The Air Force Command Headquarters not only provides a commander with the radar mini-map, but also allows a commander to build and house up to 4 Allied aircraft. The Air Force Command Headquarters enables more advanced technology as well. This structure allows the commander to use a Satellite Scan to reveal shrouded parts of the battlefields[sic]. The more Air Force Command Headquarters a commander has on the field, the faster aircraft are built.
For a detailed list of changes from the original game, click here.
The Air Force Command Headquarters provides the following reconnaissance power to supplement its role as a radar:
|Type: Intelligence Power|
Recharge Time: 4:00
Instantly removes shroud in the target area.Left-click the icon then left-click the target location.
The Air Force Command Headquarters also builds and rearms the following aircraft:
| Fighter Jet. Strong vs. Armor, Infantry.
| Fighter Jet. Strong vs. Armor.
| Fighter Jet. Strong vs. Ground Targets.
|Bomber Jet. Strong vs. Structures.
|Bomber Jet. Strong vs. Armor.|
- In Eagle Fly Free, the Soviet forces captured the Air Force Academy Chapel and an Air Force Command HQ nearby. It only unlocks Rocketeer and Stallion Transport in this mission and is not buildable.
- Air Force Command HQ becomes buildable in Heaven and Hell.
- In Happy Birthday, destroying enemy Air Force Command HQ is one of the mission objectives.
Behind the scenes
The artwork of the Air Force Command Headquarters is a public asset and can be used by other modders. The link can be found here.
- The original structure from Red Alert 2 used four landing pads for VTOL Harriers and Black Eagles. In Mental Omega 3.0, this was changed to a runway to accommodate jets with standard landing/lift off methods like the Stormchild.
- in the