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The Construction Yard is the primary base building of the Allied Nations.

Official description

The Allied Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Allied buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well.[1]

Overview

For a detailed list of changes from the original game, click here.

The Allied Construction Yard can build the following Allied structures and defenses:

Structures

Structure Description
Powricon.png
Ptrbicon.png
Power Structure.
Brrkicon.png
Production Structure.
  • Trains Allied infantry
    • Infantry train time can be decreased by constructing additional Barracks
Reficon.png
Resource Structure.

Comes with a Chrono Miner.

Gdpoicon.png
Tech Structure.

Comes with two Field Medics. (Skirmish)

Gwepicon.png
Production Structure.
  • Requires Power Plant and Allied Ore Refinery
  • Produces Allied vehicles and aircraft
    • Vehicle/aircraft production time can be decreased by constructing additional War Factories
Ayaricon.png
Production Structure.
  • Requires Power Plant and Allied Ore Refinery
  • Produces Allied navy
    • Navy build time can be decreased by constructing additional Naval Shipyards
  • Repairs one naval unit at a time
  • Provides Support Powers:
Heliicon.png
Grdcicon.png
Production Structure.
Asaticon.png
USAicon.png Tech Structure.
Sceaicon.png
EAicon.png Tech Structure.
Rbccicon.png
PFicon.png Tech Structure.
Techicon.png
Tech Structure.
Hpadicon.png
Production Structure.
Ewrpicon.png
Tech Structure.

Only one Experimental Warpshop may be built at a time.

Goreicon.png
Economy Booster Structure.

Only one Ore Purifier may be built at a time.

Csphicon.png
Minor Superweapon.

Only one Chronosphere may be built at a time.

Wethicon.png
Major Superweapon.

Only one Weather Controller may be built at a time.

Defenses

Structure Description
Concrete Walls
Passive Defense.
Agaticon-1.png
Agaticon-2.png
Passive Defense.
  • Requires Allied Barracks
  • Blocks enemy infantry and vehicles from passing through
  • Allows friendly infantry and vehicles to enter
Pillicon.png
Base Defense. Strong vs. Infantry.
Gunticon.png
Base Defense. Strong vs. Armor.
Samicon.png
Base Defense. Strong vs. Aircraft (no ground attack).
Cpilicon.png
Base Defense. Strong vs. Infantry.
  • Requires EAicon.png Shield Command
  • Cloaked when not attacking
  • Enemies do not automatically attack the Camouflaged Pillbox unless when returning fire
Prisicon.png
Base Defense. Strong vs. Infantry, Armor.
Gcanicon.png
Advanced Base Defense. Strong vs. Armor.
Ultricon.png
Support Structure.

Only one Ultra Dome may be built at a time.

Hypeicon.png
Advanced Base Defense. Strong vs. Aircraft (no ground attack).

Only two Hyperions may be built at a time.

Crymicon.png
Advanced Hidden Base Defense.
Gapicon.png
Support Structure.
Cfeniconnew.png
Support Structure.

Only three Warpnodes may be built at a time.

Technically speaking there are actually at least four different variants of the Allied Construction Yard. Each Allied subfaction starts with and produces their own variant of the Allied MCV which includes the ability to construct their unique tier 2 technology building and all other standard Allied buildings. Allied MCVs produced by non-Allied players will be a generic variant that cannot construct any of the unique tier 2 technology buildings and in fact cannot construct any tier 3 Allied buildings even if the requisite buildings are already in place. For example if a Soviet player captures a United States Allied Construction Yard they will be able to construct all standard Allied buildings as well as the Mercury Network Uplink. If that same Soviet player loses that same Construction Yard but replaces it with an Allied MCV they produced themselves they would not be able to build a new Mercury Network Uplink or any tier 3 buildings.

Appearances

Act One

  • The Allied Construction Yard first appears as an available structure in Red Dawn Rising alongside the other Allied buildings, at the beginning of the Third Great War.

Act Two

  • Three Allied Construction Yards (two on Casual) are targets to infiltrate in the Stage IV of Babel. Once any of it is infiltrated, the Allies will immediately unpack it as MCV and teleport the MCV to the Pocket Dimension, allowing Infiltrators to enter the space for further actions.

See also

External links

References

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