Mental Omega Wiki
Advertisement

The colossal attack results in death and destruction, but the direct road to Moscow is now open for the Soviet forces to cross. The Kremlin, where Yuri resides, is in sight, but the Soviets must be wary of the many tricks he still has up his sleeve. This is the final hour, and the last battle.
—Mission description

Operation: Death's Hand is the twelfth and final Soviet Act Two campaign mission.

Briefing

We should have seen this coming. Yuri wasn't trying to create his own army of cyborgs - he has created an unusually strong one to advance his own psychic powers even further. Cybernetic brains cannot be corrupted by his mind control - we've known that for years, but we have never considered the possibility of him using psychokinesis alone to puppeteer the machines! If he is allowed to spread this cursed power to his adepts, the Epsilon Army will be unstoppable. This unfortunate turn of events means we will have to face Volkov in battle again after all these decades, only this time there is no reprogramming to be done, no berserk soldier to bring back to his senses. We've put an end to a brave hero once before, even though his mind has probably remained unbent and aware of what's happening; now we have no choice but to do this again.

We've lost countless soldiers already, and to make matters worse, with no possibility to accurately control these untested missiles we've launched from the satellite, we struck our own formations in the bombardment. Yes, the Psychic Amplifier has been heavily damaged and is no threat to our forces for now, but the area around the Kremlin remains mysteriously unscathed. It appears while the unpredictable nuclear attack has succeeded in opening the path into the heart of Moscow, a vast network of Iron Curtains is still protecting Yuri's last hideout and each other - between the enhanced tesla weapons and this extensive shield he has prepared, it's truly terrifying to realize what he can do with our technology. Nevertheless, Comrade, you must do what needs to be done and make the sacrifices count. Remember, our dream of the World Revolution must not be allowed to fade. Kill Yuri. End this madness.

Events

The direct advance

The invincible weapons

Dasvedanya, Volkov

No traitors tomorrow

Aftermath

You did it, Comrade. When we thought it was over, you turned the tide and put an end to Yuri's insane machinations. The traitor is dead and the Motherland ours again. Now will be the time to rebuild, with you as the new leader of the World Revolution. For the Union!
—Battlefield report

The two colonels are cheering their victory. However, no one knows the winners will soon become losers...

Despite high causalities, the Soviet General finally claim victory and put an end to the traitor right in the Russian Soil. As a natural result, the Soviet General would inherit the position with the task of rebuilding the war-torn Motherland.

Of course all of it soon became futile: during a victory parade to honor the new Soviet Premier, the effects of the Mental Omega Device finally reached Russia, slowly bending civilians and soldiers' minds to the Epsilon's will. Too late to do anything, the Soviet General at his last ounce of will power contacted the garrison forces still stationed on the Moon warning them to never return to the capital - however before he could say the reason, he too fell to the same brainwashing that happened before except this time it is permanent.

Difficulty changes

Casual

  • Starting credits: 200000
  • Enemy attacks are relatively weaker.
  • The player can call in 15 Moon Drops in total, which have a cooldown of 5 minutes.
  • There will be 1 invisible Iron Curtain Device in the outskirt of the city.
  • The player can reconstruct the Centurion Siege Crawler indefinitely.
  • Reznov and Krukov can each return to battlefield for no more than 3 times.
  • Enemy superweapons normally will only target allies.
  • 6 MCVs will appear after about 3:30 have passed since the text prompt and given to the player.
  • Chitzkoi can return to the battlefield 3 minutes after it falls in battle for the first time.
  • The Hands of Ereshkigal will emerge when about 66 minutes passed, if nothing that force them emerge happens.
  • 3:30 after the destruction of the Kremlin, Yuri will appear at one of 5 random locations at the edge of the map and attempt to evacuate via transport.
  • The bridge to the southeastern Iron Curtain Device starts repaired.
  • Tactical Nukes from allies will prioritize enemy Construction Yards.
  • The player gains an extra squad of Saboteurs.
  • One enemy MCV will be sent to establish a forward base, whose location will be revealed.

