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Shattering bliss.
—A Blizzard Tank driver looking for targets

The Blizzard Tank is a tank exclusive to the Pacific Front - armed with its Thermal Inversion cannon, it can attack ground and air targets alike, slowing them down during combat.

Official description[]

When the Pacific Front joined the Allies in light of the Soviet threat from China, the Japanese contributed an amazing piece of technology to the Allied arsenal. The Blizzard Tank was originally a non-lethal weapon, used to impede vehicles and immobilize unruly citizens or fleeing criminals with its unique Thermal Inversion weapon which could cool down sub-atomic particles, making movement difficult.

Now this weapon's effectiveness has been amplified to such a level that any organic material is quickly destroyed or, if more resistant, heavily slowed down under the stress of the absolute zero temperatures inflicted by the Blizzard Tank. Its precision and rapid fire making it a surprisingly effective weapon against all types of aircraft as well. Even though this weapon can out-range most conventional tanks and its effectiveness against infantry is undisputed, it only does negligible damage to structures.[1]

Overview[]

The Blizzard Tank is one of the more iconic pieces of cryo technology employed by the Pacific Front. Atop its chassis sits a Thermal Inversion cannon unit, a weapon that cools down the target to almost absolute-zero temperatures as it shoots. This cannon is very effective against infantry, freezing them to death with ease. The supercooled cryo clouds it leaves in its wake deal further damage to enemy units around the target as well, making a small group of Blizzard Tanks a very suitable counter to swarms of infantry. The Thermal Inversion cannon is able to precisely strike air units as well with acceptable efficiency, making them a threat to aerial infantry like Gyrocopters or rogue Rocketeers, and if massed, even to actual aircraft.

Another noteworthy aspect of the Blizzard Tank is its range - its unusually long range lets it outrange many units, often ensuring a first shot when entering combat. It also compounds on its effectiveness against infantry groups and, combined with its ability to fire on the move, lets it utilize its range advantage while escaping or chasing the target. It even outranges some base defenses, like Sentry Guns or Gatling Cannons.

Despite its many strengths, the Blizzard Tank possesses many glaring weaknesses as well. Its cannon, while very effective against infantry, aircraft and lighter vehicles, fares very poorly against heavy armor and structures. The vehicle itself is also very lightly armored - MBTs and anti-vehicle options will effortlessly pulverize the Blizzard Tank once in range. While it can target aircraft, jet units like Harriers or Dybbuk-Attackers can easily destroy it with minimal damage taken unless there are several Blizzard Tanks supporting each other.

AI behavior[]

Blizzard Tanks controlled by the AI have the following attack patterns:

All difficulties[]

  • 1x guarding Patriot Missiles or Prism Towers, accompanied by 1 Zephyr
  • 2x targeting infantry
    • This task force may be accompanied by 2 additional Blizzard Tanks
  • 4x targeting anything

Medium/Hard[]

  • 2x targeting vehicles, accompanied by 2 Zephyrs

Hard[]

  • 2x targeting anything, accompanied by 2 Robot Tanks and 2 Zephyrs
    • The AI may use Chronoboost on this task force
    • If available, Shadow Ring may also be applied
  • 4x targeting anything, accompanied by 4 Suppressors

Appearances[]

Act One[]

  • The Blizzard Tank makes its first appearance on the battlefield in Think Different as part of the enemy Pacific Front forces.

Special Ops[]

  • Chronologically, Blizzard Tanks are first controllable in Eclipse. They are first given as reinforcements after the player establishes a base.
  • Blizzard Tank is first buildable in Digital Demon, if the player owns a Tech Center.

Assessment[]

Pros Cons
  • Effective against both infantry and air units.
  • Good armor and attack range.
  • Weapon slows infantry and Soviet drones, making them difficult to move.
  • Can crush infantry.
  • Poor against structures.
  • Vulnerable to anti-armor weapons.

See also[]

References[]

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