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Chronolift is a support power available to the Allies from the Experimental Warpshop once a Chronosphere is built. It can be aptly described as a sister power to the Chronoshift - whereas Chronoshift teleports vehicles, Chronolift transports structures. This allows the Chronolift to be used to quickly relocate important structures, surprise the enemy by teleporting defenses from elsewhere into the heat of a fight or to correct mistakes in the placement of structures.

Chronolift can only be used in a large radius around an Experimental Warpshop, or in a small radius around a Warpnode. It works by teleporting any structure with at least one tile inside the 3x3 area. If the target ground is occupied or cannot be built on, the affected structure will not be teleported.

Some structures cannot be teleported regardless of available space:

A Tank Bunker will empty its garrison before being teleported, no matter if it ends in success or not, while a Battle Bunker will teleport the garrisoned infantry with it. During the teleportation process, the target structure will be disabled regardless of the outcome; this means that a Psychic Tower will release its victims.

AI behavior[]

Unused by the AI.

Appearances[]

The Warpshop will now provide more abilities. Use Chronolift to move your buildings.
—Allied intel during Operation: Insomnia

Act Two[]

  • The Chronolift becomes first available in Insomnia. Since this mission, Chronolift can be used without the need of a Chronosphere (which is unbuildable).
  • In Hamartia, during Stage 3, after the Paradox Engine has relocated to the bottom right base, the player can, for a few minutes, use what is stated to be a "long-range Chronolift" with virtually no cooldown and no requirements, that can transport structures from anywhere on the map and relocate them near the Paradox Engine. Chronolift has its usual behaviour and Experimental Warpshop requirement in all other stages of the mission.
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