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The Barracks is the Allies' infantry production structure.
Official description[]
The Allied Barracks is the structure that allows a commander to train basic and advanced Allied infantry. It also allows for the construction of basic Allied defenses. The more Barracks a commander has on the field, the faster infantry are trained.[1]
Overview[]
For a detailed list of changes from the original game, click here.
Like all Barracks, the Allied Barracks is one of three buildings that are available by default once the Allied Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Attack Dogs for reconnaissance, Engineers for capturing of vital tech structures, and GIs for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Pillbox) when needed.
The Allied Barracks trains the following infantry:
Unit | Description |
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Basic Infantry. Strong vs. Infantry.
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Basic Infantry. Strong vs. Armor, Aircraft.
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Scout Creature. Strong vs. Infantry.
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Utility Infantry. Unarmed.
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Utility Infantry. Unarmed.
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Heavy Infantry. Strong vs. Structures.
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Airborne Infantry. Strong vs. Infantry, Aircraft.
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Advanced Infantry. Strong vs. Infantry, Navy, Structures.
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Espionage Agent. Unarmed.
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Elite Heavy Infantry. Strong vs. Infantry.
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Elite Infantry. Strong vs. Infantry.
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Elite Support Infantry.
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Elite Infantry. Strong vs. Ground Targets.
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Hero. Strong vs. Ground Targets.
Only one Tanya may be trained at a time. | |
Hero. Strong vs. Ground Targets.
Only one Siegfried may be trained at a time. | |
Airborne Hero. Strong vs. Infantry, Armor, Aircraft.
Only one Norio may be trained at a time. |
AI behavior[]
The AI follows its behavior from the original game and will only build a Barracks after building a Power Plant in the early game.
The AI will build a second Barracks if they have built a Tech Center.
If Mental AI Boost is enabled, the AI will build a certain amount of Barracks that do not require a Tech Center, depending on the difficulty (1 max for Easy, 2 max for Normal and Hard). Combined with the Barracks that requires a Tech Center, a Hard AI with Mental AI Boost can own up to 3 Barracks.
Appearances[]
Act One[]
- The Allied Barracks first appears as a buildable structure in Red Dawn Rising alongside the other Allied buildings, at the beginning of the Third Great War.