Building | Old version(s) | Gallery | Changelog |
The Naval Shipyard is where the Allied navy are assembled and maintained. It can also use sonar pulses to reveal enemy submarines.
Official description[]
A must on any battlefield with large bodies of water. The Allied Naval Shipyard allows for the construction of Allied ships. It also allows a commander to use a Sonar Pulse to detect submerged vessels. The more Shipyards a commander has on the field, the faster the ships are built.[1]
Overview[]
For a detailed list of changes from the original game, click here.
The Allied Naval Shipyard permits the following support powers:
Support power | Description |
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Type: Intelligence Power Recharge Time: 6:00 Temporarily reveals enemy submerged units in the target area Left-click icon then left-click on target location (must be targeted on water) |
The Allied Naval Shipyard is also responsible for constructing the following units:
Unit | Description |
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Transport.
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Basic Ship. Strong vs. Armor, Submarines, Structures.
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Unmanned Light Vehicle. Strong vs. Infantry.
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Scout Creature. Strong vs. Structures.
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Medium Ship. Strong vs. Aircraft (no ground attack).
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Capital Ship. Strong vs. Structures.
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Capital Ship. Strong vs. Armor. | |
Advanced Ship. Strong vs. Ground and Naval Targets.
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AI behavior[]
If Mental AI Boost is enabled, the AI will build a certain amount of Naval Shipyards depending on the difficulty (1 max for Easy, 2 max for Normal, 3 max for Hard).
Appearances[]
Act One[]
- The Allied Naval Shipyard first appears as a buildable structure in Heaven and Hell.