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Chronolift is a "sister" support power to the Chronoshift, which is available for the Allies from the Experimental Warpshop once a Chronosphere is built. It does exactly as its "brother" does, albeit it teleport structures instead of vehicles. This allows the Chronolift to be used to quickly relocate important structures or to correct mistakes in the placement of structures, though the structure can only be teleported from and to a large radius around the Experimental Warpshop or a small radius around a Warpnode.

Chronoshift teleports any structure with at least one tile inside the 3x3 area. If the respective ground is occupied or cannot be built on, the affected structure will not be teleported.

The following structures cannot be teleported:

A Tank Bunker will empty its garrison before being teleported, no matter if it ends in success or not. While a Battle Bunker will teleport the garrisoned infantry with it.

During the teleportation process, the target structure will be disabled regardless of the outcome; this means that a Psychic Tower will release its victims.

AI behavior

Unused by the AI.


Act Two

  • The Chronolift is first available in the campaign in Insomnia. Since this mission, Chronolift can be used without the need of a Chronosphere (which is unbuildable).
  • In Hamartia, when the Paradox Engine has relocated to the southern base and the player's base is being overrun by mind-controlled Allied forces, the player can use Chronolift with practically no cooldown, that can take buildings from anywhere on the map and relocate them near the Paradox Engine. After that, Chronolift requires an Experimental Warpshop to be used, with its usual limitations.