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|theme = allied
 
|theme = allied
 
|name = Archon Armored Multirole Carrier
 
|name = Archon Armored Multirole Carrier
  +
|icon = Archicon.png
 
|image = Allamc.png
 
|image = Allamc.png
|slides =
 
|imgsize =
 
|imgdesc =
 
 
|faction = {{Icon|Allied}} {{Icon|EA}} [[European Alliance]]
 
|faction = {{Icon|Allied}} {{Icon|EA}} [[European Alliance]]
|baseunit =
 
 
|role =
 
|role =
 
* Anti-air
 
* Anti-air
 
* Multipurpose combat support
 
* Multipurpose combat support
|eliteability =
 
 
|useguns =
 
|useguns =
 
* "Mist" missiles
 
* "Mist" missiles
 
* Adaptation System
 
* Adaptation System
|usearmor =
 
 
|tier = 1
 
|tier = 1
  +
|techlvl = 2
 
|hp = 300
 
|hp = 300
|shield =
 
|energy =
 
|timedlife =
 
 
|armortype = Medium
 
|armortype = Medium
 
|trans = 1
 
|trans = 1
|amphibious =
+
|speed = 7
|techlvl = 2
+
|turn =
  +
* 6 (unit)
  +
* 12 (turret)
  +
|sight = 7
 
|cost = $650
 
|cost = $650
|time = 0:26
+
|time = 0:23
 
|produced = [[Allied War Factory]]
 
|produced = [[Allied War Factory]]
  +
|groundattack = 26-13 * 2 (52-26 total)
|req = None
 
  +
* 80% vs. Drone
|hotkey =
 
  +
* 55% vs. Light
|squadsize =
 
  +
* 50% vs. Basic/Animal
|groundattack =
 
  +
* 45% vs. Flak
|airattack =
 
  +
* 40% vs. Medium/Harvester and (Big) Light Structure
|cooldown =
 
  +
* 25% vs. Plate/Cyborg and Heavy
|airspeed =
 
  +
* 20% vs. ((Very) Big) Defensive Structure
|landspeed = 7
 
  +
* 10% vs. (Big) Heavy Structure
|seaspeed =
 
  +
|airattack = 26-13 * 2 (52-26 total)
  +
* 75% vs. [[Diverbee]]s and [[Scout Raven]]s
  +
* 70% vs. Light Aircraft
  +
* 60% vs. [[Rocketeer]]s, [[Gyrocopter]]s and [[Cosmonaut]]s
  +
* 55% vs. Medium Aircraft, [[Cryocopter]]s, [[Aerial Fortress Irkalla|Aerial Fortresses Irkalla]], [[Harbinger]]s and [[Quetzal]]s
  +
* 50% vs. [[Black Widow]]s
  +
* 40% vs. Heavy Aircraft, [[Norio]] and [[Uragan]]
  +
* 35% vs. [[Thor Gunship]]s
  +
|cooldown = 40 frames (2.7 in-game seconds)
 
|range =
 
|range =
 
* 6 (ground)
 
* 6 (ground)
 
* 10 (air)
 
* 10 (air)
  +
* 0.5 (radius)
|sight =
 
  +
|ability = IFV combos (see [[Archon AMC#Configurations|Configurations]])
|parent =
 
  +
|veteranbonus = +40% hit points
|addons =
 
|evolvesto =
+
|elitebonus =
  +
* +40% firepower
|upgrades =
 
  +
* +25% speed
|power =
 
  +
* Self-repair
|produce =
 
|allows =
 
|research =
 
|ability = IFV combos
 
|structure =
 
 
|notes =
 
|notes =
 
* Can fire while moving (except certain modes)
 
* Can fire while moving (except certain modes)
* Can enter [[Tank Bunker|Tank Bunkers]]
+
* Can enter [[Tank Bunker]]s
* Low passenger survivability rate
+
* Level 1/low passenger survivability rate (50% rookie, 65% veteran, 80% elite)
  +
* Takes 3 slots in transports
|margin =
 
  +
|artist = Azri_Apoc
  +
|actor = M. Simmons
 
}}
 
}}
 
{{Quote|Bring me wine - oh, I mean... Yes, sir!|An Archon AMC driver failed to be lazy}}
 
{{Quote|Bring me wine - oh, I mean... Yes, sir!|An Archon AMC driver failed to be lazy}}
[[File:Archicon.png|left]] The '''Archon {{Tooltip|AMC|Armored Multirole Carrier}}''' is a versatile multipurpose combat support vehicle used by the [[European Alliance]], much like the American [[Stryker IFV]] but a little tougher and slower.
+
The '''Archon AMC''' (''<u>A</u>rmored <u>M</u>ultirole <u>C</u>arrier'') is a versatile multipurpose combat support vehicle used by the [[European Alliance]], much like the American [[Stryker IFV]] but a little tougher and slower.
   
  +
==Official description==
==Description==
 
The Archon Armored Multirole Carrier is a derivative of the original [[Stryker IFV|Stryker]] model used by the [[United States]], designed for more intense combat situations. Now equipped with heavier armor, the Archon is the most durable of IFVs, making it a viable defense option. The additional weight, however, does render it slower than its American cousin, making it less suitable for quick assaults.
+
''The Archon Armored Multirole Carrier is a derivative of the original [[Stryker IFV|Stryker]] model used by the [[United States]], designed for more intense combat situations. Now equipped with heavier armor, the Archon is the most durable of IFVs, making it a viable defense option. The additional weight however, does render it slower than its American cousin, making it less suitable for quick assaults.''<ref>[http://mentalomega.com/index.php?page=allied_units#amc Allied Units page on the official Mental Omega website]</ref>
   
 
==Overview==
 
==Overview==
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* [[Technician]]
 
* [[Technician]]
 
| Repair beam
 
| Repair beam
  +
* Repairs 50 hit points every 80 frames (5.3 in-game seconds)
  +
* Range: 5
 
| [[File:Archon 01 RepairBullet.png|thumb|center]]
 
| [[File:Archon 01 RepairBullet.png|thumb|center]]
 
|-
 
|-
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* [[Infiltrator]]
 
* [[Infiltrator]]
 
* [[Hijacker]]
 
* [[Hijacker]]
| Machine gun
+
| Machine gun – ineffective against vehicles
  +
* Ground attack: {{Tooltip|30 * 2 (60 total)|100% vs. Basic/Animal and Drone; 80% vs. Flak; 65% vs. Plate/Cyborg; 20% vs. Light and (Big) Light Structure; 15% vs. ((Very) Big) Defensive Structure; 10% vs. Medium/Harvester, Heavy, and (Big) Heavy Structure}}
* Ineffective against vehicles
 
