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Nothing is impossible for the motherland.
—An Akula Missile Sub launches missiles

The Akula-class missile submarine, known in-game as Akula Missile Sub, is used by Russia in place of Kuznetsov Dreadnoughts, which has the advantage of being submerged while not firing.

Official description

In the the Second Great War, the Russians developed several experimental ballistic missile submarines. Ships capable of launching powerful missiles from incredible distances to annihilate targets with barely any chance of retaliation. Unfortunately for the Russians, these prototypes were destroyed by the Allies. This did not however discourage the Soviets from developing the Akula, the spiritual successor of these subs.

Though this massive submersible is very slow, it can emerge from the depths to strike at targets anywhere, making them one of the most feared units in the Russian arsenal. They do not carry any defensive measures however, and are thus vulnerable when they rise above the waves or are detected. Just like Dreadnought's missiles, Akula's projectiles can be shot down with anti-air weapons.[1]


Differing from other Soviet subfactions, the Russian navy's siege unit is the Akula Missile Sub, which has a higher amount of hit points but slower movement speed compared to the Kuznetsov Dreadnought.

The biggest feature of the Akula is that it is submersible, similar to the Epsilon Resheph, which allows the Akula to escape most enemy attacks (especially air units) while moving to attack a target. In addition, the Akula can also escape most threats of mind control from PsiCorps Epsilon Elites.

Like other siege ships, the missiles launched by the Akula are vulnerable to being stopped by anti-aircraft weapons. Therefore, when using an Akula to perform siege operations, it is best to clean up any nearby anti-air defenses first, or simply let all Akulas fire at the target at the same time and overwhelm the anti-air.

Even though the Akula is a submarine, it is unable to conventionally fight other naval units, and it is still defenseless against air forces, so it is recommended to use Typhoon Attack Subs and the Seawolf guard it.

AI behavior

Akulas controlled by the AI have the following attack patterns:


  • 2x targeting structures
    • This task force may be accompanied by 2 Seawolves


  • 2 gathering near enemy base
    • This task force may be accompanied by 2 Typhoons


Act Two

  • In Puppet Master, around ten minutes into the mission, an Akula Missile Sub will sneak into the city and attack the Psychic Beacon stationed in the centre, in the process freeing the mind controlled Russian forces from Yuri.
  • The Akula is properly introduced as a buildable unit in Power Hunger, where they are tasked with destroying the Chinese Hammer Defenses located on the coast so the Russians can make landfall.
  • Power Hunger and the Special Ops mission Dawnbreaker are the only two Soviet missions where Akula Missile Sub is able to build.


  • Strong siege weapon with incredibly long attack range.
  • Very durable.
  • Decent rate of fire.
  • Can detect cloaked and submerged units.
  • Excellent in destroying bases without warning.
  • Longer range and more powerful rockets than those of Scud Launchers.
  • Can self-repair.
  • Very vulnerable to anti-submarine units.
  • Extremely slow.
  • Expensive ($2800) unless an Industrial Plant is built ($2100).
  • When surfaced due to receiving damage, submarine will be vulnerable to further land and air attacks.
  • Missiles can be shot down by anti-aircraft fire.
  • Missiles are unreliable against fast moving units.

Behind the scenes

  • Originally the Akula was supposed to explode with radiation on death, but it was removed prior to the release of 3.0.


  • The Akula Missile Sub is based on the real-life Akula-class nuclear ballistic missile submarines known as Щука-БSchuka-B in the Russian Navy. A similar submarine also appears in Red Alert 1 and Red Alert 3 as Soviet units.
  • Unlike the Boomer Submarine in Yuri's Revenge, the Akula is able to instantly dive into the sea level (done by using Stop command or S key) when the missiles are ready to fire; the missiles won't disappear but continue igniting and flying to the designated target.
  • The Akula Missile Sub is the only naval unit in the game that is exclusive to a specific faction.

See also