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The Naval Shipyard is where the Allied navy are assembled and maintained. It can also use sonar pulses to reveal enemy submarines once the Tech Center is built.

Official description

A must on any battlefield with large bodies of water. The Allied Naval Shipyard allows for the construction of Allied ships. It also allows a commander to use a sonar pulse to detect submerged vessels. The more Shipyards a commander has on the field, the faster ships are built.[1]


The Allied Naval Shipyard permits the following support powers:

Icon Support Power Description
Snrpicon Sonar Pulse Ever vigilant of Soviet and Foehn submersibles and the hidden Epsilon navy, the Allies are able to reveal them in an instant whenever their presence is suspected in an area through a Sonar Pulse, making them vulnerable to surface and aerial attacks. Deploying a Sonar Pulse costs nothing but requires 6:00 to recharge and an operational Tech Center.

The Allied Naval Shipyard is also responsible for constructing the following units:

Icon Unit Requirements Description
Voyager none
  • Allies' amphibious transport
  • Armed with twin rocket launchers to retaliate from harassers
  • Has 12 passenger slots
Destroyer none
  • Allies' main assault vessel
  • Armed with a 155mm cannon against enemy ships and shoreline defenses
  • Carries an Osprey aircraft to deal with submarines with their depth charges
  • Can detect cloaked and submerged units
Dolphin Air Force Command Headquarters
  • Allies' assault and reconnaissance animal
  • Armed with a Comet Prism Rifle designed to destroy enemy structures with ease
  • Can detect submerged units
  • Cloaked until attacking
Aegis Cruiser Air Force Command Headquarters
  • Allies' dedicated anti-air vessel
  • Armed with several missile batteries that can bring down even the most resilient of aircraft in seconds
Aircraft Carrier
  • Allies' siege capital ship
  • Armed with 4 Hornet UAVs with explosive payloads that are effective against structures
  • Allies' long range anti-armor capital ship
  • Armed with heavy cannons to sink enemy fleets and even land armor divisions from afar


Act One

  • The Allied Naval Shipyard first appears as a buildable structure in Heaven and Hell.

See also


  1. Allied Structures page on the official Mental Omega website