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The Construction Yard is the primary base building of the Allied Nations.

Official description

The Allied Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Allied buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well.[1]

Overview

The Allied Construction Yard can build the following Allied structures and defenses:

Structures

Structure Description
Powricon
Ptrbicon
Brrkicon
  • Allies' infantry production structure
  • Infantry build time can be decreased by constructing additional Barracks
Reficon
  • Allies' resource processor
  • Comes with a Chrono Miner to begin mining operations immediately
Gwepicon
  • Allies' vehicle production facility
  • Vehicle build time can be decreased by constructing additional War Factories
  • Requires a Power Plant and an Allied Ore Refinery to be built
Ayaricon
  • Allies' naval production structure
  • Capable of repairing one ship at a time
  • Navy build time can be decreased by constructing additional Naval Shipyards
  • Requires a Power Plant and an Allied Ore Refinery to be built
Heliicon
Grdcicon
  • Allies' jet production structure and radar provider
  • Houses and rearms up to 4 jets
  • Aircraft build time can be decreased by constructing additional airfields
  • USAicon United States can upgrade their Air Force Command HQ with a Drop Control to gain access to reinforcement powers (requires Mercury Uplink)
  • Requires a Power Plant and an Allied Ore Refinery to be built
Asaticon
Sceaicon
Rbccicon
Techicon
  • Allies' advanced technology enhancer and support power provider
  • Grants complete access to the Allied Tier 3 arsenal when accompanied with any of the 3 aforementioned technology expanders
  • Requires an Air Force Command Headquarters and any of the 3 Allied technology expanders to built
Ewrpicon
  • Allies' advanced technology enhancer and support power provider
  • Grants access to chrono-based support powers and units
  • Requires a Tech Center and any of the 3 Allied technology expanders to be built
Gorep
  • Allies' economy booster
  • Increases income from ore mining by 25%
  • Also produces funds similar to a Tech Oil Derrick
  • Requires a Tech Center and any of the 3 Allied technology expanders to be built
Csphicon
  • Allies' support superweapon
  • After 7 minutes of charging enough energy, it can teleport vehicles or ships across the battlefield instantly
  • Requires a Tech Center and any of the 3 Allied technology expanders to be built
Wethicon
  • Allies' offensive superweapon
  • After 10 minutes of gathering enough energy, it can form highly destructive storm clouds that vaporize even the most fortified of enemy bases with lightning bolts
  • Requires a Tech Center and any of the 3 Allied technology expanders to be built

Defenses

Structure Description
Wallicon
  • Allies' passive defense
  • Blocks infantry and vehicles from passing through it
  • Requires an Allied Barracks to be built
Agaticon-1
Agaticon-2
  • Allies' passive defense
  • Blocks enemies, but let friendly forces enter through it
  • Requires an Allied Barracks to be built
Pillicon
  • Allies' anti-infantry defense
  • Its machine gun can easily eliminate infantry
  • Requires an Allied Barracks to be built
Gunticon
  • Allies' basic anti-vehicle defense
  • Its 105mm cannon can punch through enemy vehicles
  • Requires an Allied Barracks to be built
Samicon
  • Allies' anti-aircraft defense
  • Fires missiles to bring down enemy aircraft
  • Requires an Allied Barracks to be built
Prisicon
  • Allies' advanced defense
  • Fires concentrated light to sear soldiers and vehicles alike
  • Can link with other Prism Towers to increase damage output
  • Requires an Air Force Command Headquarters to be built
Gcanicon
  • Allies' long range defense
  • Its 200mm cannon can make short work of approaching enemy forces from a long distance
  • Requires a Tech Center and any of the 3 Allied technology expanders to be built
Skyricon
Cfenicon
  • EAicon European Alliance's support defense
  • Boosts firepower of nearby defenses
  • Requires a Tech Center and a Shield Command to be built
Hpadicon
  • Allies' auxiliary aircraft production structure
  • Can house and rearm up to 4 jets
  • Cannot build aircraft by itself
  • Requires a Tech Center and any of the 3 Allied technology expanders to be built
Gapicon
  • Allies' counter-intelligence defense
  • Constantly generates shroud around itself to camouflage the Allied base
  • Requires a Tech Center and any of the 3 Allied technology expanders to be built

Appearances

Act One

  • The Allied Construction Yard first appears as an available structure in Red Dawn Rising alongside the other Allied buildings, at the beginning of the Third Great War.

See also

References

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