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—A Boidmachine ready to fire on enemies where they are least expecting it

The Boidmachine is the epic unit of the Last Bastion. It is a slow but extremely powerful artillery unit with the longest range in the war, capable of firing at targets anywhere on the battlefield.

Official description

The infamous bow of light, the Boidmachine has already engraved its status on the world, thanks to its particle collider artillery with an incredible range by obliterating many of Last Bastion's enemies' tank divisions and infantry squads, without ever letting them see the cannon itself.

The Boidmachine is a mobile artillery platform, which can only fire once it's been deployed and the projectile prepared. The warhead of the Boidmachine works on a similar principle to the Harbinger's one, it's very effective on ground units and infantry and will still deal a lot of damage to buildings and even aircraft. What makes it different from the Harbinger however, is the fact that the Boidmachine can fire almost anywhere on the battlefield. However, if the vehicle undeploys in order to move, in case of emergency or just normal relocation, the weapon stops charging and will only resume the process once the Boidmachine deploys and rises its cannon once again.[1]

Boid Blitz

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Once fully charged, the Boidmachine can fire a powerful shot from its large particle collider artillery as its only "attack". Upon impact, the shot, called Boid Blitz, causes a massive particle blast effective against almost anything, with vehicles usually getting severely damaged, if not outright destroyed, by a single strike, while buildings suffer substantial damage. The shot can also hit enemy aircraft if it manages to strike one.

Note that if the Boidmachine is relocated at any time, it has to restart the charging process when it re-deploys. Foehn commanders also should take care of terrain elevation when firing the Boid Blitz as the shot becomes less accurate if the target is located on higher ground than the Boidmachine.

Overview

In its default undeployed state, the only thing that the Boidmachine can do is moving and possibly crushing enemy infantry. Once deployed, it cannot move and will begin charging its cannon, which, once ready, must be manually ordered to fire by the player through the Boid Blitz support power.

Foehn commanders should consider the location of this expensive artillery piece carefully before ordering it to deploy - preferably on the highest elevation to ensure perfect accuracy. This will eliminate the hassle of having to move the expensive artillery piece, thus saving valuable time from recharging the weapon all over again.

Because the Boidmachine has no defenses of its own, it should never be deployed unprotected. Unless the Foehn commander's base is at a lower elevation in contrast with the rest of the battlefield, the preferable location for deployment should be within the safety of their base.

AI behavior

  • AI's Boid Blitz always targets the player's largest group of units. Exploiting this is especially important in Ouroboros Challenge.
  • Due to engine limitations, rather than building the Boidmachine and deploy it, the AI simply constructs a deployed one on the ground.

Trivia

See also

References

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