  +
* Cooldown: 18 frames (1.2 in-game seconds)
  +
* Range: 6.5
 
| [[File:Archon 02 CRM60.png|thumb|center]]
 
| [[File:Archon 02 CRM60.png|thumb|center]]
 
|-
 
|-
 
| [[Crazy Ivan]]
 
| [[Crazy Ivan]]
| Ivan Bomb launcher
+
| Ivan Bomb launcher – attaches Ivan Bomb to target
  +
* Takes 430 frames (28.7 in-game seconds) to detonate
* Attaches Ivan Bomb to target
 
  +
* Ground attack: {{Tooltip|400-100|250% vs. ((Very) Big) Defensive Structure; 100% vs. all infantry armor types, Light and (Big) Light Structure; 75% vs. Drone; 70% vs. Heavy Structure; 65% vs. Medium/Harvester and Heavy; 60% vs. Naval Shipyards; 50% vs. Big Heavy Structure and Crazy Ivans}}
  +
* Cooldown: 100 frames (6.7 in-game seconds)
  +
* Range: 5, radius 1.5
 
| [[File:Archon 03 FVIvanBomber.png|thumb|center]]
 
| [[File:Archon 03 FVIvanBomber.png|thumb|center]]
 
|-
 
|-
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* [[Cyborg Vanguard]]
 
* [[Cyborg Vanguard]]
 
* [[Rashidi]]
 
* [[Rashidi]]
  +
| Submachine gun – ineffective against heavy vehicles
| Sub-machine gun
 
  +
* Ground attack: {{Tooltip|36-5.4 * 2 (72-10.8 total)|115% vs. Basic/Animal; 105% vs. Flak; 100% vs. Plate/Cyborg and Drone; 30% vs. Light; 15% vs. Medium/Harvester; 10% vs. Heavy}}
* Ineffective against heavy vehicles
 
  +
* Cooldown: 10 frames (0.7 in-game seconds)
  +
* Range: 7.5, radius 0.7
 
| [[File:Archon 04 CRMP5.png|thumb|center]]
 
| [[File:Archon 04 CRMP5.png|thumb|center]]
 
|-
 
|-
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* [[Reznov]]
 
* [[Reznov]]
 
| Sniper rifle
 
| Sniper rifle
  +
* Ground attack: {{Tooltip|135|200% vs. Basic/Animal; 150% vs. Flak; 100% vs. Plate/Cyborg; 50% vs. Drone}}
  +
* Cooldown: 120 frames (8 in-game seconds)
  +
* Range: 11.5
 
| [[File:Archon 05 CRAWP.png|thumb|center]]
 
| [[File:Archon 05 CRAWP.png|thumb|center]]
 
|-
 
|-
 
| [[Tesla Trooper]]
 
| [[Tesla Trooper]]
| Dual Tesla Coils
+
| Dual Tesla Coils – briefly disables vehicles
  +
* Ground attack: {{Tooltip|30 * 2 (60 total)|200% vs. Drone; 115% vs. Basic/Animal and Flak; 100% vs. Medium/Harvester and Heavy; 95% vs. Plate/Cyborg; 85% vs. Light; 30% vs. ((Very) Big) Defensive Structure; 25% vs. (Big) Light Structure and (Big) Heavy Structure}}
* Temporarily disables vehicles
 
  +
* Cooldown: 60 frames (4 in-game seconds)
  +
* Range: 6.5
 
| [[File:Archon 06 CRElectricBolt.png|thumb|center]]
 
| [[File:Archon 06 CRElectricBolt.png|thumb|center]]
 
|-
 
|-
 
| [[Pyro]]
 
| [[Pyro]]
 
| Flamethrower
 
| Flamethrower
  +
* Ground attack: {{Tooltip|40-6|150% vs. Basic/Animal; 130% vs. Flak; 110% vs. Plate; 65% vs. Defensive Structure and Lightning Rods; 55% vs. (Big) Light Structure, (Very) Big Defensive Structure and (Big) Heavy Structure; 25% vs. Terror/Fury Drones; 15% vs. all vehicle armor types}}
  +
* Cooldown: 30 frames (2 in-game seconds)
  +
* Range: 5.5, radius 1.5
 
| [[File:Archon 07 FVFlamethrower.png|thumb|center]]
 
| [[File:Archon 07 FVFlamethrower.png|thumb|center]]
 
|-
 
|-
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* [[Epsilon Elite]]
 
* [[Epsilon Elite]]
 
| Psychic blasts
 
| Psychic blasts
  +
* Ground attack: 250
  +
* Cooldown: 75 frames (5 in-game seconds)
  +
* Range: 1.73, radius 3.3
 
| [[File:Archon 08 CRMindBlast.png|thumb|center]]
 
| [[File:Archon 08 CRMindBlast.png|thumb|center]]
 
|-
 
|-
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* [[Krukov]]
 
* [[Krukov]]
 
| Rad cannon
 
| Rad cannon
  +
* Ground attack: {{Tooltip|175|125% vs. Basic/Animal; 115% vs. Flak; 110% vs. Plate/Cyborg; 50% vs. Light; 40% vs. Medium/Harvester; 25% vs. Heavy}}
  +
* Cooldown: 30 frames (2 in-game seconds)
  +
* Range: 8
 
| [[File:Archon 09 CRRadBeamWeapon.png|thumb|center]]
 
| [[File:Archon 09 CRRadBeamWeapon.png|thumb|center]]
 
|-
 
|-
 
| [[Chrono Legionnaire]]
 
| [[Chrono Legionnaire]]
 
| Temporal displacement device
 
| Temporal displacement device
  +
* Damage: {{Tooltip|8|The unit ''takes away'' hit points from the target equal to this value in each frame until it loses 10 times of its maximum hit points this way (regardless of its current hit points), at which it is erased}}
  +
* Cooldown: 100 frames (6.7 in-game seconds)
  +
* Range: 7.5
 
| [[File:Archon 10 CRNeutronRifle.png|thumb|center]]
 
| [[File:Archon 10 CRNeutronRifle.png|thumb|center]]
 
|-
 
|-
 
| [[Riot Trooper]]
 
| [[Riot Trooper]]
| Flash grenades
+
| Flash grenades – clears garrisoned structures
  +
* Damage: {{Tooltip|100-25|base 500-125, deals 20% damage against all infantry armor types; deals 1% damage against all vehicle and structure armor types}}
* Clears garrisoned structures
 
