Building Old version(s) Gallery Changelog
For the original version found in the campaign, see Chronosphere (Original).

The Chronosphere is the iconic Allied superweapon used to teleport vehicles anywhere on the battlefield.

Official description

The Chronosphere is the Allied support superweapon - Einstein's most memorable and recognizable invention, previously used to great effect in the Second Great War. This structure has the capability to warp several vehicles to any location on the battlefield in the blink of an eye.

The Chronosphere has been improved many times over by SteinsTech through the years, such as enabling it to permanently teleport more than one vehicle, allow infantry within transports to be teleported safely, and theoretically reduce the chance of chrono vortexes appearing to zero.

When the Experimental Warpshop is built, together with the Chronosphere they will provide access to another teleporting support power, which is the Chronolift, capable of transporting buildings.[1]


For a detailed list of changes from the original game, click here.

Superweapon Description
Type: Support Superweapon
Recharge time: 6:30

Teleports friendly vehicles (except epic units) around the battlefield.

Left-click icon then left-click the vehicles to teleport, then left-click the target location.


In the campaign, the only Chronosphere building that existed is the one located in the Black Forest. After it is destroyed, the Allies turned to use the next-generation Chronosphere built inside the Paradox Engine. This means that so far, the Chronosphere building is never buildable in campaign.


  • The only Chronosphere is the target of a Chinese strike force in Ego Ergo Hax. The first part of the mission involves escorting Yunru near the Chronosphere so she could hack it.

Act One

  • In Panic Cycle, once the Battle Tortoise is safely escorted to the SteinsTech Laboratory, both it and the Chronosphere (which is not controlled by the player) must be defended from Soviet forces for the rest of the mission. Once the Soviet forces are destroyed, both are obliterated alongside the rest of the Allied forces by a MIDAS.

Act Two

The Paradox Engine houses its own Chronosphere, which explains all chrono reinforcements from the Allies on Act Two.

See also

External links


Community content is available under CC-BY-SA unless otherwise noted.