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The War Factory is yet another important structure for the Allies which are responsible for producing Allied vehicles.

Official description

If the Construction Yard is the brain of a base, and the Ore Refinery is the heart, then the War Factory is the muscle. The Allied War Factory allows the commander to manufacture Allied vehicles. The more War Factories a commander has on the field, the faster vehicles are built.[1]

Overview

For a detailed list of changes from the original game, click here.

The Allied War Factory builds the following vehicles/aircraft:

Standard vehicles

Unit Description
Ahrvicon.png
Resource Vehicle. Unarmed.
  • Requires Allied Ore Refinery
  • Abilities:
    • Harvests ore with a capacity of 500 ores/750 gems
    • Teleports into Ore Refineries when ordered or fully loaded
Roboicon.png
Unmanned Light Vehicle. Strong vs. Infantry.
  • Abilities:
    • Detects cloaked and disguised units
    • Amphibious
Ahmvicon.png
Light Vehicle. Strong vs. Infantry.
  • Abilities:
    • Transports infantry with 2 passenger slots

Replaces Robot Tank in Act One Allied campaign.

Strkicon.png
USAicon.png Multirole Light Vehicle. Strong vs. Aircraft.
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Weapon changes depending on the transported infantry
    • Repairs vehicles when an Engineer is onboard
Bulldog Light Tank
USAicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Deploy to switch between cannon and target painter modes
    • Target painter weakens the armor of enemy targets by 15%, but cannot directly harm them
Archicon.png
EAicon.png Multirole Medium Vehicle. Strong vs. Aircraft.
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Weapon changes depending on the transported infantry
    • Repairs vehicles when an Engineer is onboard
Cavalier Medium Battle Tank
EAicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Fires faster the longer it attacks a target
Tsurugi Powersuit
PFicon.png Multirole Light Walker. Strong vs. Aircraft.
  • Abilities:
    • Transports infantry with 1 passenger slot
    • Weapon changes depending on the transported infantry
    • Repairs vehicles when an Engineer is onboard
    • Immune to poison and radiation
Kappa Hover Tank
PFicon.png Main Battle Tank. Strong vs. Armor.
  • Abilities:
    • Amphibious
Allied Mobile Construction Vehicle
Construction Vehicle. Unarmed.
Rtnkicon.png
Advanced Tank. Strong vs. Armor.
  • Requires EAicon.png Shield Command
  • Abilities:
    • Disguised as a tree when stationary
Zephicon.png
Artillery. Strong vs. Armor.
Bassicon.png
Advanced Artillery. Strong vs. Structures.
Abrmicon.png
Monster Tank. Strong vs. Ground Targets.
Aeroicon.png
Medium Vehicle. Strong vs. Aircraft (no ground attack).
Sreficon.png
Advanced Artillery. Strong vs. Infantry, Structures.
Ctnkicon.png
Monster Tank. Strong vs. Infantry, Armor.
  • Requires Tech Center and EAicon.png Shield Command
  • Abilities:
    • Instantly erases most ground units
    • Deploy to switch between auto attack or hold fire modes
Hailicon.png
Advanced Artillery. Strong vs. Structures.
Blzzicon.png
Medium Vehicle. Strong vs. Infantry, Aircraft.
Bfrticon.png
Monster Tank. Strong vs. Everything.
  • Requires Tech Center and PFicon.png Robot Ops Control Center
  • Abilities:
    • Transports infantry with 4 passenger slots
    • Infantry can fire out of the Battle Tortoise
    • Crushes all infantry and most vehicles

Standard aircraft

Unit Description
Shadicon.png
Transport Aircraft. Unarmed.
Warhicon.png
Medium Aircraft. Strong vs. Infantry, Armor.


Thoricon.png
Heavy Aircraft. Strong vs. Infantry, Aircraft.
  • Requires Tech Center and EAicon.png Shield Command
  • Abilities:
    • Deploy to boost the armor of nearby friendly units by 50%, but reduces their speed by 50% and stops the Thor from firing
    • Receives a firepower boost when near a Lightning Rod
Crycicon.png
Advanced Support Aircraft.
  • Requires Tech Center
  • Abilities:
    • Slowly freezes ground targets, reducing their speed up to 100% and armor up to 95%
    • Target is disabled when completely frozen

Stolen Tech

Unit Description
Quikicon.png
Stolen Tech Vehicle. Strong vs. Infantry, Armor, Aircraft.
Chrpicon.png
Stolen Tech Vehicle.
Hev2icon.png
Unmanned Stolen Tech Vehicle. Strong vs. Ground Targets.


AI behavior

The AI will build a second War Factory if they have built a Tech Center.

If Mental AI Boost is enabled, the AI will build a certain amount of War Factories that do not require a Tech Center, depending on the difficulty (1 max for Easy, 2 max for Normal, 3 max for Hard). Combined with the War Factory that requires a Tech Center, a Hard AI with Mental AI Boost can own up to 4 War Factories.

Appearances

Act One

  • The Allied War Factory first appears as a buildable structure in Red Dawn Rising alongside the other Allied buildings, at the beginning of the Third Great War.

Cooperative

  • In Thunder God, destroying all Allied War Factories is one of the mission objectives.

See also

External links

References

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