A dog is a man's best friend. This age old adage is proven time and time again with the effectiveness of military attack dogs. Trained to attack enemy troops with no remorse, these canines are a threat to any infantry on the battlefield. Their speed, excellent swimming ability, and above-human perceptiveness makes them excellent scouts. It also allows them to sniff out enemy spies effectively. Unfortunately, to make sure the dogs are able to remain agile, they are equipped with only the lightest armor. They are completely helpless against defenses and vehicles.
With a thick fur coat and incredible survival instinct, the Soviet Attack Dog is capable of surviving in even the most bitter of winters. Enemies are wise to keep their infantry away from Attack Dogs to prevent unnecessary mauling. Light on their feet and great swimmers, the dogs serve as excellent reconnaissance units. Like their Allied cousins, they can sniff out enemy spies effectively and are just as vulnerable to vehicle and structures.
Attack Dogs both maintain and expand their role they had in Red Alert 2; their high speed makes them excellent scouts, and they can now swim, which makes them able to explore further than their vanilla counterpart. They can detect infiltrators, including the new Arsonists and Hijackers, which makes them valuable at all stages of the game.
They have a very powerful bite attack; it can nearly kill any infantry that doesn't benefit from an immunity to it, which makes them especially useful in taking out engineers, other dogs, or lone infantry. This does, however, severely limit their usefulness against certain types of infantry, particularly against the Foehn Revolt's. They also no longer have a lunge on their attack (now exclusive to Chitzkoi), and coupled with their frail health and inability to attack buildings and vehicles, they are generally not suited for heavier engagements with a strong presence of anti-infantry weapons.
Can kill most standard infantry instantly.
Fast movement speed.
Very cheap ($100).
Immune to mind-control.
Can detect disguised enemies.
Excellent for early scouting purposes.
Can be used as a meat shield for other units, especially vehicles since dogs are almost as fast as them.
Useless and helpless against vehicles, drones, ships and structures.
Very fragile, easy to kill with anti-infantry weapons.
Some well-armored infantry, for instance Siege Cadre, Tesla Trooper, Brute and most Foehn infantry, are immune to dog attacks.
Can only attack at close range. As a result, sometimes a dog will either kill or severely injure itself after killing infantry units that can explode (Crazy Ivan, Saboteur etc.)
Susceptible to friendly fire when charging and attacking enemy infantry that are being fired upon by allies.