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For the original version found in the campaign, see Chronosphere (Original).

The Chronosphere is the iconic Allied superweapon used to teleport vehicles anywhere on the battlefield.

Official description[]

The Chronosphere is the Allied support superweapon - Einstein's most memorable and recognizable invention, previously used to great effect in the Second Great War. This structure has the capability to warp several vehicles to any location on the battlefield in the blink of an eye.

The Chronosphere has been improved many times over by SteinsTech through the years, such as enabling it to permanently teleport more than one vehicle, allow infantry within transports to be teleported safely, and theoretically reduce the chance of chrono vortexes appearing to zero. A small portion of its time-altering power can additionally be used to temporarily make vehicles move faster.

When the Experimental Warpshop is built, together with the Chronosphere they will provide access to another teleporting support power, which is the Chronolift, capable of transporting buildings.[1]

Overview[]

For a detailed list of changes from the original game, click here.

Superweapon Description
Chroicon
Type: Support Superweapon
Recharge time: 6:30

Teleports friendly vehicles and naval vessels (except epic units) around the battlefield

Left-click icon then left-click on vehicles to teleport, then left-click on target location
Cbooicon
Type: Utility Power
Cost: $800
Recharge Time: 7:00

Temporarily increases the speed of Siegfried, friendly vehicles and naval vessels (except epic units) in the target area by 50% for 30 seconds

Left-click icon then left-click on target location

AI behavior[]

Unlike in the original game, the AI will always build a Chronosphere after a Weather Controller is already built.

Appearances[]

So that's where the rebuilt Chronosphere is. Not for much longer..
Infiltrator during Operation: Babel

In the campaign, the only Chronosphere building that existed in Act One is the one located in the Black Forest, although it is still an advanced prototype. In Act Two, the Allies turned to use the next-generation Chronosphere built within the Paradox Engine's pocket dimension. Aside from these two working models, the Chronosphere itself is never buildable in the campaign.

Though the structure itself is never available to the player, the Chronosphere is substantially more powerful than any other iteration seen so far, as it is capable of mass-teleporting entire armies and even structures throughout the campaign whenever the Paradox Engine is present in a major battle.

Cooperative[]

  • The only Chronosphere is the target of a Chinese strike force in Ego Ergo Hax. The first part of the mission involves escorting Yunru near the Chronosphere so she could hack it.

Act One[]

  • In Idle Gossip, a Chronosphere Elements structure can be found in the southeast, protected by Pacific Front stationary defenses. It only serves as a prop and plays no role in the mission itself.
  • In Panic Cycle, once the Battle Tortoise is safely escorted to the SteinsTech Laboratory, both it and the Chronosphere (which is not controlled by the player) must be defended from Soviet forces for the rest of the mission. Once the Soviet forces are destroyed, both are obliterated alongside the rest of the Allied forces by a MIDAS.

Act Two[]

Chronosphere in Babel

The reconstructed Chronosphere inside the pocket dimension

  • In Stage V of Babel, the Chronosphere can be seen in the pocket dimension of the Paradox Engine, though it is inaccessible. Although it is not explicitly shown, it is implied the Chronosphere is ultimately rendered inoperational or destroyed entirely as the briefing for The Remnant states it is no longer usable for battle.

See also[]

External links[]

References[]

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