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The Barracks is the Allies' infantry production structure.

Official description

The Allied Barracks is the structure that allows a commander to train basic and advanced Allied infantry. It also allows for the construction of basic Allied defenses. The more Barracks a commander has on the field, the faster infantry are trained.[1]

Overview

Like all Barracks, the Allied Barracks is one of three buildings that are available by default once the Allied Construction Yard is deployed. Therefore, unlike in the vanilla Red Alert 2 and Yuri's Revenge, it is encouraged to build this structure first, so that the commander can churn out Attack Dogs for reconnaissance, Engineers for capturing of vital tech structures, and GIs for offense and garrisoning of civilian structures as soon as possible, and build appropriate defenses (like the Pillbox) when needed.

The Allied Barracks trains the following infantry:

Unit Description
Giicon
  • Allies' basic and starting infantry
  • Armed with a machine pistol that is decent against infantry
  • Able to garrison civilian structures
  • Can deploy to use a more powerful machine gun
Gdgiicon
  • Allies' anti-armor/anti-air infantry
  • Armed with a missile launcher that is effective against vehicles and aircraft
  • Able to garrison civilian structures, but loses ability to attack aircraft
  • Can deploy to increase its weapon's range and accuracy, and become immune to vehicle trampling
Adogicon
  • Allies' reconnaissance and anti-infantry animal
  • Its teeth can maul infantry instantly
  • Amphibious
  • Detects disguised units
Engnicon
  • Allies' essential field support infantry
  • Able to capture enemy buildings, tech buildings and empty vehicles
  • Repairs bridges and friendly structures
  • Detects Crazy Ivan bombs and Arsonist incendiary charges
Mediicon
  • Allies' essential field support infantry
  • Its medkit quickly restores the health of friendly infantry
  • Requires an Air Force Command Headquarters to be trained
Jjeticon
  • Allies' airborne assault infantry
  • Armed with twin heavy machine guns to pursue and take down soldiers and light aircraft
  • Requires an Air Force Command Headquarters to be trained
Enfoicon
  • Allies' siege infantry
  • Armed with a Comet Prism Rifle that is effective against structures
  • Heavy armor prevents Attack Dog and Spook attacks, but renders him vulnerable to magnetic weapons
  • Requires an Air Force Command Headquarters to be trained
Sealicon
  • Allies' special operations infantry
  • Armed with an SMG with deadly accuracy to eliminate platoons of troopers
  • Able to plant C4 charges to destroy structures with ease
  • Amphibious
  • Detects stealth
  • Requires an Air Force Command Headquarters to be trained
Spyicon
  • Allies' espionage infantry
  • Cheaper than its equivalents
  • Can disguise as enemy infantry
  • Infiltrates enemy structures
  • Requires a Tech Center to be trained
Rioticon
  • USAicon United States' advanced urban combatant
  • Armed with a riot gun to shoot down enemy infantry and flashbangs to clear out garrisoned structures
  • Hides behind shield when fired upon to increase defense significantly, becoming a resilient shield for fellow Allied infantry
  • Amphibious
  • Heavy armor prevents Attack Dog and Spook attacks, but renders him vulnerable to magnetic weapons
  • Requires a Tech Center and a Mercury Network Uplink to be trained
Snipicon
  • EAicon European Alliance's long range anti-infantry trooper
  • Sniper rifle can assassinate advancing troops easily
  • Can deploy to further increase range and rate of fire
  • Does not reveal position when firing
  • Requires a Tech Center and a Shield Command to be trained
Supricon
Clegicon
  • Allies' advanced chrono infantry
  • Armed with a temporal displacement device to erase enemies once targeted
  • Capable of teleporting anywhere, but takes time to reform completely, depending on distance
  • Requires an Experimental Warpshop to be trained
Tanyicon
  • USAicon United States' relentless commando
  • Armed with a miniaturized laser weapon that is effective against everything on land
  • Equipped a more powerful C4 that brings down any structure in seconds
  • Amphibious
  • Detects stealth
  • Requires a Tech Center and a Mercury Network Uplink to be trained
  • Only one may be present at a time
Siegicon
  • EAicon European Alliance's brilliant commando
  • Armed with a specialized cannon that fires a turbulent chrono vortex to siege enemy encampments from afar
  • Detects stealth
  • Deploy to freeze nearby friendly Allied troops in time, rendering them invulnerable but unable to attack or move
  • Requires a Tech Center and a Shield Command to be trained
  • Only one may be present at a time
Armricon

Appearances

Act One

  • The Allied Barracks first appears as a buildable structure in Red Dawn Rising alongside the other Allied buildings, at the beginning of the Third Great War.

Trivia

See also

References

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