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In blackened heavens they hide!
—A Colossus clearing the skies from enemy aircraft

The Colossus is the monster tank and heavy anti-air vehicle of Epsilon Headquarters.

Official description

The Colossus is certainly one of the larger Epsilon ground units, towering over most tanks. Surprisingly mobile and well-armored, it can easily take on multiple foes with its psionic blaster cannons. Thanks to a streak of ingenuity of Headquarters' scientists, the Colossus not only functions effectively as a heavy assault vehicle, but as an excellent mobile anti-air defense as well.

After switching into its uniquely-designed dual anti-air gun, it can rapidly take the enemy aircraft down. Slower or stationary aircraft are especially susceptible to the rounds, rapidly fired by the Colossus at high velocity, taking even more damage the closer they are to the vehicle. This makes this behemoth of a tank a versatile weapon for the Epsilon Headquarters to take the Allied and Soviets head-on.[1]

Overview

The Colossus is arguably one of the best monster tanks available when it comes to dealing with heavily armored vehicles or buildings. Coupled with the fact that it can attack aircraft once it is ordered to deploy, the Colossus is a force to be reckoned with.

Their Psychic Blasters also deal area-of-effect damage, making them very suited to dealing with massed tank rushes. The Heavy AA Guns these tanks carry are superior to Gatling Cannons in every aspect when it comes to dealing with air threats (minus the additional damage bonus the longer it is engaged in combat), meaning they can effectively supplement them in order to relieve some demands from the HQ proselyte's power grid.

But not all is so bright with the Colossus, as its weapons are below average when it comes to dealing with infantry, and as such groups of anti tank infantry (Tesla Troopers, Desolators, etc.) are a threat to the Colossus if it's not guarded with the appropriate anti-personnel units. It is also helpless against ground attacks when it is utilizing its AA weapons, so HQ proselytes must be required to micromanage them in order to effectively use these behemoths to their full potential.

Appearances

The first of our Colossi are ready. Use them for both anti-ground and anti-air combat.
—Epsilon intel during Operation: Blood Rage

Act Two

  • The first Colossus prototype appears in Lizard Brain. It, along with four other vehicle prototypes, must be escorted to safety from an attack of the European Alliance. The Colossus prototype has no weapon and cannot switch between modes.

Special Ops

  • The Colossus becomes controllable for the first time in Blood Rage.
  • The Colossus becomes buildable in Split Seconds.

Assessment

+
  • Versatile unit which can attack both ground and air units.
  • Very effective against armored vehicles, aircraft and structures.
  • Anti-air gun deals more damage to closer and stationary airborne targets.
  • Can crush infantry and fire on the move.
  • Can self-repair.
  • Heavily armored.
  • Immune to omnicrush.
-
  • Fairly slow.
  • Susceptible to mind control, hijacking and confusion rays.
  • Mediocre against infantry.
  • Vulnerable against heavy anti-armor threats.

Behind the scenes

  • Prior to version 3.3.5, the Colossus' weapon name was plasma blaster, but now has changed as the Epsilon doesn't use plasma technology anymore. This technology now belongs to the Foehn Revolt.

See also

References

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