Unit | Quotes | Gallery | Changelog |
“ | I'll fight, I promise... | ” |
—An Archon AMC driver making a promise |
The Archon AMC (Armored Multirole Carrier) is a versatile multipurpose combat support vehicle used by the European Alliance, much like the American Stryker IFV but tougher and slower.
Official description[]
The Archon Armored Multirole Carrier is a derivative of the original Stryker model used by the United States, designed for more intense combat situations. Now equipped with heavier armor, the Archon is the most durable of IFVs, making it a viable defense option. The additional weight however, does render it slower than its American cousin, making it less suitable for quick assaults.[1]
Overview[]
The Archon is exclusive to the European Alliance and replaces the Stryker IFV in the standard Allied arsenal.
The Archon AMC functions as an anti-aircraft, troop carrying and multipurpose combat support vehicle for the European Alliance. Compared to its counterparts, it favors armor over speed, making it more suitable for defensive tactics and infantry protection. One of the primary reasons for using the AMC is due to its Adaptation System as a multipurpose combat support unit. It is extremely versatile and capable of performing a variety of roles, such as vehicle repair, anti-infantry or anti-structure, depending on the loaded infantry unit within.
Loading an Engineer converts the Archon AMC into a mobile repair vehicle, enabling quick field repairs and effectively counters Terror Drones. Multiple Engineer-loaded AMCs can stack their repair effects, restoring the health of friendly vehicles with incredible speed, allowing the unit-under-repair to withstand huge amounts of damage. AMCs are unable to repair aircraft however.
The Sniper-AMC combo is a viable long ranged anti-infantry option. It grants Snipers much needed protection from anti-personnel fire that would normally kill them. It also enhances the mobility and rate of fire of a Sniper. Other useful combinations include Siege Cadres and Navy SEALS. Such infantry would benefit from the extra protection, and to a lesser extent, the extra mobility.
Configurations[]
Infantry | Armament | Picture |
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Default "Mist" missiles | |
Repair beam
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Machine gun – ineffective against vehicles
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Crazy Ivan | Ivan Bomb launcher – attaches Ivan Bomb to target
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Submachine gun – ineffective against heavy vehicles
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Sniper rifle
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Dual Tesla Coils – briefly disables vehicles
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Pyro | Flamethrower
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Psychic blasts
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Rad cannon
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Chrono Legionnaire | Temporal displacement device
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Riot Trooper | Flash grenades – clears garrisoned structures
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Siege Cadre | Prism rifle
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Dunerider | Toxic grenades
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Clairvoyant | Stun beam – temporarily immobilizes target infantry
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Tanya | Laser gun
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Guardian GI | "Seeker" missiles – ineffective against infantry
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Bloatick | Toxic warhead – detonates on attack, releasing poison clouds
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Duplicant | Nanoid warhead – detonates on attack, turning infantry killed into Duplicants; does not heal Foehn infantry
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Virus | Virus sniper rifle
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Field Medic | Heal bullets
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Archer | Long bow with AROs
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Initiate | Psychic jab
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Suppressor | Negation Field
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Explosive warhead – detonates on attack; does not create radiation as in the vanilla Red Alert 2
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Mortar Quad | Mortar
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Flak Trooper | Flak cannon – can only attack air targets
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Brute | "Jagdpanther" cannon – more effective against infantry than regular tank cannons
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Stalker | Imploder – cannot target infantry
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Arsonist | Napalm charges – attaches napalm charges to buildings
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Morales | Incendiary sniper rifle – deals damage in a line; depilots Tier 1 and Tier 2 vehicles
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Malver | Kinetic blade – effective against infantry and vehicles; cannot target buildings
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Libra | Custom explosive darts – effective against all targets
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Libra Clones | Fake custom explosive darts – deals less damage than the real version
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Volkov | Chain lightning Tesla cannon – cannot target buildings
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Yunru | Immobilizer
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Rahn | "Terranova" beam
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Knightframe | Dual VHMG – cannot attack air targets
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Kingsframe | Dual power cannon
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Lancer | Pressurizer lance
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Railguneer | Plasma railgun
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Huntress | Nanoid container gun – has an exceptionally long range
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Deviatress | Confusion rifle – cannot attack air targets
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Syncronin | Bond breaker
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Syncronaut | Area bond breaker – ranged attack
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Zorbtrotter | Personal windflow manipulator
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Zorbfloater | Personal windflow manipulator
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Fin | Auto sniper rifle - with longer cooldown
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Alize | Blast rifle
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Eureka | Plasma wave
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Giantsbane | Golden Rocket launchers
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Godsbane | Nanofiber threads
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Scourge | Custom EMP rods
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Repulsor | AG charge
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AI behavior[]
Archon AMCs controlled by the AI have the following attack patterns:
All difficulties[]
- 4x targeting anything
- This task force will only be constructed if a Tech Center is not present
- Archon AMCs already present in the battlefield are recruited to form this task force, so infantry composition will vary
- 4x guarding Allied Ore Refineries, Air Force Command Headquarters and Allied War Factories
Medium/Hard[]
- 1x loaded with GI or Guardian GI
- 1x loaded with Navy SEAL or Sniper, then proceed to target infantry
- This task force may be accompanied by 1 additional IFV with the same passenger
- 1x loaded with Chrono Legionnaire, then proceed to target ore miners
- This task force may be accompanied by 1 additional IFV with the same passenger
- 1x loaded with Siege Cadre, then proceed to target structures
- This task force may be accompanied by 1 additional IFV with the same passenger
Hard[]
- 2x targeting anything, accompanied by 2 Cavalier Tanks and 2 Robot Tanks
- The AI may use Chronoboost on this task force
- If available, Shadow Ring may also be applied
Appearances[]
“ | We've managed to steal these from the Allies. Our troops may find them useful. Inside of the Archons, they can operate more powerful variant of their weapons. | ” |
—Soviet intel during Operation: Recharger |
Act One[]
- Archon AMC first appears as European enemy in Accelerant.
- Archon AMC is introduced as a controllable unit in Wrong Side, after the player reaches the Radar Dish. It becomes buildable in the next mission Zero Signal.
Assessment[]
Pros | Cons |
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Trivia[]
- Archon is a Greek word meaning "ruler", often used as the title of a public office.