)
 
|structure =
 
 
|notes =
 
|notes =
 
* Self-repair
 
* Self-repair
* Cannot be hijacked
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* Cannot be hijacked and depiloted
* Cannot be depiloted
 
 
* Projectiles can be shot down
 
* Projectiles can be shot down
  +
** The projectiles have 150 hit points and flies at a speed of 18
|margin =
 
  +
|artist = Azri_Apoc
 
}}
 
}}
 
{{Quote|Cruise and fire!|Dreadnought}}
 
{{Quote|Cruise and fire!|Dreadnought}}
[[File:Dredicon.png|left]] The '''Dreadnought''' is a capital warship used by the [[Soviet Union|Soviet]] navy except [[Russia]], who uses the [[Akula Missile Sub]] instead (but not in the campaign), for long-range naval bombardment with its ballistic missiles.
+
The '''Dreadnought''' is a capital warship used by the [[Soviet Union|Soviet]] navy except [[Russia]], who uses the [[Akula Missile Sub]] instead (but not in the campaign), for long-range naval bombardment with its ballistic missiles.
   
  +
==Official description==
==Description==
 
Dreadnoughts are the main command ships of the Soviet Navy. Easily able to lay waste to shore targets with their high-yield ballistic missiles, Dreadnoughts played an integral role in [[Bleed Red|the initial assault on the United States]]. Outfitted with advanced sensors and communication arrays, the Dreadnought is capable of detecting stealthed or submerged enemies. Though its missiles are powerful, they can be shot down with sufficient anti-aircraft defenses. Dreadnoughts are durable, but are very sluggish due to their mass, making them vulnerable to other ships or enemy aircraft.
+
''Dreadnoughts are the main command ships of the [[Soviet Union|Soviet]] Navy. Easily able to lay waste to shore targets with their high-yield ballistic missiles, Dreadnoughts played an integral role in [[Bleed Red|the initial assault on the United States]]. Outfitted with advanced sensors and communication arrays, the Dreadnought is capable of [[:Category:Stealth Detector|detecting stealthed or submerged enemies]]. Though its missiles are powerful, they can be shot down with sufficient anti-aircraft defenses. Dreadnoughts are durable, but are very sluggish due to their mass, making them vulnerable to other ships or enemy aircraft.''<ref>[http://mentalomega.com/index.php?page=soviet_units#dred Soviet Units page on the official Mental Omega website]</ref>
   
 
==Overview==
 
==Overview==
  +
The Dreadnought still appears as the Soviet siege ship that does same as in vanilla game. It has higher hit points but also higher cost compared to Allied [[Aircraft Carrier]], although lower than Foehn's [[Leviathan]]. It can be said that Dreadnought is an average siege ship.
  +
  +
It is worth mentioning that the Russian siege ship was replaced by Akula Missile Submarine with a hit point higher than Dreadnought. Even if it is not comparable to Russia's Akula Sub, Dreadnought is still indispensable as Latin Confederation and China's siege ship.
  +
  +
Like other siege ships, the missiles launched by Dreadnought are vulnerable to anti-aircraft weapons. Therefore, when using Dreadnought to perform siege operations, it is best to clean up the nearby anti-air navy units, or let all Dreadnoughts fire at the coastal anti-air defense structures first.
  +
  +
In addition, Dreadnought is unable to attack conventional naval units and air forces, so it is necessary to use [[Typhoon Attack Sub]] and [[Seawolf]] guard it.
   
 
==Appearances==
 
==Appearances==
  +
===Act One===
 
* In [[Bleed Red]], Dreadnoughts open the Russian invasion of the [[United States]] by destroying the [[Statue of Liberty]].
 
* In [[Bleed Red]], Dreadnoughts open the Russian invasion of the [[United States]] by destroying the [[Statue of Liberty]].
 
* Dreadnoughts become first buildable in [[Idle Gossip]].
 
* Dreadnoughts become first buildable in [[Idle Gossip]].
 
* Throughout the [[Act One]] [[campaign]], Dreadnoughts are used by Russia as well as the [[Latin Confederation]] and [[China]], since the Akula Sub (which replaces them in skirmish for Russia) has yet to be created. The last mission in which Russian Dreadnoughts appear is [[Awake and Alive]], after which they're replaced by Akula Subs.
 
