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The War Factory is yet another important structure for the Allies which are responsible for producing Allied vehicles.

Official description[]

If the Construction Yard is the brain of a base, and the Ore Refinery is the heart, then the War Factory is the muscle. The Allied War Factory allows the commander to manufacture Allied vehicles. The more War Factories a commander has on the field, the faster vehicles are built.[1]

Overview[]

For a detailed list of changes from the original game, click here.

The Allied War Factory builds the following vehicles/aircraft:

Standard vehicles[]

Unit Description
Resource Vehicle. Unarmed.
  • Requires Allied Ore Refinery
  • Abilities:
    • Harvests ore with a capacity of 500 ores/750 gems
    • Teleports into Ore Refineries when ordered or fully loaded
Unmanned Light Vehicle. Strong vs. Infantry.
  • Abilities:
    • Detects cloaked and disguised units
    • Amphibious
Light Vehicle. Strong vs. Infantry.
  • Abilities:
    • Transports infantry with 2 passenger slots

Replaces Robot Tank in Act One Allied campaign.

Multirole Light Vehicle. Strong vs. Aircraft.
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Weapon changes depending on the transported infantry
    • Repairs vehicles when an Engineer is onboard
Bulldog Light Tank
Bulldog Light Tank
Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Deploy to switch between cannon and target painter modes
    • Target painter weakens the armor of enemy targets by 15%, but cannot directly harm them
Multirole Medium Vehicle. Strong vs. Aircraft.
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Weapon changes depending on the transported infantry
    • Repairs vehicles when an Engineer is onboard
Cavalier Medium Battle Tank
Cavalier Medium Battle Tank
Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Fires faster the longer it attacks a target
Tsurugi Powersuit
Tsurugi Powersuit
Multirole Light Walker. Strong vs. Aircraft.
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Weapon changes depending on the transported infantry
    • Repairs vehicles when an Engineer is onboard
    • Immune to poison and radiation
Kappa Hover Tank
Kappa Hover Tank
Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Amphibious
Allied Mobile Construction Vehicle
Allied Mobile Construction Vehicle
Construction Vehicle. Unarmed.
Advanced Tank. Strong vs. Armor.
  • Requires Shield Command
  • Abilities:
    • Disguised as a tree when stationary
Artillery. Strong vs. Armor.
Advanced Artillery. Strong vs. Structures.
Monster Tank. Strong vs. Ground Targets.
Medium Vehicle. Strong vs. Aircraft (no ground attack).
Advanced Artillery. Strong vs. Infantry, Structures.
Monster Tank. Strong vs. Infantry, Armor.
  • Requires Tech Center and Shield Command
  • Abilities:
    • Instantly erases most ground units
    • Deploy to switch between auto attack or hold fire modes
Advanced Artillery. Strong vs. Structures.
Medium Vehicle. Strong vs. Infantry, Aircraft.
Monster Tank. Strong vs. Everything.
  • Requires Tech Center and Robot Ops Control Center
  • Abilities:
    • Transports infantry with 4 passenger slots
    • Infantry can fire out of the Battle Tortoise
    • Crushes all infantry and most vehicles

Standard aircraft[]

Unit Description
Transport Aircraft. Unarmed.
Medium Aircraft. Strong vs. Infantry, Armor.
Heavy Aircraft. Strong vs. Infantry, Aircraft.
  • Requires Tech Center and Shield Command
  • Abilities:
    • Deploy to boost the armor of nearby friendly units by 50%, but reduces their speed by 50% and stops the Thor from firing
    • Receives a 25% firepower boost when near a Lightning Rod
Advanced Support Aircraft.
  • Requires Tech Center
  • Abilities:
    • Slowly freezes ground targets, reducing their speed up to 100% and armor up to 95%
    • Target is disabled when completely frozen

Stolen Tech[]

Unit Description
Stolen Tech Vehicle. Strong vs. Infantry, Armor, Aircraft.
Stolen Tech Vehicle.
Unmanned Stolen Tech Vehicle. Strong vs. Ground Targets.

AI behavior[]

The AI will build a second War Factory if they have built a Tech Center.

If Mental AI Boost is enabled, the AI will build a certain amount of War Factories that do not require a Tech Center, depending on the difficulty (1 max for Easy, 2 max for Normal, 3 max for Hard). Combined with the War Factory that requires a Tech Center, a Hard AI with Mental AI Boost can own up to 4 War Factories.

Appearances[]

Act One[]

  • The Allied War Factory first appears as a buildable structure in Red Dawn Rising alongside the other Allied buildings, at the beginning of the Third Great War.

Cooperative[]

  • In Thunder God, destroying all Allied War Factories is one of the mission objectives.

See also[]

External links[]

References[]