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The Naval Shipyard is where the Allied navy are assembled and maintained. It can also use sonar pulses to reveal enemy submarines.

Official description

A must on any battlefield with large bodies of water. The Allied Naval Shipyard allows for the construction of Allied ships. It also allows a commander to use a Sonar Pulse to detect submerged vessels. The more Shipyards a commander has on the field, the faster the ships are built.[1]

Overview

For a detailed list of changes from the original game, click here.

The Allied Naval Shipyard permits the following support powers:

Support power Description
Snrpicon.png
Type: Intelligence Power
Recharge Time: 6:00

Temporarily reveals enemy submerged units in the target area

Left-click icon then left-click on target location (must be targeted on water)

The Allied Naval Shipyard is also responsible for constructing the following units:

Unit Description
Lcrficon.png
Transport.
  • Abilities:
    • Transport units with 12 passenger slots
    • Amphibious
    • Armed with dual missile pods
Desticon.png
Basic Ship. Strong vs. Armor, Submarines, Structures.
  • Carries an Osprey to attack enemy submarines
  • Abilities:
    • Detects cloaked units
Robwicon.png
Unmanned Light Vehicle. Strong vs. Infantry.
  • Abilities:
    • Detects cloaked and disguised units
    • Amphibious
Dlphicon.png
Scout Creature. Strong vs. Structures.
Agisicon.png
Medium Ship. Strong vs. Aircraft (no ground attack).
Carricon.png
Capital Ship. Strong vs. Structures.
Hcrsicon.png
Capital Ship. Strong vs. Armor.
Sirnicon.png
Advanced Ship. Strong vs. Ground and Naval Targets.
  • Requires Experimental Warpshop
  • Abilities:
    • Gradually erases enemy targets
    • Deploy to repair damage received with Negation Shield
    • Damages itself while Negation Shield is active

Appearances

Act One

  • The Allied Naval Shipyard first appears as a buildable structure in Heaven and Hell.

See also

External links

References

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