  +
* Cooldown: 100 frames (6.7 in-game seconds)
  +
* Range: 9.5, minimum 2, radius 1
 
| [[File:Archon 11 FVRiotGrenade.png|thumb|center]]
 
| [[File:Archon 11 FVRiotGrenade.png|thumb|center]]
 
|-
 
|-
 
| [[Siege Cadre]]
 
| [[Siege Cadre]]
 
| Prism rifle
 
| Prism rifle
  +
* Ground attack: {{Tooltip|36|120% vs. (Big) Light Structure; 115% vs. ((Very) Big) Defensive Structure; 80% vs. (Big) Heavy Structure; 50% vs. Basic/Animal; 45% vs. Flak; 35% vs. Plate/Cyborg; 20% vs. Light and Drone; 15% vs. Medium/Harvester and Heavy}}
  +
* Cooldown: 50 frames (3.3 in-game seconds)
  +
* Range: 11
 
| [[File:Archon 12 CREnforcerGun.png|thumb|center]]
 
| [[File:Archon 12 CREnforcerGun.png|thumb|center]]
 
|-
 
|-
 
| [[Dunerider]]
 
| [[Dunerider]]
 
| Toxic grenades
 
| Toxic grenades
  +
* Damage: {{Tooltip|70-10.5|100% vs. Basic/Animal; 90% vs. Flak; 80% vs. Plate/Cyborg; 50% vs. Light Structure, Defensive Structure and Heavy Structure; 45% vs. Big Light Structure, (Very Big) Defensive Structure and Big Heavy Structure; 30% vs. Duneriders; 25% vs. Light; 20% vs. Medium/Harvester, Drone and Tech Concrete Fortresses; 15% vs. Heavy}}
  +
* Cooldown: 50 frames (3.3 in-game seconds)
  +
* Range: 9.5, minimum 1, radius 1
 
| [[File:Archon 13 FVHoverGrenade.png|thumb|center]]
 
| [[File:Archon 13 FVHoverGrenade.png|thumb|center]]
 
|-
 
|-
 
| [[Clairvoyant]]
 
| [[Clairvoyant]]
  +
| Stun beam – temporarily immobilizes target infantry
| Stun beam
 
  +
* Lasts for 120 frames (8 in-game seconds)
  +
* Cooldown: 50 frames (3.3 in-game seconds)
  +
* Range: 9
 
| [[File:Archon 14 ClairIFVWeb.png|thumb|center]]
 
| [[File:Archon 14 ClairIFVWeb.png|thumb|center]]
 
|-
 
|-
 
| [[Tanya]]
 
| [[Tanya]]
 
| Laser gun
 
| Laser gun
  +
* Ground attack: {{Tooltip|120|160% vs. Basic/Animal and Flak; 135% vs. Plate; 50% vs. Drone and Stun/Turmoil Grids; 45% vs. Light; 40% vs. Medium/Harvester; 30% vs. deployed Fury Drones, Sweepers and SODAR Arrays; 25% vs. Heavy and Land Mine}}
  +
* Cooldown: 8 frames (0.5 in-game seconds)
  +
* Range: 10
 
| [[File:Archon 15 FVTanyaLaser.png|thumb|center]]
 
| [[File:Archon 15 FVTanyaLaser.png|thumb|center]]
 
|-
 
|-
 
| [[Guardian GI]]
 
| [[Guardian GI]]
| "Seeker" missiles
+
| "Seeker" missiles – ineffective against infantry
  +
* Ground and air attack: {{Tooltip|35-17.5 * 2 (70-35 total)|100% vs. Light (Aircraft); 90% vs. Medium (Aircraft)/Harvester; 80% vs. Heavy (Aircraft); 75% vs. Scout Ravens, ((Very) Big) Defensive Structure and Lightning Rods; 50% vs. Drone, Rocketeers, Gyrocopters, Cosmonauts and heroes; 40% vs. (Big) Light Structure; 30% vs. Tech Concrete Fortresses; 25% vs. Plate/Cyborg; 20% vs. Basic/Animal, Flak and (Big) Heavy Structure}}
* Ineffective against infantry
 
  +
* Cooldown: 35 frames (2.3 in-game seconds)
  +
* Range: 7 ground, 11 air, radius 0.5
 
| [[File:Archon 16 CRMissileLauncher.png|thumb|center]]
 
| [[File:Archon 16 CRMissileLauncher.png|thumb|center]]
 
|-
 
|-
 
| [[Bloatick]]
 
| [[Bloatick]]
| Toxic warhead
+
| Toxic warhead – detonates on attack, releasing poison clouds
  +
* Ground attack: {{Tooltip|300-75|150% vs. Basic/Animal; 135% vs. Flak; 100% vs. Plate and Drone; 75% vs. Defensive Structure and Lightning Rods; 60% vs. (Very) Big Defensive Structure; 50% vs. Light and Medium/Harvester; 40% vs. Light Structure and Heavy Structure; 25% vs. Heavy and Bloaticks; 20% vs. Big Light Structure, Big Heavy Structure and Tech Concrete Fortresses}}
* Detonates on attack
 
  +
* Range: 1.73, radius 3.3
* Releases poison clouds on detonation
 
 
| [[File:Archon 17 FVSpiderBomb.png|thumb|center]]
 
| [[File:Archon 17 FVSpiderBomb.png|thumb|center]]
 
|-
 
|-
 
| [[Duplicant]]
 
| [[Duplicant]]
  +
| Nanoid warhead – detonates on attack, turning infantry killed into Duplicants; ''does not'' heal Foehn infantry
| Nanoid warhead
 
  +
* Ground attack: {{Tooltip|825|Base 300, deals 275% damage against all infantry armor types}}
* Detonates on attack
 
