Burn, baby, BURN!!
The Arsonist is an infiltration unit used by the Latin Confederation whose aim is to secretly set enemy bases on fire.
Somewhere between the wicked Crazy Ivans and the careful Saboteurs are the Arsonists, Latin Confederation's masters of silent and unexpected building demolition. Capable of wearing a disguise just like the Saboteur or Allied Spy, the Arsonists can get past enemy defenses and forces which are unable to see through the trickery and set enemy units or buildings on fire. This fire is especially useful for causing havoc in bases which are not protected well enough as it is guaranteed to take down at least a building or two if planted successfully. The Arsonist will not lose his disguise while setting things on fire, however an Engineer might be able to get rid of the napalm charge before it is set off.
Arsonist sounds like a combination of Crazy Ivan and Saboteur, both capable of disguising and installing destructive weapons on the building, but firestarters instead of explosives. When there are no disguise detectors in the target base, Arsonist can take a long time in the base, put enough firestarters and then quietly leave. Obviously, like all infiltration units (except Clairvoyant) and Scorpion Cell Hijacker, Arsonists need to avoid any of disguise detectors especially Attack Dog when they are in action.
- First Arsonists are seen in Money Source, they are required to set fire to Allies' Tech Artillery Bunkers so that the MCVs could get into the battlefield safely.
- In Mind Over Matter, the Soviet General will send Arsonists to destroy Psychic Beacon.
- Arsonists become trainable in Thread of Dread.
Behind the scenes
- The Arsonist replaces the Hijacker which belongs to the Confederation in 3.0.
- The Arsonist's original SHP sprite is a public asset and can be used by other modders. The link can be found here (note: found in Lao Tze's RA2 Units Pack Ver 25 and possibly older); named as Saboteur, and file name is sabo.shp.