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{{OldUnitTabs}}
 
{{UnitBox
 
{{UnitBox
 
|theme = epsilon
 
|theme = epsilon
 
|name = Archer
 
|name = Archer
 
|image = Epsarch.png
 
|image = Epsarch.png
|slides =
+
|icon = Harpicon.png
|imgsize =
 
|imgdesc =
 
 
|faction = {{Icon|Epsilon}} [[Epsilon Army]]
 
|faction = {{Icon|Epsilon}} [[Epsilon Army]]
|baseunit =
 
 
|role =
 
|role =
 
* Anti-armor
 
* Anti-armor
 
* Anti-air
 
* Anti-air
|eliteability =
 
 
|useguns = Compound bow with AROs
 
|useguns = Compound bow with AROs
|usearmor =
 
 
|tier = 1
 
|tier = 1
 
|techlvl = 1
 
|hp = 120
 
|hp = 120
|shield =
 
|energy =
 
|timedlife =
 
 
|armortype = Flak
 
|armortype = Flak
|trans =
+
|speed = 6
|amphibious =
+
|sight = 8
|techlvl =
+
|cost = $200
|cost = $220
+
|time = 0:06 (base 0:09)
|time = 0:10
+
|multiplier = 0.65
 
|produced = [[Epsilon Barracks]]
 
|produced = [[Epsilon Barracks]]
 
|groundattack = 54-27
|req = None
 
  +
* 100% vs. Light
|hotkey =
 
  +
* 90% vs. Medium/Harvester
|squadsize =
 
  +
* 80% vs. Heavy
|groundattack =
 
  +
* 75% vs. ((Very) Big) Defensive Structure
|airattack =
 
  +
* 50% vs. Drone
|cooldown =
 
  +
* 40% vs. (Big) Light Structure
|airspeed =
 
  +
* 35% vs. [[Tech Concrete Fortress]]es
|landspeed = 6
 
  +
* 25% vs. Plate/Cyborg
|seaspeed =
 
  +
* 20% vs. Basic/Animal, Flak and (Big) Heavy Structure
 
|airattack = 54-27
  +
* 100% vs. Light Aircraft
  +
* 90% vs. Medium Aircraft
  +
* 80% vs. Heavy Aircraft
  +
* 75% vs. [[Scout Raven]]s
  +
* 50% vs. [[Rocketeer]]s, [[Norio]], [[Gyrocopter]]s, [[Cosmonaut]]s and [[Uragan]]
  +
|cooldown = 75 frames (5 in-game seconds)
 
|range =
 
|range =
* 6 (ground)
+
* 6 (ground and garrison), minimum 0.5 (ground)
* 9 (air)
+
* 9, minimum 2 (air)
  +
* 0.5 (radius)
|sight =
 
  +
|ability = [[Garrisoning|Garrison civilian structures]]
|parent =
 
 
* Cannot attack air targets while garrisoned
|addons =
 
  +
|veteranbonus = +40% hit points
|evolvesto =
 
|upgrades =
+
|elitebonus =
  +
* +40% firepower
|power =
 
  +
* +25% speed
|produce =
 
  +
* Self-healing
|allows =
 
|research =
+
|artist = ImP_RuLz
|ability = Garrison civilian structures
+
|actor = Zenothist
|structure =
+
|infantry = 1
|notes = Cannot attack air targets while garrisoned
 
|margin =
 
 
}}
 
}}
 
{{Quote|Guns? Too modern to my taste.|Archer}}
 
{{Quote|Guns? Too modern to my taste.|Archer}}
[[File:Harpicon.png|left]] The '''Archer''' is the basic anti-armor and anti-air infantry of the [[Epsilon Army]]. While their weapons – compound bows – are rather archaic in this modern age, the ARO projectiles they fire are very effective against vehicles and aircraft.
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The '''Archer''' is the basic anti-armor and anti-air infantry of the [[Epsilon Army]]. While their weapons – compound bows – are rather archaic in this modern age, the ARO projectiles they fire are very effective against vehicles and aircraft.
   
 
==Official description==
 
==Official description==
Epsilon Archers are genetically modified humans with drastically increased muscle mass in their arms and increased cognitive perception, allowing them to wield high-tech bows firing reactive projectiles known as Armor Rupturing Objects (A.R.O.s) with deadly speed and incredible precision. Despite its primitive appearance, the Archer has proven to be more than a match for enemy vehicles and aircraft, to the surprise of both [[Allied Nations|Allied]] and [[Soviet Union|Soviet]] forces.<ref>[http://mentalomega.com/index.php?page=epsilon_infantry#arch Epsilon Infantry page on the official Mental Omega website]</ref>
+
''[[Epsilon Army|Epsilon]] Archers are genetically modified humans with drastically increased muscle mass in their arms and increased cognitive perception, allowing them to wield high-tech bows firing reactive projectiles known as Armor Rupturing Objects with deadly speed and incredible precision. Despite its primitive appearance, the Archer has proven to be more than a match for enemy vehicles and aircraft, to the surprise of both [[Allied Nations|Allied]] and [[Soviet Union|Soviet]] forces.''<ref>[http://mentalomega.com/index.php?page=epsilon_infantry#arch Epsilon Infantry page on the official Mental Omega website]</ref>
   
 
==Overview==
 
==Overview==
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== Appearances ==
 
== Appearances ==
  +
{{Quote|Our first squad of Archers has arrived at the Cloning Vats to deal with the Vulture threat.|Epsilon intel during Operation: Huehuecoyotl}}
  +
  +
=== Act Two ===
 
*Archers first appear in [[Huehuecoyotl]], where they are paradropped to intercept the incoming [[Vulture|Vultures]]. A few of them also guard the captured Stallion Transport that the new commando [[Rahn]] would be evacuated in.
 
