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Chronoshift is a support power that is the ability of the Allied defensive superweapon, the Chronosphere. It teleports up to 9 vehicles in its area-of-effect to any location on the battlefield. However, Chronoshift does not work on infantry, which will simply be unaffected, although infantry inside vehicles will be teleported along with the vehicle. It also does not affect aircraft (except for Stallion Transports), even if they are grounded, amphibious transports and epic units.

Note that teleporting land vehicles (except amphibious ones) to water will cause them to sink to their demise or result in their destruction upon arrival; this also applies for teleporting naval vessels to land as well. However, Chronoshift cannot be abused to teleport enemy units, typically in the aforementioned manner.

Chronoshift allows Allied forces to teleport vehicles into unexpected places, preferably close to enemy bases, from which they can strike the enemy from the least expected position.

For a detailed list of changes from the original game, click here.

AI behavior[]

The AI uses the Chronoshift to teleport specific task forces near an enemy War Factory. The chronoshifted task force will then prioritize production structures before targeting other structures.

The task force will be prepared and regroup at their base when the Chronosphere is 70% charged, or roughly 2 minutes before the Chronoshift is ready.

Easy[]

Medium/Hard[]

  • USAicon 6x Abrams Tanks
  • EAicon 6x Prism Tanks
  • PFicon 6x Hailstorms

Appearances[]

The Chronosphere aboard the Engine can move your forces across the bay.
—Allied intel during Operation: Relentless

In the campaign, the Allies use the Chronosphere to teleport their forces to the battlefield in a large scale. However, these chronoshift reinforcements are independent from the default Chronoshift support power itself.

Act One[]

Act Two[]

From this point onwards, the Allies have begun to use the Chronosphere built inside the Paradox Engine. Because of this, Chronoshift does not require base power to function. In addition, Chronoshift cooldown is reduced to 4 minutes (reduced even further to 3 minutes in the last Act 2 Allied missions).

  • Tanya is rescued via Chronoshift at the end of The Mermaid and later sent to Rome in Puppet Master by the same method.
  • In Hysteria, a one-time default Chronoshift can be acquired as an easter egg.
  • Starting from the second part of Relentless, the player can use Chronoshift from the Paradox Engine. The Southern Cross ally also uses Chronoshift, but instead of sending forces against the enemy, they will use it to give the player more vehicle reinforcements.
  • Starting from Insomnia, once the Allied heroes fall, they will leave the battlefield in the form of being chronoshifted and will return to the battlefield after a certain amount of time.
  • In Withershins, a permanent second Chronoshift can be acquired as an easter egg, allowing two Chronoshifts to be used.
  • In Stage IV of Babel, the blue Allied Commander will use Chronoshift to teleport vehicles on the player's base. These task forces often comprise of Abrams Tanks and/or siege units.
    • This is the only time in the entire campaign where the Chronoshift support power itself is used by an enemy against the player.

See also[]

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