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For the original version found in the campaign, see Chronosphere (Original).

The Chronosphere is the iconic Allied superweapon used to teleport vehicles anywhere on the battlefield.

Official description

The Chronosphere is the Allied support superweapon. Einstein's most memorable and recognizable invention, previously used to great effect in the Second Great War. This structure has the capability to warp several vehicles to any location on the battlefield in the blink of an eye.

The Chronosphere has been improved many times over by SteinsTech over the years, such as enabling it to permanently teleport more than one vehicle, allow infantry within transports to be teleported safely, and theoretically reduce the chance of chrono vortexes to zero. The chronoshift is still deadly to unprotected infantry though.[note 1]

When the Experimental Warpshop is built, together with the Chronosphere they will provide access to another teleporting support power, which is the Chronolift.[1]

Overview

The Chronosphere provides the Allied support superweapon, the Chronoshift, and unlocks the Chronolift for the Experimental Warpshop.

Superweapon Description
Chroicon
The Allied commander can teleport vehicles to any location around the battlefield instantly, although infantry (unless if they are inside transport vehicles), grounded aircraft, epic units and enemy units cannot be teleported. Chronoshift takes 7:00 to recharge.

Appearances

In the campaign, the Chronosphere building has only one in the Black Forest. After it is destroyed, the Allies turned to use the next-generation Chronosphere built inside the Paradox Engine. This means that the Chronosphere building is never buildable in campaign.

Cooperative

  • The only Chronosphere is the target of a Chinese strike force in Ego Ergo Hax. The first part of the mission involves escorting Yunru near the Chronosphere so she could hack it.

Act One

  • In Panic Cycle, once the Battle Tortoise is safely escorted to the SteinsTech Laboratory, both it and the Chronosphere (which is not controlled by the player) must be defended from Soviet forces for the rest of the mission. Once the Soviet forces are destroyed, both are obliterated alongside the rest of the Allied forces by a MIDAS.

Act Two

The Paradox Engine houses its own Chronosphere, which explains all chrono reinforcements from the Allies on Act Two.

See also

Notes

  1. The official description incorrectly states that the Chronoshift will kill infantry, which is possibly a leftover from version 3.3.2 and older.

References