  +
* Range: 1.73, radius 2.6
* Infantry killed turns into Duplicants
 
* ''Does not'' heal Foehn infantry
 
 
| [[File:Archon 18 FVDuplicantAttack.png|thumb|center]]
 
| [[File:Archon 18 FVDuplicantAttack.png|thumb|center]]
 
|-
 
|-
 
| [[Virus]]
 
| [[Virus]]
 
| Virus sniper rifle
 
| Virus sniper rifle
  +
* Takes 160 frames (10.7 in-game seconds) to detonate
  +
* Ground attack: {{Tooltip|200-60|175% vs. Basic/Animal; 150% vs. Flak; 135% vs. Plate/Cyborg; 100% vs. Drone; 10% vs. all vehicle armor types}}
  +
* Cooldown: 130 frames (8.7 in-game seconds)
  +
* Range: 11.5, radius 1
 
| [[File:Archon 19 FVVirusgun.png|thumb|center]]
 
| [[File:Archon 19 FVVirusgun.png|thumb|center]]
 
|-
 
|-
 
| [[Field Medic]]
 
| [[Field Medic]]
 
| Heal bullets
 
| Heal bullets
  +
* Heals 50 hit points every 25 frames (1.7 in-game seconds)
  +
* Range: 5
 
| [[File:Archon 20 HealBullet.png|thumb|center]]
 
| [[File:Archon 20 HealBullet.png|thumb|center]]
 
|-
 
|-
 
| [[Archer]]
 
| [[Archer]]
 
| Long bow with AROs
 
| Long bow with AROs
  +
* Ground and air attack: {{Tooltip|36-18 * 2 (72-36 total)|100% vs. Light (Aircraft); 90% vs. Medium (Aircraft)/Harvester; 80% vs. Heavy (Aircraft); 75% vs. Defensive Structure and Scout Ravens; 50% vs. Drone, Rocketeers, Gyrocopters, Cosmonauts and heroes; 40% vs. (Big) Light Structure; 35% vs. Tech Concrete Fortresses; 25% vs. Plate/Cyborg; 20% vs. Basic/Animal, Flak and (Big) Heavy Structure}}
  +
* Cooldown: 50 frames (3.3 in-game seconds)
  +
* Range: 7 ground, 11 air, radius 0.5
 
| [[File:Archon 21 FVLongbow.png|thumb|center]]
 
| [[File:Archon 21 FVLongbow.png|thumb|center]]
 
|-
 
|-
 
| [[Initiate]]
 
| [[Initiate]]
 
| Psychic jab
 
| Psychic jab
  +
* Ground attack: {{Tooltip|32 * 2 (64 total)|100% vs. Basic/Animal and Drone; 80% vs. Flak; 65% vs. Plate/Cyborg; 20% vs. Light and (Big) Light Structure; 15% vs. ((Very) Big) Defensive Struture; 10% vs. Medium/Harvester, Heavy, and (Big) Heavy Structure}}
  +
* Cooldown: 18 frames (1.2 in-game seconds)
  +
* Range: 6.5
 
| [[File:Archon 24 CRPsychicJab.png|thumb|center]]
 
| [[File:Archon 24 CRPsychicJab.png|thumb|center]]
 
|-
 
|-
 
| [[Suppressor]]
 
| [[Suppressor]]
 
| Negation Field
 
| Negation Field
  +
* Lasts for 120 frames (8 in-game seconds)
  +
* Cooldown: 90 frames (6 in-game seconds)
  +
* Range: 11, radius 0.7
 
| [[File:Archon 25 FVSuppressorBomb.png|thumb|center]]
 
| [[File:Archon 25 FVSuppressorBomb.png|thumb|center]]
 
|-
 
|-
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* [[Desperate Driver]]
 
* [[Desperate Driver]]
 
* [[Bomb Biker]]
 
* [[Bomb Biker]]
  +
| Explosive warhead – detonates on attack; ''does not'' create radiation as in the vanilla ''[http://cnc.gamepedia.com/Command_&_Conquer:_Red_Alert_2 Red Alert 2]''
| Explosive warhead
 
  +
* Ground attack: {{Tooltip|300-150|150% vs. Basic/Animal; 140% vs. ((Very) Big) Defensive Structure; 100% vs. Flak, Plate/Cyborg, Light and Drone; 70% vs. Medium/Harvester; 65% vs. Heavy and (Big) Light Structure; 40% vs. (Big) Heavy Structure}}
* Detonates on attack
 
  +
* Range: 1.73, radius 2.3
* ''Does not'' create radiation as in the vanilla ''Red Alert 2''
 
 
| [[File:Archon 26 FVPilotBomb.png|thumb|center]]
 
| [[File:Archon 26 FVPilotBomb.png|thumb|center]]
 
|-
 
|-
 
| [[Mortar Quad]]
 
| [[Mortar Quad]]
 
| Mortar
 
| Mortar
  +
* Ground attack: {{Tooltip|60-12|90% vs. Light; 80% vs. Medium/Harvester; 75% vs. Heavy; 30% vs. Big Light Structure; 25% vs. Basic/Animal, Flak, Light Structure, (Very) Big Defensive Structure and Tank Bunker; 20% vs. Plate/Cyborg, Defensive Structure, Big Heavy Structure and Drone; 15% vs. Heavy Structure and Tech Concrete Fortress}}
  +
* Cooldown: 65 frames (4.3 in-game seconds)
  +
* Range: 11, minimum 2, radius 0.8
 
| [[File:Archon 27 FVQuadMortar.png|thumb|center]]
 
| [[File:Archon 27 FVQuadMortar.png|thumb|center]]
 
|-
 
|-
 
| [[Flak Trooper]]
 
| [[Flak Trooper]]
| Flak cannon
+
| Flak cannon – can only attack air targets
  +
* Air attack: {{Tooltip|20-12 * 2 (40-24 total)|100% vs. jets; 80% vs. Light Aircraft, Medium Aircraft, Rocketeers, Norio, Thor Gunships, Gyrocopters, Scout Ravens, Aerial Fortresses Irkalla, Uragan, Harbingers and Quetzals; 60% vs. Heavy Aircraft}}
* Can only attack air targets
 
  +
* Cooldown: 20 frames (1.3 in-game seconds)
* ''Very'' effective
 
  +
* Range: 7, radius 0.3
 
| [[File:Archon 28 FVFlakWeapon.png|thumb|center]]
 
| [[File:Archon 28 FVFlakWeapon.png|thumb|center]]
 
|-
 
|-
 
| [[Brute]]
 
| [[Brute]]
| "Jagdpanther" cannon
+
| "Jagdpanther" cannon – more effective against infantry than regular tank cannons
  +
* Ground attack: {{Tooltip|90-45|120% vs. Light; 110% vs. Medium/Harvester and Heavy; 40% vs. (Very) Big Defensive Structure, 35% vs. Defensive Structure and Tank Bunkers; 30% vs. Tech Concrete Fortresses; 25% vs. Cyborg, Drone and Foehn infantry; 15% vs. Basic/Animal, Flak, Plate and all structure armor types}}
* More effective against infantry than regular tank cannons
 
