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I will break you!
—Brute about to crush his enemy to pieces

Brutes are heavily mutated humans serving as the Epsilon's assault infantry.

Official description

The inevitable conclusion of the Archer project to increase muscle mass in humans, the Brute is a heavily mutated human with the strength to rip tanks apart piece by piece, their tough skin capable of withstanding tank shells. Though their low intelligence and focus on melee attacks puts Brutes at a disadvantage against conventional forces, they can become a very real threat when they outnumber their opponents and are potent against slower or immobile enemies.

With the use of Cloning Vats, psychic and regenerative support weapons, or combined with the Epsilon Headquarters' Stalker's energy drain weapons, Brutes can become a true menace on the battlefield.[1]


For a detailed list of changes from the original game, click here.

Brutes are one of the toughest infantry the Epsilon have excluding Stalker for the Epsilon Headquarters. The hulking brute boasts a high amount of health, making it quite a challenge to kill. They can withstand almost any anti-personnel weapon alone plus being immune to rogue Dogs and Spooks. The Brute possesses a sheer amount of destructive power and is capable of dealing damage to infantry, vehicles, tanks and even building alike, making it one of the best assault infantry units in the game. Due to their low intelligence, they can't be mind controlled and are quite cheap to produce en masse effectively. They are also immune to amnesia rays, which allows them to ignore enemy Ruiners and War Rigs, or simply crush defenseless enemy infantry without their weapons disabled by their allies.

What truly make Brutes so dangerous are the two major points. Brutes are difficult to stop in large number, especially after a Cloning Vat is constructed, doubling the numbers. Most defenses will not be able to handle them properly, especially the advanced ones. Epsilon Headquarters benefits from Brute spamming even more, as their Stalker, its Smarter version, can help healing Brutes in combat.

However, Brutes have a few weaknesses. While powerful and durable, they have mediocre speed and melee range so any ranged unit with faster speed can kite and eliminate them with immunity. Soviet Terror Drones are also capable of insta-killing Brutes.

AI behavior

Brutes controlled by the AI have the following attack patterns:

All difficulties

  • Hdqt.png 2x targeting anything, accompanied by Rahn
  • 2x guarding Radar Spire, accompanied by 3 Initiates, 3 Archers and 3 Epsilon Adepts/Elites
  • 4x targeting anything, accompanied by 2 Duneriders and 2 Epsilon Adepts/Elites
  • 4x targeting vehicles, accompanied by 2 Archers and 2 Duneriders
  • 6x targeting anything
  • 6x targeting anything, accompanied by 2 Archers and 4 Duneriders
    • The AI may use Rage, Kinetic Barrier and Regen/Wonder Drugs on this task force


  • 4x targeting anything, accompanied by 4 Archers and 2 Spooks
    • The AI may use Rage, Kinetic Barrier and Regen/Wonder Drugs on this task force
  • 6x targeting ore miners
  • Psic.png 6x targeting structures, accompanied by 2 Magnetrons
  • SCicon.png 6x targeting anything, accompanied by 2 Plague Splatters
  • Hdqt.png 6x targeting anything, accompanied by 3 Stalkers
  • 9x targeting anything
    • This task force will only be constructed if a Radar Spire is present
  • 9x targeting structures
    • This task force will only be constructed if a Cloning Vats is present
    • The AI may use Rage, Kinetic Barrier and Regen/Wonder Drugs on this task force


  • 6x targeting vehicles, accompanied by 4 Lasher Tanks, Mantis Tanks or Opus Tanks


Act Two

  • First Brutes are seen in the main campaign as an enemy in Awake and Alive.
  • In Huehuecoyotl, massive number of Brutes are born along with Rahn, when an Infiltrator injects the Terranova virus into the four last Cloning Vats held by the Latin Confederation. These Cloning Vats will continuously spawn AI-controlled Brutes to attack the Confederation forces until the end of the mission.
  • The Brutes become a trainable unit in Memory Dealer.
  • In Earthrise, the Brutes stationed on the Epsilon moon base have crystalline growths on their bodies and have higher hit points.

Special Ops

Mutations! Enhanced physique, then focus on mind to create a perfect soldier!
—Yunru during Operation: Time Capsule
  • In Split Seconds, a special kind of Brute appears as an easter egg. This Brute is similar to the lunar Brute in appearance, but its attack power is comparable to a Tactical Nuke attack.
  • Chronologically, like most basic Epsilon weaponry, the Brute first appears in the Foehn Special Ops mission Time Capsule.
    • Notably, a special type of Brute appears while defending the Underground Lab. This Brute can be one of three possible variants: the Gene Brute, the Psychic Brute or the Viral Brute (see gallery).


  • In Intoxicated, in addition to ordinary Brutes, there is also a special type of Brutes called "Boomer Brute". They use the same image as the lunar Brutes, but the only difference is that they will explode with poison clouds after death.


  • Very durable for an infantry unit.
  • Decent speed.
  • Good against infantry, armor units and even structures.
  • Inexpensive.
  • Very powerful in sheer numbers.
  • Cannot be crushed by normal vehicles.
  • Immune to Dog and Spook attacks.
  • Immune to amnesia rays.
  • Cannot be mind controlled.
  • Can self-heal.
  • Still quite vulnerable to anti-infantry fire.
  • Cannot attack air units.
  • Melee attack.
  • Terror Drones and Chitzkoi can kill Brutes instantly.

External links