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Their chance to start anew!
—A Chrono Prison operator

The Chrono Prison is an Allied stolen tech unit acquired by infiltrating an Epsilon Pandora Hub and Construction Yard. It is a unique vehicle in which it is the only unit capable of abducting enemy vehicles by warping them "into" the Chrono Prison where it can then be released anytime, somehow under the Allied commander's full control.

Official description

Only a select few at the top of the Allied research division, and Siegfried himself, know exactly how the Chrono Prison works. It is said, that this unit uses advanced chrono technology to chronoshift enemy vehicles away into a distant unknown location, where the driver of the abducted unit is either brainwashed into obedience or completely replaced before sending the unit back, ready to fight for the Prison's owner.

Some say, that the Chrono Prison moves the vehicles into an alternate dimension, where techniques as vile as Yuri's mind control are used to make it fight for the Allied side, but unless you become the victim of the Chrono Prison you may never know..[1]


The Chrono Prison is the most mighty chrono-weaponized unit among the Allies, which chrono weapon is even stronger than the Charon Tank, can not only finish one-hit attack towards enemy units, but also can arrest and keep them into itself (though Chrono Prison cannot target infantry). Once infiltrated the Construction Yard and Pandora Hub from the Epsilon enemy, the Allied commander will be able to produce this unit via the War Factories. The Allied commanders who control the Chrono Prison can call the captured units out by deploy command, and the maximum capture number is 3 for standard vehicles.

Even better, the Chrono Prison is also immune to the Epsilon's various mind-control attacks, which allowed the commanders who control the Chrono Prisons to use them to capture enemy units safely while fighting against Epsilon. In addition, the Chrono Prison is equipped with heavy armor, so that it will not be destroyed in a short time by numerous attacks. However, the Chrono Prison has no any effect on enemy infantry, so it should be accompanied by other anti-infantry units when in battle. Last but not least, when one Chrono Prison is destroyed, its captured units will have possibility to escape out, and continue firing at their new enemies.


A special device, originally constructed for the capture of Yuri, will be deployed here for this mission. This Chrono Prison Prototype can abduct enemy forces and lock them up inside a time vortex.
—Allied intel during Operation: Parasomnia

Act Two

  • Multiple Chrono Prisons are a part of the enemy forces in Reality Check. They were initially used to abduct the Libra Clones and use extreme caution when engaging them.
  • Chrono Prisons are available to the player's forces in Withershins and Hamartia. They are the only surviving examples as Libra had destroyed them during her massacre of the Allies and her clones.
  • Several Chrono Prisons appear in Babel where the player is warned that this particular unit can subjugate their tanks and turn the captured units against them.

Special Ops

  • The first Chrono Prisons appear as prototypes in Parasomnia, which could only capture infantry, rather than vehicles. The player uses them to capture Libra Clones, and must ensure that at least one is intact.


  • In the Aberration Challenge, the Allied AIs will teleport Chrono Prisons periodically to attack the players.


  • Removes an enemy vehicle from the battlefield and converts its allegiance to yours.
  • Can easily capture multiple vehicles and then release them all for you to command.
  • Automatically repairs itself when damaged.
  • Heavily armored.
  • Can crush infantry.
  • Good range.
  • Immune to mind control.
  • Can actually abduct unit that immune to abduction such as Future Tank Alpha as long as their transport slot is 9 or fewer.
  • Expensive ($2000).
  • Can only target enemy vehicles; enemy infantry can attack it with impunity.
  • Cannot engage air units.
  • Limited capacity to capture vehicles.
  • Late game unit, only available after infiltrating an Epsilon Pandora Hub and an Epsilon Construction Yard.
  • Limited use.
  • Slow speed.
  • Cannot abduct units that surpass its transport limit, such as Mastodons (the latter having a transport size of 12 slots).
  • Cannot abduct vehicles that are able to teleport such as the Quickshifter.


  • The Chrono Prison is based on the unused Chrono Prison concept from Yuri's Revenge.
  • Prior to version 3.0, the name Chrono Prison and its aesthetics were used for a unit that was functionally identical to the Charon Tank of version 3.0 and afterwards.

See also

Other Allied stolen tech units:

External links