  +
* Cooldown: 70 frames (4.7 in-game seconds)
  +
* Range: 7, radius 0.3
 
| [[File:Archon 29 FVTankCannon.png|thumb|center]]
 
| [[File:Archon 29 FVTankCannon.png|thumb|center]]
 
|-
 
|-
 
| [[Stalker]]
 
| [[Stalker]]
| Imploder
+
| Imploder – cannot target infantry
  +
* Ground attack: {{Tooltip|100-50|90% vs. Defensive Structure; 65% vs. (Big) Light Structure; 60% vs. (Very) Big Defensive Structure; 45% vs. (Big) Heavy Structure; 40% vs. Terror/Fury Drones; 30% vs. Light and Tech Concrete Fortresses; 25% vs. Medium/Harvester; 20% vs. Heavy}}
* Cannot target infantry
 
  +
* Cooldown: 150 frames (10 in-game seconds)
  +
* Range: 12.5, radius 1.2
 
| [[File:Archon 30 FVStalkerGrenade.png|thumb|center]]
 
| [[File:Archon 30 FVStalkerGrenade.png|thumb|center]]
 
|-
 
|-
 
| [[Arsonist]]
 
| [[Arsonist]]
| Napalm charges
+
| Napalm charges – attaches napalm charges to buildings
  +
* Takes 880 frames (58.7 in-game seconds) to detonate
* Attaches napalm charges to buildings
 
  +
* Cooldown: 150 frames (10 in-game seconds)
  +
* Range: 5
 
| [[File:Archon 31 FVArsonistWeapon.png|thumb|center]]
 
| [[File:Archon 31 FVArsonistWeapon.png|thumb|center]]
 
|-
 
|-
 
| [[Morales]]
 
| [[Morales]]
| Incendiary sniper rifle
+
| Incendiary sniper rifle – deals damage in a line; depilots Tier 1 and Tier 2 vehicles
  +
* Ground attack: {{Tooltip|300|100% vs. Basic/Animal, Flak and Drone; 85% vs. Plate/Cyborg; 30% vs. all vehicle armor types}}
* Deals damage in a line
 
  +
* Cooldown: 120 frames (8 in-game seconds)
* Depilots Tier 1 and Tier 2 vehicles
 
  +
* Range: 15
 
| [[File:Archon 32 FVSuperSniper.png|thumb|center]]
 
| [[File:Archon 32 FVSuperSniper.png|thumb|center]]
 
|-
 
|-
 
| [[Malver]]
 
| [[Malver]]
  +
| Kinetic blade – effective against infantry and vehicles; cannot target buildings
| Kinetic blade
 
  +
* Ground attack: {{Tooltip|250|300% vs. all infantry armor types; 100% vs. Drone; 50% vs. Light and Medium/Harvester; 40% vs. Heavy}}
* Effective against infantry and vehicles
 
  +
* Cooldown: 15 frames (1 in-game second)
* Cannot target buildings
 
  +
* Range: 7
 
| [[File:Archon 33 FVUnderBlade.png|thumb|center]]
 
| [[File:Archon 33 FVUnderBlade.png|thumb|center]]
 
|-
 
|-
 
| [[Libra]]
 
| [[Libra]]
| Custom explosive darts
+
| Custom explosive darts – effective against ''all'' targets
  +
* Ground and air attack: {{Tooltip|132 * 3 (396 total)|150% vs. Basic/Animal; 140% vs. Flak; 130% vs. Plate/Cyborg; 85% vs. Light (Aircraft); 80% vs. Medium (Aircraft)/Harvester; 75% vs. Heavy (Aircraft); 50% vs. Drone; 30% vs. all structure armor types}}
* Effective against all targets
 
  +
* Cooldown: 80 frames (5.3 in-game seconds)
  +
* Range: 10.5, radius 1
 
| [[File:Archon 34 FVPsychicDarts.png|thumb|center]]
 
| [[File:Archon 34 FVPsychicDarts.png|thumb|center]]
 
|-
 
|-
 
| [[Libra Clones]]
 
| [[Libra Clones]]
| Fake custom explosive darts
+
| Fake custom explosive darts – deals less damage than the real version
  +
* Ground and air attack: {{Tooltip|16 * 3 (48 total)|150% vs. Basic/Animal; 140% vs. Flak; 130% vs. Plate/Cyborg; 85% vs. Light (Aircraft); 80% vs. Medium (Aircraft)/Harvester; 75% vs. Heavy (Aircraft); 50% vs. Drone; 30% vs. all structure armor types}}
* Deals less damage than the real version
 
  +
* Cooldown: 80 frames (5.3 in-game seconds)
  +
* Range: 10.5, radius 1
 
| [[File:Archon 35 FVFakeDarts.png|thumb|center]]
 
| [[File:Archon 35 FVFakeDarts.png|thumb|center]]
 
|-
 
|-
 
| [[Volkov]]
 
| [[Volkov]]
| Chain lightning Tesla cannon
+
| Chain lightning Tesla cannon – cannot target buildings
  +
* Ground attack: {{Tooltip|60/50/40/30|200% vs. Drone; 180% vs. Basic/Animal; 170% vs. Flak; 165% vs. Plate/Cyborg; 150% vs. Land Mine; 100% vs. Light; 95% vs. Medium/Harvester; 90% vs. Heavy}}
* Cannot target buildings
 
  +
* Cooldown: 25 frames (1.7 in-game seconds)
  +
* Range: 9, chain radius 4
 
| [[File:Archon 36 FVVolkovBolt.png|thumb|center]]
 
| [[File:Archon 36 FVVolkovBolt.png|thumb|center]]
 
|-
 
|-
 
| [[Yunru]]
 
| [[Yunru]]
 
| Immobilizer
 
| Immobilizer
  +
* Lasts for 360 frames (12 in-game seconds)
  +
* Cooldown: 90 frames (6 in-game seconds)
  +
* Range: 13, minimum 3, radius 2.5
 
| [[File:Archon 37 FVYunruEMP.png|thumb|center]]
 
| [[File:Archon 37 FVYunruEMP.png|thumb|center]]
 
|-
 
|-
 
| [[Rahn]]
 
| [[Rahn]]
 
| "Terranova" beam
 
| "Terranova" beam
  +
* Ground attack: {{Tooltip|250 target, 75 pass-through|200% vs. Basic/Animal, Flak and Drone; 195% vs. Plate/Cyborg; 90% vs. Light; 85% vs. (Big) Light Structure; 80% vs. Medium/Harvester and ((Very) Big) Defensive Structure; 70% vs. Heavy and (Big) Heavy Structure}}
  +
* Cooldown: 100 frames (6.7 in-game seconds)
  +
* Range: 9.5
 
