A must on any battlefield with large bodies of water. The Allied Naval Shipyard allows for the construction of Allied ships. It also allows a commander to use a Sonar Pulse to detect submerged vessels. The more Shipyards a commander has on the field, the faster the ships are built.
For a detailed list of changes from the original game, click here.
The Allied Naval Shipyard permits the following support powers:
|Type: Intelligence Power|
Recharge Time: 6:00
Temporarily reveals enemy submerged units in the target areaLeft-click icon then left-click on target location (must be targeted on water)
The Allied Naval Shipyard is also responsible for constructing the following units:
|Basic Ship. Strong vs. Armor, Submarines, Structures.
|Unmanned Light Vehicle. Strong vs. Infantry.
|Scout Creature. Strong vs. Structures.
|Medium Ship. Strong vs. Aircraft (no ground attack).
|Capital Ship. Strong vs. Structures.|
|Capital Ship. Strong vs. Armor.|
|Advanced Ship. Strong vs. Ground and Naval Targets.
If Mental AI Boost is enabled, the AI will build a certain amount of Naval Shipyards depending on the difficulty (1 max for Easy, 2 max for Normal, 3 max for Hard).
- The Allied Naval Shipyard first appears as a buildable structure in Heaven and Hell.
- in the