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The Mermaid

Allied 13 TheMermaid.png
Main article: The Mermaid

A disturbance in the Soviet 2-year old dominion and completion of a "chrono backpack" creates an opportunity for the Euro Alliance and Siegfried to extract Special Agent Tanya from the Soviet prison in city-turned-fortress Warsaw with a new suit.

Puppet Master

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Main article: Puppet Master

Yuri returns from the dark and resumes the Psychic Amplifier project by constructing a device which threatens the safety of the London Fortress of Euro Alliance. Shortly after her recovery, Special Agent Tanya is dispatched to support the counter attack.

Stone Cold Crazy

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Main article: Stone Cold Crazy

Reports indicate Yuri's forces have managed to use his mind control to take over an Allied research facility run by the Soviets. The Russians have managed to complete the Allied prototype for the specialized Barracuda jet which the Allies intend to take back.

Ghost Hunt

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Main article: Ghost Hunt

With the help of the Scorpion Cell and psychic illusions, Yuri constructs another Psychic Amplifier in northern Africa that may become a threat to the London Fortress. A taskforce is sent to reactivate an old US base nearby and take the device down.

Bottleneck

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Main article: Bottleneck

Using a distraction to drive the Allied forces away, Yuri launched a surprise attack at the London Fortress, forcing the Allies to evacuate. Because of the Paradox Project's premature launch, the fleeing survivors have to change the course and regroup at the Isles of Scilly.

Hysteria

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Main article: Hysteria

The premature launch of the expedition finally takes toll, as the key Allied device is low on power and must be fully charged before continuing its flight. A large Epsilon base full of Bio Reactors in Canary Island's Tenerife becomes a potential power source for the device.

Stormbringer

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Main article: Stormbringer

A surviving Pacific Front task force in Central America sends an S.O.S. signal, requesting assistance in protecting the device they've been working on while offering access to a rich array of new technology and arsenal in return. With the Chronosphere, Siegfried's task force arrives to the rescue.

Paranoia

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Main article: Paranoia

With the Paradox Engine hiding over the Atlantic, Yuri prepares a Psychic Amplifier to revert the effects of Pacific Front actions in America, steal the Weather Controller and use it to destroy the Engine. Special Agent Tanya, accompanied by an unusual ally, is chronoshifted nearby to take it out.

Relentless

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Main article: Relentless

A major Epsilon naval base allows Yuri to control most of the Atlantic Ocean, posing a threat to the Paradox Engine. It also act as an important communication junction for all Epsilon forces in the world. The Allies attempt to kill two birds with one stone by launching a massive attack.

Insomnia

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Main article: Insomnia

The time has come. Yuri's primary base, his largest settlement in the world, the Epsilon Headquarters, has been revealed. United, the Allied Nations begin their quest to destroy it with the use of the Paradox Engine and stop the madman's diabolical devices, before the free world is completely lost.

Withershins

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Main article: Withershins

The marvel of the Paradox Engine is unquestionable, as the device allows the Allies to push further deep into the Epsilon's Antarctic stronghold. After countless battles and many sacrifices, the target - Yuri's Tower - is now almost within their grasp. And yet, Yuri himself is nowhere to be seen.

Hamartia

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Main article: Hamartia

This is it - the window of opportunity the Allies have been waiting for. Without the Paradox Engine the armies of the Allied Nations would not get this far, but it is up to the wits and skills of their commanders and soldiers to seize this chance and take Yuri's Tower down for good.

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