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Unleash the killer within!
—An Angelshark fueling unrest in its enemies

The Angelshark is a submarine used by the Foehn navy to cause chaos among enemy fleets, using confusion tech to turn enemy vessels against each other.

Official description

If, after hearing the memorable name of the Angelshark, you expected a tamed animal in the Foehn navy, you will be surprised to learn there is none. The Angelshark is a submarine, which has not been designed for direct combat, but for the sabotage of enemy naval formations instead.

The Angelshark has two weapons. The first is a homing torpedo-drone hybrid that, when fired from the Angelshark, begins to pursue its target and upon impact releases an impulse, which throws it into great turmoil. The affected unit will begin to fire at its allies instead of engaging the Angelshark's side. The second weapon is a naval mine, which the Angelshark can release at the spot it currently resides at. This mine will float on the water's surface for a brief moment, while emitting confusion rays in all directions. Any enemy unit, that comes within the mine's range while its active, will begin targeting its allies instead of following its original orders. Being a support naval unit, the Angelshark has no other offensive weapons, but as long as there is no detector unit nearby, it will remain hidden even when firing any of its weapons.[1]


Angelshark and its deployed confusion mines

Angelsharks may seem to be a confusing idea on paper (no pun intended), but they prove to be a viable asset to Foehn’s naval forces. Instead of carrying regular torpedoes or rocket launching platforms like the Soviet and Epsilon subs, the confusion torpedoes can make an enemy naval vessel turn its guns on their allies rather than the Angelshark or other Foehn naval units. They also do not need to surface in order to fire, making them hard to track down similarly to the Nautilus.

Confusion Mines are also useful for surprising enemy fleets even if an Angelshark is, in reality, nowhere nearby. This allows the Angelshark to cause chaos within enemy ranks and make panicky commanders focus their fire on confused allies rather than try and track the Angelshark down. What’s worse for Foehn’s enemies is that one Angelshark can deploy two of them at one time, making it very hard for naval fleets to approach an area by sea.

Even this powerful and silent killer has its weaknesses, however. It is somewhat fragile for its cost (especially against anti-sub weapons), making it hard for an Angelshark to escape if the enemy manages to track it down and give chase, even if it has decent speed. In addition, as it is a problem with most units that use confusion weapons, confused enemies can still attack the Angelshark if it has no allies to turn its guns on, making it unwise to attack single ships, especially those which excel in naval combat, like the Battleship. Confusion torpedoes additionally deal no damage, making it the only sub to be otherwise helpless against single subs that can deal damage; even a single Piranha could be able to destroy it if it loses its cover, so it will need its allies to attack for them.

AI behavior

Angelsharks controlled by the AI have the following attack patterns:


  • 2x targeting everything
    • This task force may be accompanied by 2 additional Angelsharks
  • 2x targeting everything, accompanied by 2 Swordfishes
  • 2x targeting everything, accompanied by 2 Swordfishes and 1 Leviathan
    • This task force may be accompanied by 2 Whiprays
  • 2x guarding friendly base, accompanied by 2 Swordfishes and 2 Whiprays
  • 2x targeting structures
    • This task force may be accompanied by 2 Leviathans


  • 2x gathering near enemy base
    • This task force may be accompanied by 2 Leviathans

The AI is not programmed to use the Angelshark's deploy ability.


  • Submerged, can attack without surfacing.
  • Confusion torpedoes causes enemies to attack each other.
  • Confusion mines can be deployed to confuse enemies without putting it in danger.
  • Can deploy two mines at a time.
  • Decent speed.
  • Can detect submerged and cloaked units.
  • Cannot deal damage.
  • Expensive for a unit that does not deal damage.
  • Not very durable.
  • Vulnerable against anti-submarine weaponry.
  • Confusion ray does not prevent enemies from attacking the Angelshark.
  • Cannot attack ground and air units.
  • Exposed when receiving damage.

 Behind the scenes

  • The Angelshark's original voxel is available for public download to be used by other modders. The link can be found here (see 2nd picture).
    • On the discontinued World Domination mod it was supposed to be used for, the original voxel's name was Hailstorm Attack Submarine.


  • Angel sharks or monk fish (Squatina) are a family of bottom-dwelling sharks found in temperate and tropical seas that are harmless unless when provoked.

External links