*Archers first appear in [[Huehuecoyotl]], where they are paradropped to intercept the incoming [[Vulture|Vultures]]. A few of them also guard the captured Stallion Transport that the new commando [[Rahn]] would be evacuated in.
 
*On [[Memory Dealer]] and beyond, the Archer replaces the [[Flak Trooper]] as the Epsilon's basic anti-vehicle/anti-air infantry.
 
*On [[Memory Dealer]] and beyond, the Archer replaces the [[Flak Trooper]] as the Epsilon's basic anti-vehicle/anti-air infantry.
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* Decent price ($250).
 
* Decent price ($250).
 
* Effective against armored units and aircraft.
 
* Effective against armored units and aircraft.
  +
* Longest attack range of all basic anti-armor infantry.
 
* Powerful in sheer numbers.
 
* Powerful in sheer numbers.
 
* Can destroy walls.
 
* Can destroy walls.
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* Cannot attack aircraft while garrisoned.
 
* Cannot attack aircraft while garrisoned.
 
}}
 
}}
 
==Quotes==
 
The Archer is voiced by Zenothist.
 
 
===When selected===
 
* ''On the quick draw!''
 
* ''Eyes of an eagle.''
 
* ''I always hit the mark.''
 
* ''[https://www.youtube.com/watch?v=hyquiA8RL1Q You have my bow].''
 
* ''Guns? Too modern to my taste.''
 
 
===When ordered to move===
 
* ''I'm on a rampage!''
 
* ''On my own terms.''
 
* ''[[wikipedia:300 (film)|Fight in the shade.]]''
 
* ''Straight and true!''
 
* ''[[wikipedia:Danger Zone (song)|Into the danger zone.]]''
 
 
===When ordered to attack ground targets===
 
* ''I can see it.''
 
* ''They underestimate me.''
 
* ''I ain't got all day.''
 
* ''Another one.''
 
* ''That's right, sucker.''
 
 
===When ordered to attack air targets===
 
* ''A pretty butterfly!''
 
* ''You think you're safe up there?''
 
* ''I will take you down.''
 
 
===When under fire===
 
* ''It just bounces off them!''
 
* ''What armor is this?!''
 
* ''Mother!''
 
* ''Oh, that's just classic!''
 
 
==Trivia==
 
* In version 3.0, the Archer did not have a death sound. This is an error that is now fixed.
 
   
 
==See also==
 
==See also==
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* [[Lancer]]
 
* [[Lancer]]
   
== External links ==
+
== References ==
  +
{{Reflist}}
<references />{{EpsilonArsenal}}
 
  +
  +
[[zh:弓箭手]]
 
{{EpsilonArsenal}}
 
[[Category:Infantry]]
 
[[Category:Infantry]]
 
[[Category:Epsilon Army]]
 
[[Category:Epsilon Army]]
  +
[[Category:Occupier]]

Revision as of 23:32, 20 February 2020

Template:OldUnitTabs

Guns? Too modern to my taste.
—Archer

The Archer is the basic anti-armor and anti-air infantry of the Epsilon Army. While their weapons – compound bows – are rather archaic in this modern age, the ARO projectiles they fire are very effective against vehicles and aircraft.

Official description

Epsilon Archers are genetically modified humans with drastically increased muscle mass in their arms and increased cognitive perception, allowing them to wield high-tech bows firing reactive projectiles known as Armor Rupturing Objects with deadly speed and incredible precision. Despite its primitive appearance, the Archer has proven to be more than a match for enemy vehicles and aircraft, to the surprise of both Allied and Soviet forces.[1]

Overview

Archers form the basic ranks of Epsilon's standard anti-armor and anti-aircraft infantry divisions. Despite the anachronistic nature of their issued weapons, they are nonetheless an important component of any infantry force since they are Epsilon's only infantry unit that can respond to air threats, aside from PsiCorps' hero unit.

These troops form a middle ground between its other equivalents (the Flak Trooper, Guardian GI, and Lancer) - the Archer has more firepower than the Flak Trooper but is overall weaker when compared to the Guardian GI. While it is inferior to the Lancer in almost every aspect, it does retain an advantage by being able to attack aircraft.

In order to circumvent their fragility, they can garrison civilian structures. Do note they cannot fire on aircraft while doing so.

Archers should stay far away from units with anti-personnel weapons (anti-infantry specialists in particular), as massive casualties will be the likely outcome. Their weapons are not effective against infantry either.

Appearances

Our first squad of Archers has arrived at the Cloning Vats to deal with the Vulture threat.
—Epsilon intel during Operation: Huehuecoyotl

Act Two

  • Archers first appear in Huehuecoyotl, where they are paradropped to intercept the incoming Vultures. A few of them also guard the captured Stallion Transport that the new commando Rahn would be evacuated in.
  • On Memory Dealer and beyond, the Archer replaces the Flak Trooper as the Epsilon's basic anti-vehicle/anti-air infantry.

Assessment

Pros Cons
  • Decent price ($250).
  • Effective against armored units and aircraft.
  • Longest attack range of all basic anti-armor infantry.
  • Powerful in sheer numbers.
  • Can destroy walls.
  • Can garrison buildings to greatly improve fighting power and survivability.
  • Ineffective against infantry.
  • Easily countered by anti-infantry weapons.
  • Can be crushed by most tanks.
  • Cannot attack aircraft while garrisoned.

See also

References