Normal

  • Starting credits: 160000
  • Enemy attacks are of normal strength.
  • The player can call in 12 Moon Drops in total, which have a cooldown of 6 minutes.
  • There will be 3 invisible Iron Curtain Devices in the outskirt of the city.
  • The player can reconstruct the Centurion Siege Crawler once after its destruction, which gains inproved durability and production speed.
  • Reznov and Krukov can each return to battlefield for no more than 2 times.
  • Enemy superweapons normally will equally target allies and the player.
  • 4 MCVs will appear after about 5:30 have passed since the text prompt and given to the player.
  • Chitzkoi can return to the battlefield 3 minutes after it falls in battle for the first time.
  • The Hands of Ereshkigal will emerge when about 43 minutes passed, if nothing that force them emerge happens.
  • 3:20 after the destruction of the Kremlin, Yuri will appear at one of 7 random locations at the edge of the map and attempt to evacuate via transport.
  • When a player unit approaches the abandoned base to the south of the starting location, enemy Engineers will arrive via Driller and attempt to capture and sell the Barracks, Airbase and Field Brueau there.
  • 2 extra Shadow Tanks will be guarding the southeastern Iron Curtain Device.
  • 2 enemy MCVs will be sent to establish forward bases.

Mental

  • Starting credits: 125000
  • Enemy attacks are the strongest.
  • The player can call in 6 Moon Drops in total, which have a cooldown of 7 minutes.
  • There will be 4 invisible Iron Curtain Devices in the outskirt of the city.
  • The player cannot reconstruct the Centurion Siege Crawler after its destruction.
  • Reznov and Krukov can each return to battlefield for no more than 1 time.
  • Enemy superweapons normally will only target the player.
  • 3 MCVs will appear after about 9:00 have passed since the text prompt and given to the player.
  • Chitzkoi cannot return to the battlefield. Therefore, its death before completing the objective will cause the mission to instantly fail.
  • The Hands of Ereshkigal will emerge when about 35 minutes passed, if nothing that force them emerge happens.
  • 3:00 after the destruction of the Kremlin, Yuri will appear at one of 9 random locations at the edge of the map and attempt to evacuate via transport.
  • When a player unit approaches the abandoned base to the south of the starting location, enemy Engineers will arrive via Driller and attempt to capture and sell everything except Tesla Reactors there.
  • 2 extra Shadow Tanks will be guarding the southeastern Iron Curtain Device. Also, a squad of Shadow Tanks and Tyrants will assult the player if they get close to this.
  • The player gets an extra use of fundraising.
  • The Tech Machine Shop near the abandoned base is removed.
  • The Driller at the Player's initial location will self destruct if captured.
  • The Palace owned by the guards (colored Black) will be sold during the mission and replaced by a Tactical Nuke Silo.
  • Compared to the other difficulties, Yuri will respond and take countermeasures based on the Player's unit composition more timely.
  • One Grinder in the Epsilon base is replaced by an Iron Curtain Device, which also needs to be destroyed.
  • 3 enemy MCVs will be sent to establish forward bases.

Easter eggs

SPOILER
  • Capture two Advanced Radar Dishes after getting the relevant hint, the player can steal control of the Perun Flagship from enemy hands.
  • Capture three similar and unique statues near the player's base, Stalingrad forces and Ural forces;
    • A smaller stealth statue will appear at the very center of the triangle formed by the three statues, order an infantry that can garrison into it, and a large amount of the spirits of Soviet martyrs will appear.

Trivia

  • This mission is a spiritual successor to Robot Storm, the penultimate Soviet mission in Version 2.0 that involves destroying the Kremlin to kill Yuri, which itself is a remake of Red Revolution, the penultimate Soviet mission in Red Alert 2 with the same goal.
  • The mission's name might be a reference to one of the following:
    • The Dead Hand, an automated nuclear control system used by the Soviet Union / Russian Federation to launch all of their available nuclear weapons in the event of a nuclear attack on Russian soil.
    • A namesake offensive support power is used by House Harkonnen in Dune games from Westwood Studios, it is similar to the Tactical Nuke.
    • Ereshkigal, whom the Hands of Ereshkigal are named after and is associated with death for being the ruler of the underworld in Mesopotamian mythology (hence "Death's Hand").
This is bad, Comrade! Yuri is no longer Kremlin! Only a tunnel dug by a Driller!
—Soviet intel after the Kremlin is destroyed
  • The deliberate grammatically incorrect quote above is a reference to the infamous debriefing of Chrono Storm in Version 2.0.
  • This mission was the only one where more than one stolen tech unit can be built: the Apocalypse Tank and the Grumble.
  • The Soviet player becoming the Premier of the Soviet Union at the end of the (albeit not canon) Soviet campaigns is a tradition in the Red Alert series. It is the case in each base game.
    • The epilogue of this mission is the only one out of the four Act Two / Origins epilogues that does not involve active fighting.
  • The soundtrack used when Volkov has resurfaced is Heavy Duty by World Beyond Soundtracks.
Advertisement