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The Antares Battery is a long-range defense structure used by the Epsilon.

Official description

Epsilon's top-tier defense system, the Antares Battery, uses a more intense version of the Inferno Tower's weapon. Using the most advanced pyrokinetic techniques and an increased energy supply, the Antares can unleash all of its concentrated power to annihilate groups of units at once. Its construction prevents close-range fire, making it an Achilles heel in its design. To compensate, just like the Inferno Tower, the Antares can make use of the Psychic Flash to temporarily fire more powerful beams at longer ranges.[1]


The Antares Battery's main advantage over the other Epsilon defenses is its long range, and combined with its large hit points and lack of charging time (unlike the Inferno Tower), it is an excellent defense to construct in the late game. The Antares is also capable of splash damage like the Inferno Tower, that can render vehicle and infantry spam a suicidal attempt by the opposition. Only a few artillery units can fire at it without retaliation and if the Antares has the high ground, it becomes difficult for enemies to approach the Epsilon base without bursting into flames.

Like its equivalents however, it suffers from a minimum range that can be exploited by nearby enemies who can get close enough with speed, though this weakness can be negated by nearby Epsilon defenses.

AI behavior

The AI has the ability to build Antares Batteries that requires a Pandora Hub rather than a Tier 3 plug.


Fortify our base with the Antares Battery, a heavy defense effective against groups of units. Just like the Inferno Tower, this new defense of ours will be affected by the Psychic Flash.
—Epsilon intel during Operation: Unthinkable

Act Two


  • Antares, also known as Alpha Scorpii, is the brightest star in the Scorpius constellation and one of the brightest stars in the night sky.

See also