| [[File:Archon 38 MutationRailgun.png|thumb|center]]
 
| [[File:Archon 38 MutationRailgun.png|thumb|center]]
  +
|-
  +
| [[Knightframe]]
  +
| Dual VHMG – cannot attack air targets
  +
* Ground attack: {{Tooltip|40-12 * 2 (80-36 total)|120% vs. Basic/Animal; 100% vs. Flak; 80% vs. Plate/Cyborg; 75% vs. Drone; 60% vs. heroes; 25% vs. Light; 20% vs. Medium/Harvester and Heavy; 15% vs. (Big) Light Structure; 10% vs. ((Very) Big) Defensive Structure and (Big) Heavy Structure}}
  +
* Cooldown: 50 frames (3.3 in-game seconds)
  +
* Range: 6.5, radius 0.7
  +
| [[File:Archon 40 FVKnightGun.png|thumb|center]]
  +
|-
  +
| [[Kingsframe]]
  +
| Dual power cannon
  +
* Ground attack: {{Tooltip|50-25 * 2 (100-50 total)|100% vs. Drone; 80% vs. Basic/Animal, Flak and Defensive Structure; 70% vs. Plate/Cyborg; 60% vs. Light Structure and Tank Bunkers; 55% vs. (Very) Big Defensive Structure; 50% vs. Heavy Structure; 45% vs. Tech Concrete Fortresses; 40% vs. Big Light Structure and Big Heavy Structure; 10% vs. Light and Medium/Harvester; 5% vs. Heavy}}
  +
* Cooldown: 80 frames (5.3 in-game seconds)
  +
* Range: 7.5, radius 0.7
  +
| [[File:Archon 41 FVKingsGun.png|thumb|center]]
  +
|-
  +
| [[Lancer]]
  +
| Pressurizer lance
  +
* Ground attack: {{Tooltip|75-22.5 main, 60-18 fragment|95% vs. Light; 90% vs. Medium; 80% vs. Heavy; 60% vs. Harvester and Light Structure; 50% vs. Big Light Structure; 45% vs. Defensive Structure and Minermites; 35% vs. Big Defensive Structure; 30% vs. Heavy Structure, Very Big Defensive Structure and Tech Concrete Fortresses; 25% vs. Big Heavy Structure; 20% vs. Drone; 15% vs. all infantry armor types}}
  +
* Cooldown: 40 frames (2.7 in-game seconds)
  +
* Range: 4.5, radius 0.55, fragment range 2, fragment radius 0.5
  +
| [[File:Archon 42 FVLancerAirslash.png|thumb|center]]
  +
|-
  +
| [[Railguneer]]
  +
| Plasma railgun
  +
* Ground attack: {{Tooltip|80-28|200% vs. Light; 190% vs. Medium/Harvester; 175% vs. Heavy; 40% vs. Drone; 30% vs. Plate/Cyborg; 20% vs. Basic/Animal and Flak; 15% vs. Light Structure, Defensive Structure and Lightning Rods; 10% vs. Heavy Structure and (Very) Big Defensive Structure; 5% vs. Big Light Structure, Big Heavy Structure and Tech Concrete Fortresses}}
  +
* Cooldown: 100 frames (6.7 in-game seconds)
  +
* Range: 7.5, minimum 1.5, radius 1
  +
| [[File:Archon 43 FVRailguneerBlast.png|thumb|center]]
  +
|-
  +
| [[Huntress]]
  +
| Nanoid container gun – has an exceptionally long range
  +
* Ground attack: {{Tooltip|230|115% vs. Basic/Animal; 105% vs. Flak; 100% vs. Plate/Cyborg; 50% vs. heroes}}
  +
* Cooldown: 60 frames (4 in-game seconds)
  +
* Range: 8.5, minimum 1
  +
| [[File:Archon 44 FVHuntressAttack.png|thumb|center]]
  +
|-
  +
| [[Deviatress]]
  +
| Confusion rifle – cannot attack air targets
  +
* Lasts for 105 frames (7 in-game seconds)
  +
* Cooldown: 90 frames (6 in-game seconds)
  +
* Range: 10
  +
| [[File:Archon 45 FVConfuseRifle.png|thumb|center]]
  +
|-
  +
| [[Syncronin]]
  +
| Bond breaker
  +
* Lasts for 85 frames (5.7 in-game seconds)
  +
* Cooldown: 75 frames (5 in-game seconds)
  +
* Range: 13
  +
| [[File:Archon 46 FVBondBreaker.png|thumb|center]]
  +
|-
  +
| [[Syncronaut]]
  +
| Area bond breaker – ranged attack
  +
* Lasts for 240 frames (16 in-game seconds)
  +
* Cooldown: 80 frames (5.3 in-game seconds)
  +
* Range: 10
  +
| [[File:Archon 47 FVBondEruption.png|thumb|center]]
 
|}
 
|}
   
 
==Appearances==
 
==Appearances==
  +
===Act One===
 
=== Act One ===
 
 
* Archon AMC first appears as European enemy in [[Accelerant]].
 
* Archon AMC first appears as European enemy in [[Accelerant]].
 
* Archon AMC is introduced as a controllable unit in [[Wrong Side]], after the player reaches the [[Field Bureau]]. It becomes buildable in the next mission [[Zero Signal]].
 
* Archon AMC is introduced as a controllable unit in [[Wrong Side]], after the player reaches the [[Field Bureau]]. It becomes buildable in the next mission [[Zero Signal]].
Line 303: Line 441:
 
==Trivia==
 
==Trivia==
 
* ''[[wikipedia:Archon|Archon]]'' is a Greek word meaning "ruler", often used as the title of a public office.
 
* ''[[wikipedia:Archon|Archon]]'' is a Greek word meaning "ruler", often used as the title of a public office.
* Azri_Apoc is credited as the voxel artist for Archon AMC.
 
   
 
==See also==
 
==See also==
 
* [[Stryker IFV]]
 
* [[Stryker IFV]]
 
* [[Tsurugi]]
 
* [[Tsurugi]]
  +
  +
==References==
  +
{{Reflist}}
   
 
{{AlliedArsenal}}
 
{{AlliedArsenal}}
  +
  +
[[zh:执政官装甲步兵车]]
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]
 
[[Category:Allied Nations]]
 
[[Category:Allied Nations]]

Revision as of 06:08, 12 May 2019

Bring me wine - oh, I mean... Yes, sir!
—An Archon AMC driver failed to be lazy

The Archon AMC (Armored Multirole Carrier) is a versatile multipurpose combat support vehicle used by the European Alliance, much like the American Stryker IFV but a little tougher and slower.

