The Naval Shipyard is where the Allied navy are assembled and maintained. It can also use sonar pulses to reveal enemy submarines.
A must on any battlefield with large bodies of water. The Allied Naval Shipyard allows for the construction of Allied ships. It also allows a commander to use a sonar pulse to detect submerged vessels. The more Shipyards a commander has on the field, the faster ships are built.
For a detailed list of changes from the original game, click here.
The Allied Naval Shipyard permits the following support powers:
Ever vigilant of Soviet and Foehn submersibles and the hidden Epsilon navy, the Allies are able to reveal them in an instant whenever their presence is suspected in an area through a Sonar Pulse, making them vulnerable to surface and aerial attacks. Deploying a Sonar Pulse costs nothing but requires 6:00 to recharge.
The Allied Naval Shipyard is also responsible for constructing the following units:
Allies' amphibious transport
Armed with twin rocket launchers to retaliate from harassers
Has 12 passenger slots
Allies' main assault vessel
Armed with a 155mm cannon against enemy ships and shoreline defenses
Carries an Osprey aircraft to deal with submarines with their depth charges
Can detect cloaked and submerged units
Allies' assault and reconnaissance animal
Armed with a Comet Prism Rifle designed to destroy enemy structures with ease