* Throughout the [[Act One]] [[campaign]], Dreadnoughts are used by Russia as well as the [[Latin Confederation]] and [[China]], since the Akula Sub (which replaces them in skirmish for Russia) has yet to be created. The last mission in which Russian Dreadnoughts appear is [[Awake and Alive]], after which they're replaced by Akula Subs.
  +
  +
===Cooperative===
  +
* In [[Needlehead]], Dreadnought is buildable once a [[Field Bureau]] exists, rather than Battle Lab.
   
 
==Assessment==
 
==Assessment==
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* Vulnerable to aircraft and anti-ship units.
 
* Vulnerable to aircraft and anti-ship units.
 
}}
 
}}
 
==Quotes==
 
The Dreadnought uses the voiceset of the [[w:c:cnc:Dreadnought (Red Alert 2)|same unit]] in ''[[w:c:cnc:Command & Conquer: Red Alert 2|Red Alert 2]]''.
 
 
=== When selected ===
 
* ''Ship reporting''
 
* ''Vessel ready''
 
* ''Yes Commander?''
 
 
=== When ordered to move ===
 
* ''Captain confirming''
 
* ''Course set''
 
* ''Navigating''
 
* ''Engines engaged''
 
 
=== When ordered to attack ===
 
* ''Target sighted''
 
* ''Fire at will''
 
* ''Cruise and fire!''
 
   
 
==Behind the scenes==
 
==Behind the scenes==
* In 2.0 the Dreadnought's design is based on Vladimir's Dreadnought from ''Red Alert 2''.
+
* In 2.0 the Dreadnought's design is based on [https://cnc.gamepedia.com/Vladimir's_Dreadnought Vladimir's Dreadnought] from the vanilla ''[https://cnc.gamepedia.com/Command_&_Conquer:_Red_Alert_2 Red Alert 2]''.
   
 
==See also==
 
==See also==
 
* [[Akula Missile Sub]]
 
* [[Akula Missile Sub]]
  +
  +
==References==
  +
{{Reflist}}
   
 
{{SovietArsenal}}
 
{{SovietArsenal}}
  +
  +
[[zh:无畏级导弹舰]]
 
[[Category:Ships]]
 
[[Category:Ships]]
 
[[Category:Soviet Union]]
 
[[Category:Soviet Union]]
  +
[[Category:Stealth Detector]]
  +
[[Category:Self Healing]]

Revision as of 06:13, 15 September 2019

Cruise and fire!
—Dreadnought

The Dreadnought is a capital warship used by the Soviet navy except Russia, who uses the Akula Missile Sub instead (but not in the campaign), for long-range naval bombardment with its ballistic missiles.

Official description

Dreadnoughts are the main command ships of the Soviet Navy. Easily able to lay waste to shore targets with their high-yield ballistic missiles, Dreadnoughts played an integral role in the initial assault on the United States. Outfitted with advanced sensors and communication arrays, the Dreadnought is capable of detecting stealthed or submerged enemies. Though its missiles are powerful, they can be shot down with sufficient anti-aircraft defenses. Dreadnoughts are durable, but are very sluggish due to their mass, making them vulnerable to other ships or enemy aircraft.[1]

Overview

The Dreadnought still appears as the Soviet siege ship that does same as in vanilla game. It has higher hit points but also higher cost compared to Allied Aircraft Carrier, although lower than Foehn's Leviathan. It can be said that Dreadnought is an average siege ship.

It is worth mentioning that the Russian siege ship was replaced by Akula Missile Submarine with a hit point higher than Dreadnought. Even if it is not comparable to Russia's Akula Sub, Dreadnought is still indispensable as Latin Confederation and China's siege ship.

Like other siege ships, the missiles launched by Dreadnought are vulnerable to anti-aircraft weapons. Therefore, when using Dreadnought to perform siege operations, it is best to clean up the nearby anti-air navy units, or let all Dreadnoughts fire at the coastal anti-air defense structures first.

In addition, Dreadnought is unable to attack conventional naval units and air forces, so it is necessary to use Typhoon Attack Sub and Seawolf guard it.

Appearances

Act One

Cooperative

Assessment

Pros Cons
  • Strong siege weapon with incredibly long attack range.
  • Quite durable.
  • Decent reloading rate.
  • Can detect cloaked and submerged units.
  • Longer range and more powerful rockets than those of Scud Launchers.
  • Can self-repair.
  • Very slow-moving.
  • Expensive ($2200) unless an Industrial Plant is built ($1650).
  • Defenseless at close range, due to its large minimum range.
  • Rockets can be shot down by anti-aircraft fire.
  • Rockets are ineffective against fast moving units.
  • Vulnerable to aircraft and anti-ship units.

Behind the scenes

See also

References