Official description

The Archon Armored Multirole Carrier is a derivative of the original Stryker model used by the United States, designed for more intense combat situations. Now equipped with heavier armor, the Archon is the most durable of IFVs, making it a viable defense option. The additional weight however, does render it slower than its American cousin, making it less suitable for quick assaults.[1]

Overview

The Archon AMC functions as an anti-aircraft, troop carrying and multipurpose combat support vehicle for the European Alliance. Compared to its counterparts, it favors armor over speed, making it more suitable for defensive tactics and infantry protection. One of the primary reasons for using the AMC is due to its Adaptation System as a multipurpose combat support unit. It is extremely versatile and capable of performing a variety of roles, such as vehicle repair, anti-infantry or anti-structure, depending on the loaded infantry unit within.

Loading an Engineer converts the Archon AMC into a mobile repair vehicle, enabling quick field repairs and effectively counters Terror Drones. Multiple Engineer-loaded AMCs can stack their repair effects, restoring the health of friendly vehicles with incredible speed, allowing the unit-under-repair to withstand huge amounts of damage. AMCs are unable to repair aircraft however.

The Sniper-AMC combo is a viable long ranged anti-infantry option. It grants Snipers much needed protection from anti-personnel fire that would normally kill them. It also enhances the mobility and rate of fire of a Sniper. Other useful combinations include Siege Cadres and Navy SEALS. Such infantry would benefit from the extra protection, and to a lesser extent, the extra mobility.

