Ascension Challenge is a Challenge map that pits the player(s) against three Epsilon Headquarters armies. Enemy reinforcements consist mostly of aircraft that arrive every 14 minutes, as well as buffed infantry by the masses.
After approximately 2 minutes in real-time, the countdown of the Golden Armada's arrival will begin. However, 2 minutes after the countdown has started, a single Aerial Fortress Irkalla will approach the challengers' base. The latter reinforcement will not repeat again in the current match. All Aerial Fortress Irkalla's hit points is increased to 3200 in this challenge.
Arriving every 14 minutes, the Golden Armada, a group of 12 Basilisks, 7 Salamanders and an Aerial Fortress Irkalla, will appear in the central point on the top edge of the map, then proceed towards the south where the players' bases are located. Their arrival is signaled by an EVA announcement and the sudden change of music (which is the same theme used in Godsend); music will return to normal once the Golden Armada is destroyed. Note that since the rest of the aircraft are escorting the cumbersome Aerial Fortress Irkalla, it will take time before they reach the players' base.
It is recommended that the challengers have plenty of anti-aircraft defenses before they arrive, as the SAM Bunkers aren't enough to stall the armada for long.
In order to reset the countdown of the Golden Armada, one must destroy special, preplaced Radar Spires which are located at the upper center of the map. Each Radar Spire is guarded by some Epsilon defenses and an Aerial Fortress Irkalla. The challengers can only delay using these method a maximum of 4 times, as there are only 4 special Radar Spires. Radar Spires built by the A.I. will not reset the countdown. However, the only way to stop these continuous aerial reinforcements permanently is to destroy the main Epsilon Headquarters base located directly north of the players' starting areas.
All enemy infantry also receive a permanent defense boost (2x multiplier). This is further supported by the Epsilon HQ's bases start with 2 Cloning Vats at the ready, which make their infantry numbers nearly unstoppable and limitless.
In addition, all Dybbuk-Attackers and Dybbuk-Evolvers are built as veterans.
Start point Tech buildings
- Tech Hospital
- Tech Machine Shop
- 4x Tech Oil Derricks
- 2x Tech HMG Towers
- 2x Tech Turrets
- 3x Tech SAM Bunkers