Unit | Old version(s) | Quotes | Gallery | Changelog |
“ | Conscript reporting. | ” |
—A Conscript addressing their commander |
The Conscript is the basic and cheap foot soldier of the Soviets.
Official description[]
Conscripts are men drafted into service for the Soviet armies. With Soviet forces pressured to churn out an ever increasing amount of troops, Conscripts are often poorly equipped and only have the most basic military training. They are very cost effective however and are often trained en masse for use in human wave tactics. Conscripts can garrison buildings to increase their rather low survivability.[1]
Overview[]
For a detailed list of changes from the original game, click here.
The Conscript is the basic Soviet infantry unit. Armed with a submachine gun, they are decent against infantry and weak against everything else. However, their low cost and quick build time allows them to be amassed in large quantities quickly. Many Soviet generals often use Conscripts as cannon fodder to allow their stronger units like Desolators and tanks to survive longer.
To improve their combat potential, they can be garrisoned in civilian buildings and Battle Bunkers along with the Flak Trooper.
Unfortunately, they don't last long in battle unless they are garrisoned in civilian buildings. While they are the cheapest infantry unit in the game, they also the weakest among the basic infantry so they will lose to deployed GIs, Initiates and Knightframes on their own. They are also vulnerable to specialized anti-infantry units.
AI behavior[]
Conscripts controlled by the AI have the following attack patterns:
All difficulties[]
- 3x guarding friendly base, accompanied by 2 Attack Dogs and 3 Flak Troopers
- This task force will only be constructed if a Nuclear Reactor is not built
- 3x garrisoning Battle Bunkers and garrisonable structures, accompanied by 3 Flak Troopers
- 4x guarding Battle Bunkers, Tesla Coils and Sentry Guns, accompanied by 1 Attack Dog and 4 Flak Troopers
- This task force will only be constructed if a Nuclear Reactor is not built
- 5x guarding Soviet Barracks or Soviet War Factory, accompanied by 2 Attack Dogs and 3 Flak Troopers
- This task force will only be constructed if a Nuclear Reactor is not built
- 6x targeting infantry, accompanied by 4 Attack Dogs
- This task force will only be constructed if a Radar Dish is not built
- 6x garrisoning Battle Bunkers and garrisonable structures
- 10x targeting infantry, accompanied by 2 Attack Dogs
- This task force will only be constructed if a Field Bureau is not built
Appearances[]
Act One[]
- Conscripts first appear in Red Dawn Rising as an enemy and Bleed Red as a trainable unit, at the beginning of the Third Great War.
- Aside from their near ubiquitous presence in Soviet forces throughout the war, Conscripts are also used by PsiCorps and Scorpion Cell during the early parts of the Third Great War. From Killing Fields onward, PsiCorps start to phase Conscripts out in favour of Initiates. Here are all missions which the Initiate survivors that emerge from player's buildings are replaced by Conscripts:
- In Human Shield, the player needs to pick 3 Spies in disguise from 9 Conscript-like infantry in the Allied base at the upper left corner of the map. The remaining 6 are Allied soldiers equipped with Conscript weaponry, whom use GI's voice.
Origins[]
- Conscripts are used by the Foehn Revolt (which still uses Chinese-Pacific Front equipment) throughout the Mental Omega War since few Heavy Troopers are present yet. In Kill the Messenger and The Great Beyond (if the Chinese base is selected), Knightframe survivors that emerge from player's buildings are replaced by Conscripts.
Assessment[]
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See also[]
External links[]
- Conscript on the Command & Conquer Wiki