Configurations

Infantry Armament Picture
Default "Mist" missiles
Archon 00 HoverMissile
Repair beam
  • Repairs 50 hit points every 80 frames (5.3 in-game seconds)
  • Range: 5
Archon 01 RepairBullet
Machine gun – ineffective against vehicles
  • Ground attack: 30 * 2 (60 total)
  • Cooldown: 18 frames (1.2 in-game seconds)
  • Range: 6.5
Archon 02 CRM60
Crazy Ivan Ivan Bomb launcher – attaches Ivan Bomb to target
  • Takes 430 frames (28.7 in-game seconds) to detonate
  • Ground attack: 400-100
  • Cooldown: 100 frames (6.7 in-game seconds)
  • Range: 5, radius 1.5
Archon 03 FVIvanBomber
Submachine gun – ineffective against heavy vehicles
  • Ground attack: 36-5.4 * 2 (72-10.8 total)
  • Cooldown: 10 frames (0.7 in-game seconds)
  • Range: 7.5, radius 0.7
Archon 04 CRMP5
Sniper rifle
  • Ground attack: 135
  • Cooldown: 120 frames (8 in-game seconds)
  • Range: 11.5
Archon 05 CRAWP
Tesla Trooper Dual Tesla Coils – briefly disables vehicles
  • Ground attack: 30 * 2 (60 total)
  • Cooldown: 60 frames (4 in-game seconds)
  • Range: 6.5
Archon 06 CRElectricBolt
Pyro Flamethrower
  • Ground attack: 40-6
  • Cooldown: 30 frames (2 in-game seconds)
  • Range: 5.5, radius 1.5
Archon 07 FVFlamethrower
Psychic blasts
  • Ground attack: 250
  • Cooldown: 75 frames (5 in-game seconds)
  • Range: 1.73, radius 3.3
Archon 08 CRMindBlast
Rad cannon
  • Ground attack: 175
  • Cooldown: 30 frames (2 in-game seconds)
  • Range: 8
Archon 09 CRRadBeamWeapon
Chrono Legionnaire Temporal displacement device
  • Damage: 8
  • Cooldown: 100 frames (6.7 in-game seconds)
  • Range: 7.5
Archon 10 CRNeutronRifle
Riot Trooper Flash grenades – clears garrisoned structures
  • Damage: 100-25
  • Cooldown: 100 frames (6.7 in-game seconds)
  • Range: 9.5, minimum 2, radius 1
Archon 11 FVRiotGrenade
Siege Cadre Prism rifle
  • Ground attack: 36
  • Cooldown: 50 frames (3.3 in-game seconds)
  • Range: 11
Archon 12 CREnforcerGun
Dunerider Toxic grenades
  • Damage: 70-10.5
  • Cooldown: 50 frames (3.3 in-game seconds)
  • Range: 9.5, minimum 1, radius 1
Archon 13 FVHoverGrenade
Clairvoyant Stun beam – temporarily immobilizes target infantry
  • Lasts for 120 frames (8 in-game seconds)
  • Cooldown: 50 frames (3.3 in-game seconds)
  • Range: 9
Archon 14 ClairIFVWeb
Tanya Laser gun
  • Ground attack: 120
  • Cooldown: 8 frames (0.5 in-game seconds)
  • Range: 10
Archon 15 FVTanyaLaser
Guardian GI "Seeker" missiles – ineffective against infantry
  • Ground and air attack: 35-17.5 * 2 (70-35 total)
  • Cooldown: 35 frames (2.3 in-game seconds)
  • Range: 7 ground, 11 air, radius 0.5
Archon 16 CRMissileLauncher
Bloatick Toxic warhead – detonates on attack, releasing poison clouds
  • Ground attack: 300-75
  • Range: 1.73, radius 3.3
Archon 17 FVSpiderBomb
Duplicant Nanoid warhead – detonates on attack, turning infantry killed into Duplicants; does not heal Foehn infantry
  • Ground attack: 825
  • Range: 1.73, radius 2.6
Archon 18 FVDuplicantAttack
Virus Virus sniper rifle
  • Takes 160 frames (10.7 in-game seconds) to detonate
  • Ground attack: 200-60
  • Cooldown: 130 frames (8.7 in-game seconds)
  • Range: 11.5, radius 1
Archon 19 FVVirusgun
Field Medic Heal bullets
  • Heals 50 hit points every 25 frames (1.7 in-game seconds)
  • Range: 5
Archon 20 HealBullet
Archer Long bow with AROs
  • Ground and air attack: 36-18 * 2 (72-36 total)
  • Cooldown: 50 frames (3.3 in-game seconds)
  • Range: 7 ground, 11 air, radius 0.5
Archon 21 FVLongbow
Initiate Psychic jab
  • Ground attack: 32 * 2 (64 total)
  • Cooldown: 18 frames (1.2 in-game seconds)
  • Range: 6.5
Archon 24 CRPsychicJab
Suppressor Negation Field
  • Lasts for 120 frames (8 in-game seconds)
  • Cooldown: 90 frames (6 in-game seconds)
  • Range: 11, radius 0.7
Archon 25 FVSuppressorBomb
Explosive warhead – detonates on attack; does not create radiation as in the vanilla Red Alert 2
  • Ground attack: 300-150
  • Range: 1.73, radius 2.3
Archon 26 FVPilotBomb
Mortar Quad Mortar
  • Ground attack: 60-12
  • Cooldown: 65 frames (4.3 in-game seconds)
  • Range: 11, minimum 2, radius 0.8
Archon 27 FVQuadMortar
Flak Trooper Flak cannon – can only attack air targets
  • Air attack: 20-12 * 2 (40-24 total)
  • Cooldown: 20 frames (1.3 in-game seconds)
  • Range: 7, radius 0.3
Archon 28 FVFlakWeapon
Brute "Jagdpanther" cannon – more effective against infantry than regular tank cannons
  • Ground attack: 90-45
  • Cooldown: 70 frames (4.7 in-game seconds)
  • Range: 7, radius 0.3
Archon 29 FVTankCannon
Stalker Imploder – cannot target infantry
  • Ground attack: 100-50
  • Cooldown: 150 frames (10 in-game seconds)
  • Range: 12.5, radius 1.2
Archon 30 FVStalkerGrenade
Arsonist Napalm charges – attaches napalm charges to buildings
  • Takes 880 frames (58.7 in-game seconds) to detonate
  • Cooldown: 150 frames (10 in-game seconds)
  • Range: 5
Archon 31 FVArsonistWeapon
Morales Incendiary sniper rifle – deals damage in a line; depilots Tier 1 and Tier 2 vehicles
  • Ground attack: 300
  • Cooldown: 120 frames (8 in-game seconds)
  • Range: 15
Archon 32 FVSuperSniper
Malver Kinetic blade – effective against infantry and vehicles; cannot target buildings
  • Ground attack: 250
  • Cooldown: 15 frames (1 in-game second)
  • Range: 7
Archon 33 FVUnderBlade
Libra Custom explosive darts – effective against all targets
  • Ground and air attack: 132 * 3 (396 total)
  • Cooldown: 80 frames (5.3 in-game seconds)
  • Range: 10.5, radius 1
Archon 34 FVPsychicDarts
Libra Clones Fake custom explosive darts – deals less damage than the real version
  • Ground and air attack: 16 * 3 (48 total)
  • Cooldown: 80 frames (5.3 in-game seconds)
  • Range: 10.5, radius 1
Archon 35 FVFakeDarts
Volkov Chain lightning Tesla cannon – cannot target buildings
  • Ground attack: 60/50/40/30
  • Cooldown: 25 frames (1.7 in-game seconds)
  • Range: 9, chain radius 4
Archon 36 FVVolkovBolt
Yunru Immobilizer
  • Lasts for 360 frames (12 in-game seconds)
  • Cooldown: 90 frames (6 in-game seconds)
  • Range: 13, minimum 3, radius 2.5
Archon 37 FVYunruEMP
Rahn "Terranova" beam
  • Ground attack: 250 target, 75 pass-through
  • Cooldown: 100 frames (6.7 in-game seconds)
  • Range: 9.5
Archon 38 MutationRailgun
Knightframe Dual VHMG – cannot attack air targets
  • Ground attack: 40-12 * 2 (80-36 total)
  • Cooldown: 50 frames (3.3 in-game seconds)
  • Range: 6.5, radius 0.7
Archon 40 FVKnightGun
Kingsframe Dual power cannon
  • Ground attack: 50-25 * 2 (100-50 total)
  • Cooldown: 80 frames (5.3 in-game seconds)
  • Range: 7.5, radius 0.7
Archon 41 FVKingsGun
Lancer Pressurizer lance
  • Ground attack: 75-22.5 main, 60-18 fragment
  • Cooldown: 40 frames (2.7 in-game seconds)
  • Range: 4.5, radius 0.55, fragment range 2, fragment radius 0.5
Archon 42 FVLancerAirslash
Railguneer Plasma railgun
  • Ground attack: 80-28
  • Cooldown: 100 frames (6.7 in-game seconds)
  • Range: 7.5, minimum 1.5, radius 1
Archon 43 FVRailguneerBlast
Huntress Nanoid container gun – has an exceptionally long range
  • Ground attack: 230
  • Cooldown: 60 frames (4 in-game seconds)
  • Range: 8.5, minimum 1
Archon 44 FVHuntressAttack
Deviatress Confusion rifle – cannot attack air targets
  • Lasts for 105 frames (7 in-game seconds)
  • Cooldown: 90 frames (6 in-game seconds)
  • Range: 10
Archon 45 FVConfuseRifle
Syncronin Bond breaker
  • Lasts for 85 frames (5.7 in-game seconds)
  • Cooldown: 75 frames (5 in-game seconds)
  • Range: 13
Archon 46 FVBondBreaker
Syncronaut Area bond breaker – ranged attack
  • Lasts for 240 frames (16 in-game seconds)
  • Cooldown: 80 frames (5.3 in-game seconds)
  • Range: 10
Archon 47 FVBondEruption

Appearances

Act One

  • Archon AMC first appears as European enemy in Accelerant.
  • Archon AMC is introduced as a controllable unit in Wrong Side, after the player reaches the Field Bureau. It becomes buildable in the next mission Zero Signal.

Assessment

Pros Cons
  • Decent against infantry, light vehicles and aircraft.
  • Versatile unit due to a variety of configurations and quick weapon switches.
  • Multiple Engineer-loaded AMCs can repair friendly vehicles at an incredible rate.
  • Good escorts for fellow Allied vehicles with a mix of loaded and unloaded AMCs in different configurations.
  • Improves the mobility and weapons of on-board infantry.
  • More durable than Strykers and Tsurugis.
  • Fragile and easy to kill.
  • Vulnerable against anti-armor threats and aircraft.
  • Default weapon is not very effective against armored tanks and structures.
  • Micro intensive.
  • Low survivability passenger rate.
  • Cannot crush infantry.

Trivia

  • Archon is a Greek word meaning "ruler", often used as the title of a public office.

See also

References